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Having to pick from that list I would say #1, but that leaves out bound...so I guess I would really add
#13 (are we up to 13?): Conversion rules to balance out the 1.0 figures (giving appropriate attack types, fixing slow bound/charge, etc).
If you forcing people to pick just one I'll go with 1.
otherwise
#14 Trash the new 2.0 rules and go back to rebellion rules. Then add in relics and domains, 2.0 dials in a sensible way and take the easy break off the bound/charge ability to throw the anti-bounders a bone.
Years of playtesting have gone into the rules for rebellion. To take and totally change the game's dynamic is playing with fire - still to be seen if Wizkids gets burnt.
Originally posted by golemechanix Option number 10... wait until the game actually comes out to start reccommending changes.
I'll go with option number ten, I'm pretty sure the people working round the clock at wizkids understand the game mechanx just as well as anyone else on this board (and probably better). If you think you could do a better job making a game then do it. All of this whining is getting pretty childish.
Anyways, wait until you can say 'I told you so' before this whining goes any further. In hindsight it will make you look like less of a dumb-###,
That would inspire the most consumer confidence for Mage Knight ! Who wants to accumulate a collection that the company intends to phase out in a few years for more profit? Single faction players and collectors unite! I'm sure it'll be a great game and I look forward to the rule changes, but I am suspicious of their buisness practices since it seems (on the surface at least) to scream "We've made our money on MK 1.0, chariots, and dragons! Now to slowly make them less valuable.... Mwah ha ha ha!" *sigh*
...and about #6...when did they ever say 1.0 uniques couldn't use relics...yeah they can't be shoved in the base of a 1.0 unique but that doesn't mean they can't use it...so far they've said only uniques can use relics, they didn't say only 2.0 uniques...I don't think number 6 should be on this vote thing...unless someone has proof from wizikids that 1.0 uniques cant use relics.
It is rather difficult to decide if anything is broken or unbalanced or just plain wrong. Heck it took some for some of the bugs to work themselves out in the v1.0 Rebellion rules.
So I will go for #11, or #12 or whatever number we are up to now. Make the use of Domain cards mandatory. Otherwise there is simply no point for us to have them. Were is the logic in creating a brand-new, possibly cool mechanic, and then just making it optional? I am much afraid that this way Domains will follow castles into oblivion.