You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Yeah, the way it's described in your turn seems correct. I haven't checked dials etc, but stargirl would only take the 1 KB from the first of the duo attacks, leaving her adjacent to Freddy.
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
In the description for Charge it says you ignore knockback and was always under the impression that you have charge whether it is before or after then you ignore it. If that isn't how it works then that's fine, no worries. Just trying to figure it out. Sorry I missed this weekend, super busy.
In the description for Charge it says you ignore knockback and was always under the impression that you have charge whether it is before or after then you ignore it. If that isn't how it works then that's fine, no worries. Just trying to figure it out. Sorry I missed this weekend, super busy.
Charge has to be showing initially when you take damage to ignore the KB
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
Before Turn Notes: She-Hulk pushed to do the charge and should be on click 2. Ca/BW should have an action token, as should BV and Monica so I'm adding those below. Also, positions weren't updated so I did that for you as well.
Young Justice 4
Beg) Cosmic Belt Rod is 4: Stargirl can use Energy Shield/Deflection and Ranged Combat Expert.
1) Freddy Charge SS Exploit, moving to F13, picking up LO, moving into G13, ending in H14 attacking She Hulk. 9 (10-1 inj) v 16 d, need 7 to hit for 4 exploit and the KO. No SHIELD TTPC LoF. Roll is 2,6 for the hit and KO. 1 SA, 1 KO Freddy.
2) Ray push to attack She-Hulk, 7 (8-1 smoke) v 16 (15+1 hind), need 9 for the KO. Roll is 4,1 for miss and push to death. 1 KO She Hulk?
Stargirl Clears
TTPC from Stargirl on attacks needing a 6 or higher or ones that would KO her
----------------------------------------------------------
SHIELD
1) Captain America and Black Widow 130 (1/7) * D19 @ 2 SA, 1 KO
- Protected 8 Pts
2) CW039 Hawkeye 98 (KO)
3) ASM017B Brother Voodoo 79 (4/6) * C16 @ 1 SA, 1 AST
4) AOU023E She-Hulk 75 (5/5) * G15 @@ 1 SA
5) AOU011 Monica Chang 65 (1/5) * D20 @ 1 AST
6) FFCW005R Mockingbird 25 (1/3) * G20
2 HO, 1 LO
*: S.H.I.E.L.D ATA 3 Pts*6= 18 Pts
TTPC: SHIELD (4/5)
498
v
pupulesurfer’s Young Justice
1) 112 JLTW037B Freddy Freeman (3/6) H14 @@ [2 SA, 1 KO, 1 DFD]
---25 AVF003 Fortitude
---3 BBF003 Not So Special
---4 ATA100 Young Justice
2) 74 TT054 The Ray (KO) [1 SA]
---10 AWF007 Armor Piercing
---6 SIF003 Vendetta
---4 ATA100 Young Justice
3) 42 CD070 Red Tornado (2/6) I3 [1 AST]
4) 68 TT006 Arrowette (KO) [1 AST]
---4 ATA100 Young Justice
5) 110 SLOSH033 Stargirl (6/7) D16
---4 ATA100 Young Justice
466
Theme PC: 3/5
-------------------------------------------------------------------
Objects: UHO - F10, HO - G19, LO H20
Skrull Kill Krew
When a character with Plasticity rolls to break away, subtract two from the result (minimum result of 1). When a character using Super Senses or Shape Change rolls a d6, subtract one from the result (minimum result of 1).
She hulk did not take push damage, her first click damage power gives her willpower.
You'd be surprised how often that is missed.
Last edited by Gwachitallemalla; 08/11/2015 at 13:05..
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
Ah okay, so I would've had a 10 (not so special) on a 17 and it still hit for 4 to her last click. She is knocked back into the wall for 1 and the KO right?
She has charge on her opening click, so knockback would be ignored, like stargirls knockback was ignored on my second attack on her during my turn, charge visible=ignores, not visible means not ignored. You still would hit, and also there's no wall behind her on the diagonal since she destroyed it. She'd be on click 5 with regen, but pushed.
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
Also, RT appears to be pushed? I see the HT showing destroyed on my map, but it does look like smoke.
