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1) 112 JLTW037B Freddy Freeman
---25 AVF003 Fortitude
---3 BBF003 Not So Special
---4 ATA100 Young Justice
2) 74 TT054 The Ray
---10 AWF007 Armor Piercing
---6 SIF003 Vendetta
---4 ATA100 Young Justice
3) 42 CD070 Red Tornado
4) 68 TT006 Arrowette
---4 ATA100 Young Justice
5) 110 SLOSH033 Stargirl
---4 ATA100 Young Justice
466
Theme PC: 5/5
Objects: UHO, UHO, ULO
Skrull Kill Krew
When a character with Plasticity rolls to break away, subtract two from the result (minimum result of 1). When a character using Super Senses or Shape Change rolls a d6, subtract one from the result (minimum result of 1).
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
Skrull Kill Krew
When a character with Plasticity rolls to break away, subtract two from the result (minimum result of 1). When a character using Super Senses or Shape Change rolls a d6, subtract one from the result (minimum result of 1).
------------------------------------------------------------------- Space Racetrack http://www.creationmatrix.com/Map/ma...&f6p3=x484y134
Skrull Kill Krew
When a character with Plasticity rolls to break away, subtract two from the result (minimum result of 1). When a character using Super Senses or Shape Change rolls a d6, subtract one from the result (minimum result of 1).
------------------------------------------------------------------- Space Racetrack http://www.creationmatrix.com/Map/ma...&f6p3=x484y134[/quote]
PC Instructions: Brother Voodoo will PC any successful attacks he can see.
TTPC Will be case by case, except, Mockingbird will TTPC a successful attack she can see, that would require a 7 or more to hit.
Please note on my PC: Minimum Range of my PC is 11, not 9 or 6. Minimum range is not affected by the rule of 3. Hawkeye's PC however is, and his PC range is 12. Same goes with my perplex and outwit.
Protected: Cap/Widow will use protected if they are going to take more than 2 damage after toughness.
1) 112 JLTW037B Freddy Freeman (1/6) J3
---25 AVF003 Fortitude
---3 BBF003 Not So Special
---4 ATA100 Young Justice
2) 74 TT054 The Ray (1/6) H3
---10 AWF007 Armor Piercing
---6 SIF003 Vendetta
---4 ATA100 Young Justice
3) 42 CD070 Red Tornado (1/6) I3
4) 68 TT006 Arrowette (1/6) H2
---4 ATA100 Young Justice
5) 110 SLOSH033 Stargirl (1/7) G3
---4 ATA100 Young Justice
466
Theme PC: 5/5
-------------------------------------------------------------------
Objects: UHO - F10, UHO - K10, SLO - G13 HO - G19, LO H20, HO- She-Hulk
Skrull Kill Krew
When a character with Plasticity rolls to break away, subtract two from the result (minimum result of 1). When a character using Super Senses or Shape Change rolls a d6, subtract one from the result (minimum result of 1).
-------------------------------------------------------------------
Space Racetrack http://www.creationmatrix.com/Map/ma...5&t12=x464y-45
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
Beg) Stargirl cosmic belt rod roll is 1: Stargirl has a range value of 4 "two targets" and can use Combat Reflexes, Incapacitate, and the Sharpshooter ability
1) Red Tornado TK Ray to J9
2) Stargirl carries Arrowette, stopping in H9 and dropping in G9.
TTPC Case by Case
-----------------------------------------------------------
SHIELD
1) Captain America and Black Widow 130 (1/7) * F20
- Protected 8 Pts
2) CW039 Hawkeye 98 (1/6) * G19 @
3) ASM017B Brother Voodoo 79 (1/6) * F19 @
4) AOU023E She-Hulk 75 (1/5) * H19 @
5) AOU011 Monica Chang 65 (1/5) * H20 @
6) FFCW005R Mockingbird 25 (1/3) * G20 @
2 HO, 1 LO
*: S.H.I.E.L.D ATA 3 Pts*6= 18 Pts
TTPC: SHIELD (5/5)
498
v
pupulesurfer’s Young Justice
1) 112 JLTW037B Freddy Freeman (1/6) J3
---25 AVF003 Fortitude
---3 BBF003 Not So Special
---4 ATA100 Young Justice
2) 74 TT054 The Ray (1/6) J9
---10 AWF007 Armor Piercing
---6 SIF003 Vendetta
---4 ATA100 Young Justice
3) 42 CD070 Red Tornado (1/6) I3 @
4) 68 TT006 Arrowette (1/6) G9
---4 ATA100 Young Justice
5) 110 SLOSH033 Stargirl (1/7) H9 @
---4 ATA100 Young Justice
466
Theme PC: 5/5
-------------------------------------------------------------------
Objects: UHO - F10, UHO - K10, SLO - G13 HO - G19, LO H20, HO- She-Hulk
Skrull Kill Krew
When a character with Plasticity rolls to break away, subtract two from the result (minimum result of 1). When a character using Super Senses or Shape Change rolls a d6, subtract one from the result (minimum result of 1).
