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How did you shoot through Thor (Red 1 at M2) to hit Sif (Red 2 at M1) from M-5/M-6?
It's called I had Sif and Thor mixed up so the attack would actually be on Thor (basically I was firing at Red 1 and flipped the names). The attack would still hit (easier actually as it's firing on a 16 instead of 17).
Sorry about that. I've been so focused on Sif I just had her as your #1 for some reason.
"Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
1 - Free) "I know you're eager to get in there and bash on things, Superman, but try using some of your other powers." suggests the Atom. The Atom Perplexes Superman's Attack +1.
2) The teenager arrests his charge and thinks for a moment before exhaling a freezing wind. The shards of ice almost encase the Asgardian Warrior but the trees deflect them. Superman makes a ranged attack on Asgardian Warrior #4: Attack 11 (10 + 1 Perplex) vs Defense 18 (17 + 1 Hindering). The roll is 3 + 3 = 6. "No, Kal. Concentrate." advises the Atom and the spray of ice starts to make its' way through the foliage. The Atom takes a token to Theme PC the attack and the new roll is 5 + 2 = 7, hitting. The Asgardian Warrior stands his ground, sure that he's faced the magical snows of Jottunheim, but this is a cold of a different kind and it pierces through even his hearty cloak and disposition. Asgardian Warrior #4 takes a token and theme PC's the attack and the new roll is 4 + 5 = 9, hitting. The Warrior takes 4 - 1 (Toughness) = 3 total damage. [1 SA Superman, 1 AST Atom]
3) "Looks like contact is initiated. Let's move." Batman orders. "Mmm...Superman in the shadows and you in the sunlight. Time Trapper did more than he realized, I suspect." smirks Selina. Swinging down from the rooftops, the two split and face their opponents. Batman realizes direct physical attack isn't the best move at this point and uses tear gas to try and bypass Thor's constitution; it works but not super-effectively. Catwoman's whip stuns the ice-trapped Warrior. The Bat & the Cat "Double Pounce", first L/C'ing to M-5/M-6 and then making their duo-attacks. The first is a ranged attack targeting Thor: Attack 10 vs Defense 16. The roll is 3 + 6 = 9, hitting. Thor takes 3 - 2 (Inv) = 1 Damage. The second part of the duo attack is on Asgardian Warrior 2 (Red 4): Attack 10 vs Defense 15. The roll is 4 + 4 = 8, hitting. Damage is 3 - 1 (Duo Penalty) = 2 total, KO'ing the Warrior. [2 SA and 1 KO Bat & Cat]
4 - Free) The cloud of tear gas, however, wasn't just for Thor but the other Warrior as well, hindering the opposing Asgardian. Bat & Cat OW Asgardian Warrior 1's (Red 3) Minion SP.
Heroes of Asgard (home)
1) R Thor 112 (8/9) M2@
w/ Protected 8
w/ And Stay Down 6
2) E Sif 93 (8/8) M1@
+ And Stay Down 6
3) R Asgardian Warrior #1 37 (4/4) N1 (SP OW'ed)
4) R Asgardian Warrior #2 37 KO'd KO'd KO'd
= 299 Points
Theme PC: 1/2
*PC and Protected will be on a case-by-case basis as well (unless otherwise noted).
vs
Justice League of America
1) Young Superman 100 pts (7/7) - @ H-5 (Stealthed; Attack +1)
2) Batman & Catwoman 142 pts (8/8) - @ M-5/M-6 (OW'ing Minion 3's SP)
3) LE The Atom 50 pts (6/6) - @ H-7 (Stealthed; Hindering; Perplexing Clark's Atk)
Total: 292 pts
Theme PC: (1/2)
*PC will be on a case-by-case basis, please.
*Wildcard will default to Batman Ally during opponent's turn.
*Superman: 1 SA
*The Atom: 1 AST
*Batman & Catwoman: 2 SA, 1 KO
HO: (w/Superman), R15, U8
LO: D9, K9, M13
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
1) Thor pushes to shoot at Batman and Catwoman. 10 on a 17. 7+ for 3. AW #1 Theme PCs. Roll is: 6,1 = 7. Hit. The Atom Theme PCs. Roll is: 2,2 = 4, Miss. Thor, AW, and Atom get tokens. Thor and AW take 1 for pushing.
Clearing.
