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Chains resolve backward, meaning that Nobleman of Extermination would resolve targeting a face-up, and will fizzle
Directly form the netrep files:
If the card targeted by "Nobleman of Extermination" is face-up when "Nobleman of Extermination" resolves, the effect of "Nobleman of Extermination" disappears.
Ooookay... I guess I am having second thoughts on NoE. Any suggestions on what I could use instead? Please make it a Spell card instead of a monster or trap. Hope you guys could give me advice quickly here, since I am going to go to my local tournament in a half-hour. Thanx alot ^_^
Like Desolutionist said, try out Giant Trunade. I'm not a big fan of it, but aside from Dust Tornado there really isn't much to use
One card I've been thinking about is Bait Doll. It seems like a decent card, seeing as how if they could chain the card and it was an MST they would. I don't like the shuffle into your deck effect very much, but I'm sure that has it's uses as well
I'm lost on this one....And Desolutionist; as far as the ruling is concerned, from what I remember in a Judge's debate, that ruling only applies to Continous Traps (i.e. if I try to destroy Gravity Bind), because at the time of activation the card was face-down, making it a legal target. The reason Ceasefire negates NoC is because Ceasefire is a seperate card, and not the one being targeted, so it CAN effect the outcome. I'll talk to Waldo about this
Once again, thanx alot my fellow Fiendish Duelists ^_^ Pyrofire, I tried out these strategies, and a lot of the cards worked well, but there were one or two cards that I am having second thoughts about. I decided to add in the Cursed Seal of the Forbidden Spell because there are people at my tournament that runs other field cards like Necrovalley. If I negate and destroy one of the fields, then there goes ALL of their fields ^_^.
Well, sorry if I have sent this whole thread off-topic, but I will perhaps post my deck later in the deck depot for more repairs. So, back to the fiends ^_^
-So, Waldo and/or Pyrofire, how many Fiendish duelists are there?
Player A activates Giant Trunade. Player B chains Waboku
Chain link 1: Giant Truande
Chain link 2: Waboku
Chain link 2 resolves: Waboku resolves and goes to the graveyard
Chain link 1 resolves: Giant Trunade returns all spell and trap cards to their respectful owner's hands
If what you said was true, wouldn't Giant Trunade return to your hand, too? if they chain a non-continous card, it would resolve and be sent to the graveyard. THEN Giant Trunade would resolve
Player A activates Giant Trunade. Player B chains Waboku
Chain link 1: Giant Truande
Chain link 2: Waboku
Chain link 2 resolves: Waboku resolves and goes to the graveyard
Chain link 1 resolves: Giant Trunade returns all spell and trap cards to their respectful owner's hands
If what you said was true, wouldn't Giant Trunade return to your hand, too? if they chain a non-continous card, it would resolve and be sent to the graveyard. THEN Giant Trunade would resolve
ok, first of all, waboku doesnt resolve and go to the graveyard, because of the game mechanic that says all cards remain face up on the field until the entire chain resolves, and so waboku wouldnt go to the graveyard until after giant trunade resolves.
this brings another question to mind:
Why wouldnt waboku return to your hand, because it would still be on the field when trunade resolves???
i was also puzzled by this and when i asked my tournie head judge, he said that this was an exception to the game mechanic, and that kinda freaked me out, but i didnt want to argue with him or anything.
now, the reason giant trunade wouldnt return to your hand is because i think that it cant target itself (my wording might be wrong here), kind of like how MST cant MST itself, and how night assailant cant return itself, etc.
if it was able to return itself, it would be pretty broken coz you could keep using it every turn.... :devious:
i my self like to think of my self as a fiend duelist. I dont how to utilize them to there full extent. I use gren maju da eiza to annoy my opponits. All discard my monsters from my grave yard with soul release or skull lair then kill there monster with skull lair to attack with an over powered monster.
It is not a fiend but like giant germ peten the dark clown will annoy the hell out of your opponet. Then dont forget Helpoemer nothing more annoying then losing a card from your hand you where going to play next turn.
skull lair user: There are WAY too many ways to play a Fiend deck. That's the one thing I love about it: it's not like Chaos; the possibilities are nearly endless. Grem Maju is a card that's quite easy to abuse, but I highly suggest you explore other options: Necrofear, Metamorphises, Hand Control, Field Control, Swarm, Dimension Fusion/Return From the Different Dimension, Night Assailant Abuse...etc
You'll all be gald to know that an Archdiend deck is most definitely worth running Post-ban. With one MST and not much else distracting you from protecting Pandemonium, your opponent can be put in QUITE the corner.
Use the space from the two previous MSTs and place Magic Reflector.
I love this deck so much:
All archfiends except for:
1 Cyber Jar
2 Morphing Jar #2
1 Fiber Jar
2 Warrior of Zera
2 Mazerra DeVille
However, my REGULAR Fiend deck might just have to see space for two new buddies:
Dark Mimic LV1
Dark/Fiend/1/100/1000 FLIP: Draw 1 card from your deck. Also, during your standby phase, you can send this card to the graveyard to Special Summon 1 “Dark Mimic LV3” from your hand or deck.
Dark Mimic LV3
Dark/Fiend/3/1000/1000 If this card is sent to the graveyard as a result of battle, the controller of this card can draw 1 card from his/her deck. If this card was special summoned by the effect of “Dark Mimic LV1”, he/she draws 2 cards instead
I forgot the name of this fairy monster I used to place in my deck in the GBA games, but these guys are MOST welcome to take it's place. With Graceful Charity, and Dark Hole gone, Torrential Tribute limited to one per deck, getting fiends into the graveyard can be quite the ardous task.
With these guys and Giant Germ, drawing and summoning Necrofear should be VERY easy.
I, however, have 2 problems with these guys.
1) With 1000 Defense, Dark Mimic Lv1 will most likely be destroyed in battle, so uunless you're willing to use up a Waboku or Bark of Dark Ruler, you'll only get his FLIP effect off.
2) Dark Mimic Lv3 is strange because it doesn't care who owns it, it's effect will activate for whom CONTROLS him when he dies. So either your opponment will get desperate and attack it or you'll have to suicide it into a stronger monster. There are also ways to trick your opponent into attacking Dark Mimic Lv3. Taunt, Stanuch Defender, etc.
Waldo10032 – The Fiendish Duelist
(Level 2 Judge)
(Level 1 Tournament Organizer)
(Yugiohrealms Member of the Month - June)
(Creator of the Fiendish Duelists Mailing Group)
New York, NY Kent Brockman: "Dozens of people are gunned down each day, but until now, none of them was important. At 3:00 PM Friday, local autocrat C. Montgomery Burns was shot following a tense confrontation at town hall. He was taken to a hospital where he was pronounced dead. He was then taken to a better hospital where his condition was upgraded to "alive"."
PS. Fiendish Duelists, there's been an edit in our SOD Spoiler. I got a couple of stats wrong and I needed to add a few more trap cards.
i believe you're referring to Skelengel.(spelling?)
and i also like the Dark Mimic cards
kinda would have liked LV 3 to work like Mystic Tomato and Newdoria, that way it can be further abused with Creature Swap, but that's a small matter
i hope there will be other Dark Mimic levels in later sets, but shamefully i don't think we will as LV. 3 doesn't say anything about a higher level like the others do