-------------------------------------------------------------------
Space Racetrack http://www.creationmatrix.com/Map/ma...&v12=x491y-591
1) 112 JLTW037B Freddy Freeman (1/6) J3
---25 AVF003 Fortitude
---3 BBF003 Not So Special
---4 ATA100 Young Justice
2) 74 TT054 The Ray (1/6) J9
---10 AWF007 Armor Piercing
---6 SIF003 Vendetta
---4 ATA100 Young Justice
3) 42 CD070 Red Tornado (1/6) I3 @
4) 68 TT006 Arrowette (1/6) G9
---4 ATA100 Young Justice
5) 110 SLOSH033 Stargirl (1/7) H9 @
---4 ATA100 Young Justice
466
Theme PC: 5/5
-------------------------------------------------------------------
Objects: UHO - F10, UHO - K10, SLO - G13 HO - G19, LO H20, HO- She-Hulk
Skrull Kill Krew
When a character with Plasticity rolls to break away, subtract two from the result (minimum result of 1). When a character using Super Senses or Shape Change rolls a d6, subtract one from the result (minimum result of 1).
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
Beg) Cosmic Belt Rod is 6, I choose: 3-4: Stargirl can use Energy Shield/Deflection and Ranged Combat Expert.
1) Stargirl carries Arrowette, moving 7 to D16, dropping Arrowette into E17. No push due to Indom.
2) Ray HSS to D17 (8/12 move) and shoots BroDoo. 11 AV (+1 adj to Stargirl) v 18, roll is 2,3 miss. Arrowette TTPC, roll is 6,6 crit hit. Voodoo PC, roll is 4,4 for a hit. No LOF for TTPC so Super Senses at -1 from BFC. Roll is 3, VooDoo takes 3 damage. 1 SA Ray, no knockback due to characters being in the way. Ray completes movement to F14 and is stealthed. 1 AST Arrowette for TTPC into a hit
3) Red Tornado push to TK Freddy to I11.
4) Freddy HSS picking up UHO in K10 and runs (8/11) move to H18 and close combat attacks Hawkeye. 11 av (11-1[inj]+1[not so special]) v 17 dv. Roll is 5,6 for a hit of 7 damage. She Hulk TTPC, roll is 3,5 for a hit of 7 damage and a KO. 1 SA, 1 KO Freddy, 1 AST Red Tornado. Finishes move adjacent to Ray in E14 and is also in Stealth.
Well that makes up for last game where they made 0 attacks hit, sorry Clint had to bear that one.
TTPC case by case, Stargirl and Ray will make use of the ATA if needed, Arrowette will be case by case, Freddy will be case by case.
1) 112 JLTW037B Freddy Freeman (1/6) E14 @ [1 SA, 1 KO]
---25 AVF003 Fortitude
---3 BBF003 Not So Special
---4 ATA100 Young Justice
2) 74 TT054 The Ray (1/6) F14 @ [1 SA]
---10 AWF007 Armor Piercing
---6 SIF003 Vendetta
---4 ATA100 Young Justice
3) 42 CD070 Red Tornado (2/6) I3 @@ [1 AST]
4) 68 TT006 Arrowette (1/6) E17 @ [1 AST]
---4 ATA100 Young Justice
5) 110 SLOSH033 Stargirl (1/7) D16 @@
---4 ATA100 Young Justice
466
Theme PC: 4/5
-------------------------------------------------------------------
Objects: UHO - F10, UHO - K10, SLO - G13 HO - G19, LO H20, HO- She-Hulk
Skrull Kill Krew
When a character with Plasticity rolls to break away, subtract two from the result (minimum result of 1). When a character using Super Senses or Shape Change rolls a d6, subtract one from the result (minimum result of 1).