-----
Heroes of Asgard (home)
1) R Thor 112 (7/9) M2@@
w/ Protected 8
w/ And Stay Down 6
2) E Sif 93 (8/8) M1
+ And Stay Down 6
3) R Asgardian Warrior #1 37 (4/4) N1@ (SP OW'ed)
4) R Asgardian Warrior #2 37 KO'd KO'd KO'd
= 299 Points
Theme PC: 0/2
*Protected will be on a case-by-case basis as well (unless otherwise noted).
vs
Justice League of America
1) Young Superman 100 pts (7/7) - @ H-5 (Stealthed; Attack +1)
2) Batman & Catwoman 142 pts (8/8) - @ M-5/M-6 (OW'ing Minion 3's SP)
3) LE The Atom 50 pts (5/6) - @@ H-7 (Stealthed; Hindering; Perplexing Clark's Atk)
Total: 292 pts
Theme PC: (0/2)
*PC will be on a case-by-case basis, please.
*Wildcard will default to Batman Ally during opponent's turn.
*Superman: 1 SA
*The Atom: 1 AST
*Batman & Catwoman: 2 SA, 1 KO
HO: (w/Superman), R15, U8
LO: D9, K9, M13
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
(Awarding Atom a DFD for the Theme PC of Thor's attack)
Justice League - Turn 6A
1) "Kal...remind us why you're Superman." Batman says softly over the speaker. He'd never admit it to anyone but that theme Williamson came up with for the Superman Day Parades? It's in the back of his head as he watches Superman - even as a teen - go to take on a god. Car lifted over his head, the youthful Superman crashes it down on the over-reaching thunder deity. Superman Charges to K-3 and makes a close combat attack on Thor: Attack 10 vs Defense 16. The roll is 2 + 5 = 7. Thor takes 4 + 2 (HO) - 1 (Toughness) = 5 Damage from the attack (Protected is unusable). Superman takes a push click. [1 SA Superman]
2 - Free) As the Asgardian Warrior's godly constitution begins to process the tear gas, he finds the gas slightly changing as it becomes thicker, heavier and forming stinging droplets on his skin. "Phase 2." the Bat calmly notes. The Bat & Cat OW the Asgardian Warrior's Minion SP.
3 - Free) "Going for a castle variation?" inquires the Atom as he watches Bruce and Selina prepare to shift spots to the wooded area which had guarded Superman earlier. "Yes, and I'd like you to add a balance weight to the batarangs I'm sending their way." answers the Batman. The Atom obliges by hopping on one of them to give it a little extra guidance before its' return path. The Atom Perplexes Bat & Cat's Damage +1.
4) Following up, the Bat and the Cat shift to the forest. As discussed they send out a salvo of batarangs but Atom isn't used to Selina and is thrown off for a split-second by her, resulting in him not catching the 'rang just right to guide it properly. Sif easily deflects the missiles with her sword. Thor, however, is not as lucky as the batarangs slam against his helmet, taking him down. Batman and Catwoman push (no damage due to Willpower) to "Double Pounce", L/C'ing to J-3/I-3 and make a duo-attack (Damage Perplexed +1). The first attack is ranged against Sif: Attack 10 vs Defense 17 and misses with a 4 + 1 = 5. The second attack is against Thor: Attack 10 vs Defense 14 and the roll succeeds with 6 + 3 = 9. Damage on Thor is 3 + 1 (Perplex) - 1 (Duo Penalty) = 3 total, KO'ing Thor. [1 SA and 1 KO Bat & Cat]
-------------------------------------------------------------------------------------
Heroes of Asgard (home)
1) R Thor 112 KO'd KO'd KO'd
w/ Protected 8
w/ And Stay Down 6
2) E Sif 93 (8/8) M1
+ And Stay Down 6
3) R Asgardian Warrior #1 37 (4/4) N1@ (SP OW'ed)
4) R Asgardian Warrior #2 37 KO'd KO'd KO'd
= 299 Points
Theme PC: 0/2
*Protected will be on a case-by-case basis as well (unless otherwise noted).
vs
Justice League of America
1) Young Superman 100 pts (6/7) - @@ H-5
2) Batman & Catwoman 142 pts (8/8) - @@ J-3/I-3 (Stealthed; OW'ing Warrior's SP)
3) LE The Atom 50 pts (5/6) - H-7 (Hindering; Perplexing B&C's Dmg)
Total: 292 pts
Theme PC: (0/2)
*PC will be on a case-by-case basis, please.
