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So true, so true, tried to design it like a old fiend deck, ended up with a dark world/Plasma special summoning Hybrid. So many branchs, just not enough space to put them in.
Just one question, I pulled Hamon out of a booster pack a couple of days ago, first edition pack that had failed to sell. ^__^ However, I have it on lone for a Raviel my friend owns.
What would you consider more effective in a fiend deck? Raviel? Hamon? Or the final god I have no access to? Or any other suggestions?
I think Raviel is still far more effective. Hamon and Uria (the third one) require face up spell/trap cards for their tribute, and that can deplete your hand rather fast. With Fires of Doomsday and Phantom Skyblaster out now, it is quite easy to get Raviel to the field (or the Wicked Fiends) for that matter.
I think Raviel is still far more effective. Hamon and Uria (the third one) require face up spell/trap cards for their tribute, and that can deplete your hand rather fast. With Fires of Doomsday and Phantom Skyblaster out now, it is quite easy to get Raviel to the field (or the Wicked Fiends) for that matter.
Ahahah, I see, thanks. ^^ Perhaps I will test him in the place of Plasma or something else to see how he runs, always seen him as a strong monster thanks to the powerhouse factor and the abilty to help recover field pressence with tockens as well as pump himself up.
Just that Uria and Hamon have argueably more useful effects, Hamon can act like a wall for your other monsters as well as burn them with direct damage, and Uria destorys all manner of set items, and just gets stronger.
Yeah, I was looking at those options too, but consider the following
Hamon: There is plenty of monster removal in the game that makes Hamon only good if you could bring him out in response to an attack or use a Staunch Defender type tactic to force your opponent to suicide into him. Belial - Marquis of Darkness has a similar effect, except that he only needs two tributes, and will also take the brunt of the targeting effects, which can really come in handy, not to mention, you can use dump/reivive tactics if needs be.
Uria: There is plenty of Spell/Trap removal in the game as well. How many continuous traps would you run in a deck, minus say Royal Decree or something?
I know they're pretty brutal monsters and I think "revised" to become legal Egyptian God cards, but all in all I see Raviel as the most feasible of the three. Now previously I think Raviel was at the bottom of the list due to getting three fiends to the field, but that has been fiendishly remedied 8^D
Yeah, I was looking at those options too, but consider the following
Hamon: There is plenty of monster removal in the game that makes Hamon only good if you could bring him out in response to an attack or use a Staunch Defender type tactic to force your opponent to suicide into him. Belial - Marquis of Darkness has a similar effect, except that he only needs two tributes, and will also take the brunt of the targeting effects, which can really come in handy, not to mention, you can use dump/reivive tactics if needs be.
Uria: There is plenty of Spell/Trap removal in the game as well. How many continuous traps would you run in a deck, minus say Royal Decree or something?
I know they're pretty brutal monsters and I think "revised" to become legal Egyptian God cards, but all in all I see Raviel as the most feasible of the three. Now previously I think Raviel was at the bottom of the list due to getting three fiends to the field, but that has been fiendishly remedied 8^D
True, true. Ravial is probably the best in most decks, just my mate is trying to put Hamon in his earth lockdown deck, a mix of earth flip effects and countinous spells/traps that lock down the foe's field control, wish I never introduced him to it now. Knowing him he will find some way to make me suffer for giving him it. >_<; XD
Only good thing is that he burns his hand out quickly, my problem is that dark world relies on discarding, hard to do when he has two dimention cards ready for me each time I play him. XD
Thanks for the advice. ^^ Is Giant Germs still playable in any fiend deck? To help get Plasma and Ravial on the field? ^^
Well, running some Chain Energy, Gravekeepers Assailant, Messenger of Peace, Level Limit Area B type stuff would give you some nice stall and open up the conditions for a Hamon presence 8^D
I think Germs are still a great option. It took me FOREVER to finally get the third germ and it thins the deck, gets your some tribute material, and burns your opponent a smidge too. It sounds like you might have the makings for a nice Raviel/Necrofear type angle going, though I think Plasma could still make some honorable mention as a fiend 8^D I need to get me one of those. 8^D
Well, running some Chain Energy, Gravekeepers Assailant, Messenger of Peace, Level Limit Area B type stuff would give you some nice stall and open up the conditions for a Hamon presence 8^D
I think Germs are still a great option. It took me FOREVER to finally get the third germ and it thins the deck, gets your some tribute material, and burns your opponent a smidge too. It sounds like you might have the makings for a nice Raviel/Necrofear type angle going, though I think Plasma could still make some honorable mention as a fiend 8^D I need to get me one of those. 8^D
Yeah, this guy base's a entire deck off delaying the foe, while using flip effects to disturb the other players field pressence, very effective, just when the break though happens, his defence falls apart in moments, just cracking it proves to be hard. Hamon just adds that perfect defence and a offensive option for his deck.