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
2) Cap/Widow will take a duo attack shot on both Arrowette and Stargirl, 12 on 19 all. For 5 damage, roll is 2,6 for a hit. (Urg, I almost gave monica +1 damage instead of attack perplex.) Arrowette TTPCs, Roll is a 5,3 for a hit. 1 Damage to Stargirl, 4 to Arrowette. Stargirl is knocked back 1 after 1 damage for precision strike. Arrowette takes an additional click after knockback. 2nd attack, targeting Arrowette and Stargirl, 12 on 15, 18. Roll is 6,5 and another hit. No TTPC, Going off knock back being available, will do 1 to Arrowette to knock her out, and 4 to stargirl, knocking her to click 6. No further knockback due to charge. 2 SA Cap, 1 KO Cap, 1 AST Bro Voo, 1 AST Chang.
3) Urg.. I just noticed I goofed too on the knockback, hah. She-Hulk Charge/Flurry to G15, Attacking Ray. 11 on 17, roll is 3,5 for a hit. Ray uses SS: 2. No dodge, Ray takes 5 and is knocked back to E13 where he takes an additional click and is KO'ed. Freddy takes a click to Save Ray. She-Hulk will use her second attack to destroy the wall at F15. No pushing due to willpower, SHe-hulk 1 SA, Freddy 1 DFD.
4) Brother Voodoo will move to C16.
Free) Brother Voodoo will mindcontrol Stargirl, 10 on 16. Roll is 6,6.. Well! At least it was on the one roll you can't critical! Stargirl is utterly under Brother Voodoo's control. 1 SA Bro Voo.
Free) Stargirl will CCE Freddy Freeman +1 Damage, +1 Attack 11 on 16 (+1 Attack from Brother Voodoo MC, -1 Defense from injury) , roll is 3,2 for a hit and 1 damage, Freddy falls to click 3. Freddy can TTPC.
If no TTPC, or if TTPC, this goes on:
Free) Bro Voo Smoke Clouds, D15, E13/E14, F14, G14, F15.
SHIELD
1) Captain America and Black Widow 130 (1/7) * F20 2 SA, 1 KO
- Protected 8 Pts
2) CW039 Hawkeye 98 (KO)
3) ASM017B Brother Voodoo 79 (4/6) * F19 1 SA, 1 AST
4) AOU023E She-Hulk 75 (1/5) * H19 @ 1 SA
5) AOU011 Monica Chang 65 (1/5) * H20 1 AST
6) FFCW005R Mockingbird 25 (1/3) * G20
2 HO, 1 LO
*: S.H.I.E.L.D ATA 3 Pts*6= 18 Pts
TTPC: SHIELD (4/5)
498
v
pupulesurfer’s Young Justice
1) 112 JLTW037B Freddy Freeman (3/6) E14 @ [1 SA, 1 KO, 1 DFD]
---25 AVF003 Fortitude
---3 BBF003 Not So Special
---4 ATA100 Young Justice
2) 74 TT054 The Ray (6/6) F14 @ [1 SA]
---10 AWF007 Armor Piercing
---6 SIF003 Vendetta
---4 ATA100 Young Justice
3) 42 CD070 Red Tornado (2/6) I3 @@ [1 AST]
4) 68 TT006 Arrowette KOKOKO [1 AST]
---4 ATA100 Young Justice
5) 110 SLOSH033 Stargirl (6/7) D16 @@
---4 ATA100 Young Justice
466
Theme PC: 3/5
-------------------------------------------------------------------
Objects: UHO - F10, UHO - K10, SLO - G13 HO - G19, LO H20, HO- She-Hulk
Skrull Kill Krew
When a character with Plasticity rolls to break away, subtract two from the result (minimum result of 1). When a character using Super Senses or Shape Change rolls a d6, subtract one from the result (minimum result of 1).
Last edited by Gwachitallemalla; 08/08/2015 at 07:24..
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!
Turn Edited, TTPC for 2nd attack on Stargirl/Arrowette?
Fantasy League Elite Team: Kingdom Come: Justice League! Heroclix Fantasy League Team: Marvel Now: S.H.I.E.L.D. HCFL Season 11 Champion! Commish for FLE, starting the next season in May! Ask me!