*Wildcard will default to Batman Ally during opponent's turn.
*Superman: 2 SA
*The Atom: 1 AST, 1 DFD
*Batman & Catwoman: 3 SA, 2 KO
HO: R15, U8
LO: D9, K9, M13
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
1) Sif grabs AW #1 and P/Ts to M3, dropping AW #1 off at M2.
Clearing.
-----
Heroes of Asgard (home)
1) R Thor 112 KO'd KO'd KO'd
w/ Protected 8
w/ And Stay Down 6
2) E Sif 93 (8/8) M3@
+ And Stay Down 6
3) R Asgardian Warrior #1 37 (4/4) M2 (SP OW'ed)
4) R Asgardian Warrior #2 37 KO'd KO'd KO'd
= 299 Points
Theme PC: 0/2
*Protected will be on a case-by-case basis as well (unless otherwise noted).
vs
Justice League of America
1) Young Superman 100 pts (6/7) - @@ H-5
2) Batman & Catwoman 142 pts (8/8) - @@ J-3/I-3 (Stealthed; OW'ing Warrior's SP)
3) LE The Atom 50 pts (5/6) - H-7 (Hindering; Perplexing B&C's Dmg)
Total: 292 pts
Theme PC: (0/2)
*PC will be on a case-by-case basis, please.
*Wildcard will default to Batman Ally during opponent's turn.
*Superman: 2 SA
*The Atom: 1 AST, 1 DFD
*Batman & Catwoman: 3 SA, 2 KO
HO: R15, U8
LO: D9, K9, M13
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Yep, really kicking myself for forgetting to put Bat & Cat where I'd intended (the roof - which is why I was asking the CR question in the HCFL main thread) as now Sif is just going to start cleaving through my team. Ah well, knew I was in trouble coming in to this game.
Also, giving Bat & Cat their DFD (for OW'ing the Warrior's Charge) from last turn. I usually wait until after the opponent's turn just in case I missed something; don't like jumping the gun on stat awarding.
Justice League - Turn 7A
1 - Free) "It's going to be hard, but you need to dig down and stand tough against the onslaught, but you can do it." the Atom tells Superman, trying to remain confident. The Atom Perplexes Superman's Defense +1.
2) Trying to get a better vantage point on things, the Atom glides (P/T's) on wind currents to O-4.
3 - Free) The chemical attack continues to prove distracting to the Asgardian Warrior as he scratches furiously, his skin feelings like it's swarming with Muspelheimian ants. The Bat & The Cat OW the Warrior's Minion SP.
-------------------------------------------------------------------------------------
Heroes of Asgard (home)
1) R Thor 112 KO'd KO'd KO'd
w/ Protected 8
w/ And Stay Down 6
2) E Sif 93 (8/8) M3@
+ And Stay Down 6
3) R Asgardian Warrior #1 37 (4/4) M2 (SP OW'ed)
4) R Asgardian Warrior #2 37 KO'd KO'd KO'd
= 299 Points
Theme PC: 0/2
*Protected will be on a case-by-case basis as well (unless otherwise noted).
vs
Justice League of America
1) Young Superman 100 pts (6/7) - H-5 (Defense +1)
2) Batman & Catwoman 142 pts (8/8) - J-3/I-3 (Stealthed; OW'ing Warrior's SP)
3) LE The Atom 50 pts (5/6) - @ O-4 (Perplexing Superman's Defense)
Total: 292 pts
Theme PC: (0/2)
*PC will be on a case-by-case basis, please.
*Wildcard will default to Batman Ally during opponent's turn.
*Superman: 2 SA
*The Atom: 1 AST, 1 DFD
*Batman & Catwoman: 3 SA, 2 KO, 1 DFD
HO: R15, U8
LO: D9, K9, M13
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
1) Sif pushes to use Exploit Weakness on Superboy. 11 on a 18(+1 Perplex). 8+ for 3. Roll is: 3,2 = 5. Miss. Sif takes 1 for pushing.
2) AW swings at Superboy. 10 on a 18(+1 Perplex). 9+ for 3(-2). Roll is: 2,6 = 8. (There's my 8! ). Miss.
