You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
How did Constantine get to K-12? He'd have to stop once he enters hindering, or alternatively, in I-16/I-17 because he'd have moved adjacent to Demogoblin.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
How did Constantine get to K-12? He'd have to stop once he enters hindering, or alternatively, in I-16/I-17 because he'd have moved adjacent to Demogoblin.
BFC: PROTECT THE INNOCENT Once per turn as a free action, you may choose to remove from the game a bystander token adjacent to a friendly character. No victory points are scored for the removed bystander token.
BFC: PROTECT THE INNOCENT Once per turn as a free action, you may choose to remove from the game a bystander token adjacent to a friendly character. No victory points are scored for the removed bystander token.
BFC: PROTECT THE INNOCENT Once per turn as a free action, you may choose to remove from the game a bystander token adjacent to a friendly character. No victory points are scored for the removed bystander token.
BFC: PROTECT THE INNOCENT Once per turn as a free action, you may choose to remove from the game a bystander token adjacent to a friendly character. No victory points are scored for the removed bystander token.
BFC: PROTECT THE INNOCENT Once per turn as a free action, you may choose to remove from the game a bystander token adjacent to a friendly character. No victory points are scored for the removed bystander token.
BFC: PROTECT THE INNOCENT Once per turn as a free action, you may choose to remove from the game a bystander token adjacent to a friendly character. No victory points are scored for the removed bystander token.
BFC: PROTECT THE INNOCENT Once per turn as a free action, you may choose to remove from the game a bystander token adjacent to a friendly character. No victory points are scored for the removed bystander token.
BFC: PROTECT THE INNOCENT Once per turn as a free action, you may choose to remove from the game a bystander token adjacent to a friendly character. No victory points are scored for the removed bystander token.
1. Duhg attacks Batman with BCF.
10 v 15
Roll=6,3
BCF roll=5
Constantine uses PC, per instructions. Re-roll=5.
Hits for 5 damage, and Bats is KO'd.
Duhg gets 1 SA and 1 KO.
2. Alyosha attacks Carter, NOT using BCF.
10 v 14
Roll=6,6 (Sorry about the injury)
Hits for 3 damage, and Carter is KO'd.
Alyosha gets 1 SA and 1 KO.
Free) Mole Man outwits GL's RS.
Free) Alyosha outwits Constantine's PC.
Free) Duhg uses Sidestep.
Breakaway roll=1
**********
Justice League (home)
1) SLH Superboy 100 KOKOKO
SA [1] AST [1]
2) TAB Wonder Woman 75 KOKOKO
SA [2] KO [1]
3) JL Green Lantern 72 [1/6] J15 (RS Outwitted)
SA [3] KO [1] AST [1]
4) OR Carter Hall 70 KOKOKO
5) JL John Constantine 59 [1/4] K16 @ (PC Outwitted)
AST [2]
6) JL Green Arrow 50 [5/6] L-18 @
SA [2] KO [2]
7) IO Batman 47 KOKOKO
SA [3] AST [1]
8) HT Aquaman 27 [3/6] Q12
500pts
vs.
Monster Island
1. V Duhg 125 pts (6/7) [Injury] L-17 @
2. U Nightmare (ASM) 110 pts KO'd
3. E Demogoblin 85 pts KO'd
4. P Alyosha Kraven 70 pts (3/6) N-18 @
5. R Mole Man (GG) 47 pts (2/5) P-11
6. Walt (R Werewolf) 31 pts KOKOKO
7. Jesse (R Werewolf) 31 pts KO'd
8. Gulyadkin the Lion 0 pts Liberated
Objects: Kinetic Accelerator, HO, LO
Total 499 pts
Theme PC (Duhg's Army keyword): 4/4
Duhg: 3 SA, 2 KO, 1 AST
Nightmare: 2 SA
Demogoblin: 1 SA, 1 KO
Alyosha: 3 SA, 1 KO, 1 AST
Mole Man: 4 SA, 1 AST
Werewolves: 1 SA
BFC: PROTECT THE INNOCENT Once per turn as a free action, you may choose to remove from the game a bystander token adjacent to a friendly character. No victory points are scored for the removed bystander token.
BFC: PROTECT THE INNOCENT Once per turn as a free action, you may choose to remove from the game a bystander token adjacent to a friendly character. No victory points are scored for the removed bystander token.