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
4B) Well, I can't finish you off this turn because She-hulk lived.. so let's see what I can do.
Free) Voodoo poisons Stargirl for a click. Click 7/7.
Free) Voodoo perplexes attack +1
Free) Cap/Widow Sidestep to F17
Free) Monica Perplexes Voodoo's Attack +1
1) Voodoo will punch Stargirl, pushing. 11 (+2 Attack) on 15. Need 4- Roll is a 4,6 for a hit. Stargirl TTPC per instructions, 1,5 is a hit. No AST given, Voodoo 1 SA, 1 KO. Voodoo push to click 5.
2) Mockingbird L/C to H15.
Rest of the team will clear.
Let me see if I can get my recap right this time.
SHIELD
1) Captain America and Black Widow 130 (1/7) * F17 2 SA, 1 KO
- Protected 8 Pts
2) CW039 Hawkeye 98 (KO)
3) ASM017B Brother Voodoo 79 (5/6) * C16 @@ 2 SA, 1 AST, 1 KO
4) AOU023E She-Hulk 75 (5/5) * G15 1 SA
5) AOU011 Monica Chang 65 (1/5) * D20 1 AST
6) FFCW005R Mockingbird 25 (1/3) * H15 @
2 HO, 1 LO
*: S.H.I.E.L.D ATA 3 Pts*6= 18 Pts
TTPC: SHIELD (4/5)
498
v
pupulesurfer’s Young Justice
1) 112 JLTW037B Freddy Freeman (3/6) H14 @@ [2 SA, 1 KO, 1 DFD]
---25 AVF003 Fortitude
---3 BBF003 Not So Special
---4 ATA100 Young Justice
2) 74 TT054 The Ray (KO) [1 SA]
---10 AWF007 Armor Piercing
---6 SIF003 Vendetta
---4 ATA100 Young Justice
3) 42 CD070 Red Tornado (2/6) I3 [1 AST]
4) 68 TT006 Arrowette (KO) [1 AST]
---4 ATA100 Young Justice
5) 110 SLOSH033 Stargirl (KO)
---4 ATA100 Young Justice
466
Theme PC: 3/5
-------------------------------------------------------------------
Objects: UHO - F10, HO - G19, LO H20
Skrull Kill Krew
When a character with Plasticity rolls to break away, subtract two from the result (minimum result of 1). When a character using Super Senses or Shape Change rolls a d6, subtract one from the result (minimum result of 1).
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
SHIELD
1) Captain America and Black Widow 130 (1/7) * F17 2 SA, 1 KO
- Protected 8 Pts
2) CW039 Hawkeye 98 (KO)
3) ASM017B Brother Voodoo 79 (5/6) * C16 @@ 2 SA, 1 AST, 1 KO
4) AOU023E She-Hulk 75 (5/5) * G15 1 SA
5) AOU011 Monica Chang 65 (1/5) * D20 1 AST
6) FFCW005R Mockingbird 25 (1/3) * H15 @
2 HO, 1 LO
*: S.H.I.E.L.D ATA 3 Pts*6= 18 Pts
TTPC: SHIELD (4/5)
498
v
pupulesurfer’s Young Justice
1) 112 JLTW037B Freddy Freeman (3/6) H14 [2 SA, 1 KO, 1 DFD]
---25 AVF003 Fortitude
---3 BBF003 Not So Special
---4 ATA100 Young Justice
2) 74 TT054 The Ray (KO) [1 SA]
---10 AWF007 Armor Piercing
---6 SIF003 Vendetta
---4 ATA100 Young Justice
3) 42 CD070 Red Tornado (2/6) F12 [1 AST]
4) 68 TT006 Arrowette (KO) [1 AST]
---4 ATA100 Young Justice
5) 110 SLOSH033 Stargirl (KO)
---4 ATA100 Young Justice
466
Theme PC: 3/5
-------------------------------------------------------------------
Objects: UHO - F10, HO - G19, LO H20
Skrull Kill Krew
When a character with Plasticity rolls to break away, subtract two from the result (minimum result of 1). When a character using Super Senses or Shape Change rolls a d6, subtract one from the result (minimum result of 1).
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!