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Spider-Verse
1) The Spider-Man (3/7) A10 @@
2) Ricochet (2/6) B9
1 SA
3) Old Man Spider (2/6) B10 @@
4) Silk (1/6) A11
5) Spider-Gwen (1/5) A9 @
ttpc: 1/4
Symbiote A7
HO A11
LO B11
Debris:
H9
I9
B10
E18
K20
O22
Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
1) Ricochet will use morph and take a shot at Sabretooth, 11 to 16, using Ricochet discs to draw line of fire from D4. Rolled 4,4=8 for a hit for 3 damage. After actions resolve, he'll take 1 unavoidable damage and turn into 001C Spider-Man.
1 SA for Ricochet/Spider-Man.
Everyone else clears.
Rolled 2,4 for the debris roll. I'll move debris to C8, H9, and F17.
------
Marauders
Spider-Verse
1) The Spider-Man (3/7) A10
2) Spider-Man (3/6) B9 @
2 SA
3) Old Man Spider (2/6) B10
4) Silk (1/6) A11
5) Spider-Gwen (1/5) A9
ttpc: 1/4
Symbiote A7
HO A11
LO B11
Debris:
C8
H9
I9
F17
K20
O22
Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
Free) Mystique sidesteps to I-14
Mystique moves to G-7
Mister Sinister will support Mystique 11 vs 17 succeeds with a 2,4 Support:4-2 healing mystique back to top click and swapping places with sabretooth. 1 AST sinister
Sabretooth will attempt a Regen:5-2 heals for 3 clicks back to click 3.
Vanisher moves to M-4 carrying Mister Sinister to L-4, Sabretooth to L-3, and Greycrow to M-3. Prism will hoof it to K-3
Spider-Verse
1) The Spider-Man (3/7) A10
2) Spider-Man (3/6) B9 @
2 SA
3) Old Man Spider (2/6) B10
4) Silk (1/6) A11
5) Spider-Gwen (1/5) A9
ttpc: 1/4
Symbiote A7
HO A11
LO B11
Debris:
C8
H9
I9
F17
K20
O22
Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
1) The Spider-Man will leap to J1 and take a shot at Sabretooth, 11 to 16. Rolled 4,2=6 for a hit.
ttpc by Prism is 2,5=7 to still hit. Sabretooth takes 3 damage and gets a web marker. Call in help from the spider-verse roll is a 1 for a failure.
1 SA for The Spider-Man.
2) Old Man Spider will phase to K1, carrying Spider-Man to L1, Silk to J2, and Gwen to M2.
Free) Spider-Man will use outwit on Greycrow's Running shot.
Free) Old Man will sidestep to L1, carrying TSM to K1, Spider-Man to M1, Silk to M2, and Gwen to L2.
Spider-Man clears.
Debris roll is 4,5. I'll move the one from C8 to G3, and from C13 to F9.
Spider-Verse
1) The Spider-Man (3/7) K1 @
1 SA
2) Spider-Man (3/6) M1@
2 SA
3) Old Man Spider (2/6) L1 @
4) Silk (1/6) M2
5) Spider-Gwen (1/5) L2
ttpc: 1/4
Symbiote A7
HO A11
LO B11
Debris:
G3
F9
D14
F17
K20
O22
Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
Leadership:Sinister5, Mystique6, Greycrow2 Token off of Sabretooth
Mystique moves to K-2 willpower soaking the push
Free) Mystique will forceblast Old man Spider FB:1 knocking into the edge for 1 damage
Greycrow will take a swing at Silk with PS 11 vs 18 4,1 miss, Sabretooth will try to TTPC that to a 5,6 for a hit. Assuming you will PC that since she would lose PC:1,3 miss
Vanisher will push to move in place, moving greycrow to M-5 and Sabretooth to L-5
Mister Sinister will push to attack Spidergwen with PB 11 vs 17 would hit with a 4,6. Want Gwen to TTPC that?
Leadership:Sinister5, Mystique6, Greycrow2 Token off of Sabretooth
Mystique moves to K-2 willpower soaking the push
Free) Mystique will forceblast Old man Spider FB:1 knocking into the edge for 1 damage
Greycrow will take a swing at Silk with PS 11 vs 18 4,1 miss, Sabretooth will try to TTPC that to a 5,6 for a hit. Assuming you will PC that since she would lose PC:1,3 miss
Vanisher will push to move in place, moving greycrow to M-5 and Sabretooth to L-5
Mister Sinister will push to attack Spidergwen with PB 11 vs 17 would hit with a 4,6. Spidergwen uses the last TTPC turning it to a 5,3 for still a hit. Supersenses:1 Gwen takes 3+1enchance for 4 penetrating. 1 SA Sinister, 1 Ast Prism. 1 Push damage to Sinister.
Spider-Verse
1) The Spider-Man (3/7) K1 @
1 SA
2) Spider-Man (3/6) M1@
2 SA
3) Old Man Spider (3/6) L1 @
4) Silk (1/6) M2
5) Spider-Gwen (5/5) L2 @
ttpc: 0/4
Symbiote A7
HO A11
LO B11
Debris:
G3
F9
D14
F17
K20
O22
Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
Free) Spidey will outwit the super senses on Vanisher.
2) The Spider-Man will leap to N4 and try to punch Vanisher, 11 to 16. Rolled 4,6=10 for a hit for 3 and the KO.
1 SA, 1 KO for TSM.
Call in help from the Spider-Verse roll is 5.
Gwen will pop over to M5.
3) Gwen will attack Sabretooth, 9 to 15. Rolled 5,3=8 for a hit for the KO.
1 SA, 1 KO for Gwen
Free) Old Man will sidestep to L3.
4) Old Man will try to punch Prism, 10 to 16. Rolled 1,2=3 for a miss. Gwen will pc it. Rolled 4,4=8 for a hit for 3. ttpc by Prism is 5,3=8 to still hit for the ko.
1SA, 1 KO for Old Man Spider.
5) Silk will run to O5 and take a shot at Greycrow, 10 to 18. Rolled 5,1=6 for a miss. She'll pc it herself. Rolled 5,3=8 for a hit for 2 damage.
1 SA for Silk.
Debris roll is 2,4.
I'll move the one from G3 to K3, and from H9 to K7.
Spider-Verse
1) The Spider-Man (4/7) N4 @@
2 SA, 1 KO
2) Spider-Man (3/6) O4 @
2 SA
3) Old Man Spider (3/6) L3 @@
1 SA, 1 KO
4) Silk (1/6) O5 @
1 SA
5) Spider-Gwen (5/5) M4 @@
1 SA, 1 KO
ttpc: 0/4
Symbiote A7
HO A11
LO B11
Debris:
K3
H7
D14
F17
K20
O22
Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.