-----
Heroes of Asgard (home)
1) R Thor 112 KO'd KO'd KO'd
w/ Protected 8
w/ And Stay Down 6
2) E Sif 93 (7/8) M3@@
+ And Stay Down 6
3) R Asgardian Warrior #1 37 (4/4) M2@ (SP OW'ed)
4) R Asgardian Warrior #2 37 KO'd KO'd KO'd
= 299 Points
Theme PC: 0/2
*Protected will be on a case-by-case basis as well (unless otherwise noted).
vs
Justice League of America
1) Young Superman 100 pts (6/7) - H-5 (Defense +1)
2) Batman & Catwoman 142 pts (8/8) - J-3/I-3 (Stealthed; OW'ing Warrior's SP)
3) LE The Atom 50 pts (5/6) - @ O-4 (Perplexing Superman's Defense)
Total: 292 pts
Theme PC: (0/2)
*PC will be on a case-by-case basis, please.
*Wildcard will default to Batman Ally during opponent's turn.
*Superman: 2 SA
*The Atom: 1 AST, 1 DFD
*Batman & Catwoman: 3 SA, 2 KO, 1 DFD
HO: R15, U8
LO: D9, K9, M13
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
(Giving a DFD to the Atom as the Warrior would have hit if not for the Perplex.)
Justice League - Turn 8A
1 - Free) Watching Superman brace himself against the flashing swords, the Atom tells him over the com-link, "You did great. Looks like it's starting to come back to you. Now, why don't you try showing them why you once said in our universe, the dial is turned up to 11?". The Atom Perplexes Superman's Attack +1.
2) Deciding he doesn't like the idea of these magical blades, but still uncomfortable with attacking a woman, Superman turns on the Warrior and unleashes a tremendous punch. Superman makes a close combat attack on the Warrior: Attack 11 (10 + 1 Perplex) vs Defense 17. The roll is 5 + 5 = 10, successfully hitting. The Warrior takes 4 - 1 (Toughness) = 3 damage. No Knock Back due to the SP's granting of Charge. [1 SA Superman]
3) "He did fine there, but a bit worried he's going to be hesitant to fight a woman. He's always had a hang-up about that." notes the Batman. "Just him?" teases Catwoman as the two of them take to the rooftops to give Superman some "aerial bombardment support". Bruce throws an electrified batarang at Sif, to make a point to Clark. Meanwhile, Selina drops her whip down like a noose to snag the Warrior, hauling him up to the roof before she releases and sends him crashing down into unconsciousness. The Bat & Cat Double Pounce, L/C'ing to O-3/P-3 and make ranged duo attacks. The first is on Sif, Attack 10 vs Defense 17 and the roll is 4 + 3 = 7, hitting for 3 - 1 (Toughness) = 2 total. The second attack is on the Warrior, Attack 10 vs Defense 15. The roll is 2 + 6 = 8, hitting for 3 - 1 (Duo Penalty) = 2, KO'ing the Warrior. [2 SA and 1 KO to Bat & Cat]
4 - Free) The electricity from the batarang locks up Sif's muscles, causing her to not keep an ideal grip on her magical sword. Bat & Cat OW Sif's Exploit Weakness.
(I know you can actually only Clear next round but don't want to be presumptuous and just move on to my next turn without you giving the go-ahead.)
--------------------------------------------------------------------------------------
Heroes of Asgard (home)
1) R Thor 112 KO'd KO'd KO'd
w/ Protected 8
w/ And Stay Down 6
2) E Sif 93 (5/8) M3@@ (EW OW'ed)
+ And Stay Down 6
3) R Asgardian Warrior #1 37 KO'd KO'd KO'd
4) R Asgardian Warrior #2 37 KO'd KO'd KO'd
= 299 Points
Theme PC: 0/2
*Protected will be on a case-by-case basis as well (unless otherwise noted).
vs
Justice League of America
1) Young Superman 100 pts (6/7) - @ H-5 (Atk +1)
2) Batman & Catwoman 142 pts (8/8) - @ O-3/P-3 (OW'ing Sif's EW)
3) LE The Atom 50 pts (5/6) - O-4 (Perplexing Superman's Atk)
Total: 292 pts
Theme PC: (0/2)
*PC will be on a case-by-case basis, please.
*Wildcard will default to Batman Ally during opponent's turn.
