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Infiltration
When placing characters at the beginning of the game characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified values away from their starting areas.
Infiltration
When placing characters at the beginning of the game characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified values away from their starting areas.
Infiltration
When placing characters at the beginning of the game characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified values away from their starting areas.
Infiltration
When placing characters at the beginning of the game characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified values away from their starting areas.
Infiltration
When placing characters at the beginning of the game characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified values away from their starting areas.
Infiltration
When placing characters at the beginning of the game characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified values away from their starting areas.
Infiltration
When placing characters at the beginning of the game characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified values away from their starting areas.
2. Genis Vell running shot to L19, pulsewave TMNT, except for Splinter. 11AV roll = 4,4=8. All TMNT, except Splinter take 1. AST Mercy. Raph, Mich, & Don are knocked back.
3. Hawkeye triple targets Raph, Renet, & Leo. Roll 5,2=7. Renet SS = 2. 1 damage to Renet, and 2 to Leo. Willpower. I'm assuming you'll be using Protected now.
Infiltration
When placing characters at the beginning of the game characters that can use Phasing/Teleport, Smoke Cloud, or Stealth on their starting positions can be placed into hindering terrain up to half their unmodified speed values away from their starting areas.
Characters that can use the Swim ability on their starting positions can be placed in water terrain up to half their unmodified values away from their starting areas.