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3) Donnie charges to I-16, using giant reach to smack Hawkeye. Splinter pulls a token from CP to bump his attack up +1. 12 (10+1 from CP, +1 from Splinters trait) on 17, +2 damage (+1 from Raphs empower, and +1 from Splinters traited empower). Roll is 6,5 for a hit. Songbird takes a token to TTPC. Re roll is 2,3 for a hit, barely. Mercy takes a token to TTPC, re roll is 4,6 for a hit. Hawkeye takes 4 damage, and due to Donnies SP, the attack generates knock back, and he is knocked back 4 squares to I-10 off the elevated terrain, and takes 2 more clix for the KO. SA and KO to Donnie, AST to Raph and Splinter
Thunderbolts
1. Genis Vell 200 KO!KO!KO
Alias 3
SA [1]
2. Mercy 50 [2/3] H7
AST [1]
3. Hawkeye 98 KO!KO!KO
SA [3] KO [1]
4. Songbird 44 [1/5] H14@
AST [1]
398
TTPC: [2/4]
Infiltration
When placing characters at the beginning of the game characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified values away from their starting areas.