Yeah, Dark World swarms the field, taking swift control of the battle from the start, and with the help of Giant Germs, that pressence only gets stronger. Of course, in great battles, the weak are disposed of as the outcast Plasma and/or Demon Lord Raviel storm onto the field, giving way to Nercofear, the queen of fiends. Only fierce battles of the strongest heritics should grant the foe of their undevince pressence.
Rufflessly effeint in grave control and field control in the end, only problem being that once they are removed from play, they won't come back, though by that point, the powerhouse's should take over and win the battle, be it though raw beatdown, effect control or by turning the foe's strongest monsters against them.
It's going to take a lot of fine tuning though, six one trib monsters, which if not special summoned are not that special, and four special summon only. Then about 14 level fours or less, I need to count it all, and make sure it can all merge together. ^^;
Yeah, Plasma, dispite being a warrior, is a very worthy ally of a fiend, equips a monster to himself and gains half of it's attack, meaning it kills one monster upon entry, and nagates everything the foe has, sending a crippling shocker against most warrior decks, DAD, even other fiend decks feel the wraith of his power. Sure, he is no Fiend, but his raw control makes him perfect fiend deck materal, and I am sure that a warrior or two won't hurt things in the long run. ^^
I think I also want to splash Plasma into my fiends, its doable with fires of doomsday, germs, and the like.
Yeah, honestly, every time I have used him, he has made a impact, whether it being indirectly killing the strongest monster on the field, to nagating flip effects and Monarch summons, only problem is, Plasma don't tend to last long, since he's a massive target, and once the outcast prince of dark monsters falls, he remains down.
Still, either way, Plasma makes a impact unless he is nagated entirely, making him one of the strongest monsters in the game and, ironically, best suited to combating his fusioned form, and very much worthy of combating Lightsworn, DAD, Six Sam, Glad Beasts, and those other pansy warriors. :P XD Jk.
But in all seriousness, in the same way it would have been unwise not to main a Breaker, it would be unwise to not at least side Plasma, he may charge a hard price, but he is a man of his word, little will stop him from rending the foe limb for limb. ^^
Plasma is showing up on eBay for about $15 in the buy it now category, which isn't too shabby. Though I agree that getting the packs in addition is worth it.
Plasma reminds me so much of Relinquished back in the day. The thing that is better though about plasma is that you don't need a ritual spell card to go with things, and there is the 1900 base ATK to work with. Granted you don't get the immunity/damage reflection that Relinquished provides, but you can use Trade In if you're in a tight spot.
Plasma is showing up on eBay for about $15 in the buy it now category, which isn't too shabby. Though I agree that getting the packs in addition is worth it.
Plasma reminds me so much of Relinquished back in the day. The thing that is better though about plasma is that you don't need a ritual spell card to go with things, and there is the 1900 base ATK to work with. Granted you don't get the immunity/damage reflection that Relinquished provides, but you can use Trade In if you're in a tight spot.
If Advanced Ritual Art was around I'd make a Relinquished deck for the lulz, it would just be funny to whip him out. xD
Yeah, though surpisingly, I always pull ultramates from tins as well, so I find it worth it, £15 for him and a pile of cards? Well, you could do much worse, like buying that foul fiend pretender DAD... *grumbles about him not being a real fiend.*
Yeah, and he can be used for the D-Draw engine as well, which if you are oprating a fiend/D-hero deck could be alright, though trade in is more general, and stocking up on too many D-heros will cripple the theme of your deck, only got spare room to fit in a wall of illusion and three Gient Germs...
Not a lot would change, there are only three Evil Hero's really, not including the fusions, so perhaps Mail and Infernal Gainer would become immensely powerful choices for a fiend deck, only thing is Desitiny related stuff normally keeps itself to itself, so it's unlikely that they would ever release anything to benfit anything but itself. ><;
Dark Allue would not work either, since Mail is a earth monster. >_<; But then again, there are a lot of dark monsters, so I doubt it would become much of a problem.