*Superman: 3 SA
*The Atom: 1 AST, 2 DFD
*Batman & Catwoman: 5 SA, 3 KO, 1 DFD
HO: R15, U8
LO: D9, K9, M13
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Heroes of Asgard (home)
1) R Thor 112 KO'd KO'd KO'd
w/ Protected 8
w/ And Stay Down 6
2) E Sif 93 (5/8) M3 (EW OW'ed)
+ And Stay Down 6
3) R Asgardian Warrior #1 37 KO'd KO'd KO'd
4) R Asgardian Warrior #2 37 KO'd KO'd KO'd
= 299 Points
Theme PC: 0/2
*Protected will be on a case-by-case basis as well (unless otherwise noted).
vs
Justice League of America
1) Young Superman 100 pts (6/7) - @ H-5 (Atk +1)
2) Batman & Catwoman 142 pts (8/8) - @ O-3/P-3 (OW'ing Sif's EW)
3) LE The Atom 50 pts (5/6) - O-4 (Perplexing Superman's Atk)
Total: 292 pts
Theme PC: (0/2)
*PC will be on a case-by-case basis, please.
*Wildcard will default to Batman Ally during opponent's turn.
*Superman: 3 SA
*The Atom: 1 AST, 2 DFD
*Batman & Catwoman: 5 SA, 3 KO, 1 DFD
HO: R15, U8
LO: D9, K9, M13
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
1 - Free) "I know you don't like attacking a woman but, sometimes, you need to put aside discomfort for the greater good." councils the Atom. The Atom Perplexes Superman's Attack +1.
2) "Maybe, but as you pointed out, I do have other options." Superman says and then realizes that, maybe, that was the direction in which they were trying to lead him - to consider all possible routes before him. He runs around Sif at blurrying speeds, causing a brief suction implosion that leaves her gasping for air. Superman pushes to close combat attack Sif: Attack 11 (10 + 1 Perplex) vs Defense 16. The roll is 3 + 5 = 8 and hits for 4 - 2 (Inv) = 2 total damage. Superman takes a push click. [1 SA Superman]
3) "Looks like he's learned what you wanted." Selina points out. "Yes. Now let's finish this." Batman states, his face a mask of no emotion but, truthfully, he's proud of his friend. Even with his senses, Superman has trouble following what exactly the two stealthy martial experts do. He just knows after a flurry of smoke, capes and whatever else, he no longer has to worry he might have to resort to striking the goddess. The Bat and the Cat make a ranged duo-attack on Sif. The first attack is Attack 10 vs Defense 16 and the roll is 2 + 5 = 7, hitting for 3 -1 (Toughness) = 2 damage. The second attack is, again, Attack 10 vs Defense 16. The roll is 3 + 3 = 6, hitting for 3 - 1 (Duo Penalty) = 2 damage, KO'ing Sif. No push damage due to Willpower. [2 SA and 1 KO Bat & Cat]
--------------------------------------------------------------------------------------
Heroes of Asgard (home)
1) R Thor 112 KO'd KO'd KO'd
w/ Protected 8
w/ And Stay Down 6
2) E Sif 93 KO'd KO'd KO'd
+ And Stay Down 6
3) R Asgardian Warrior #1 37 KO'd KO'd KO'd
4) R Asgardian Warrior #2 37 KO'd KO'd KO'd
= 299 Points
Theme PC: 0/2
*Protected will be on a case-by-case basis as well (unless otherwise noted).
vs
Justice League of America
1) Young Superman 100 pts (5/7) - @@ H-5 (Atk +1)
2) Batman & Catwoman 142 pts (8/8) - @@ O-3/P-3
3) LE The Atom 50 pts (5/6) - O-4 (Perplexing Superman's Atk)
Total: 292 pts
Theme PC: (0/2)
*PC will be on a case-by-case basis, please.
*Wildcard will default to Batman Ally during opponent's turn.
*Superman: 4 SA
*The Atom: 1 AST, 2 DFD
*Batman & Catwoman: 7 SA, 4 KO, 1 DFD
HO: R15, U8
LO: D9, K9, M13
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
I know it didn't seem like it, but that was a much closer match than the final results are showing. It came down to a few lucky moments for me and some unlucky ones for you (Theme PC kicking in or the narrow misses on Superman). This was one of the matches of the season that had me most concerned. Good game and thank you for keeping me on my toes, Dai.
"Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn