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View Poll Results: My favorite sneaky/nasty move is...
Outwit support when opponent finally gets back to safety.
127
6.09%
Perplex range after opponent places his figure just "out-of-range"
584
28.00%
Indoor barrier around opponent - repeat as necessary.
180
8.63%
Mind Control opponent and toast his own medic.
343
16.44%
PC a opponent's Breakaway roll against your plasticity.
49
2.35%
Suddenly throwing the dumpster...
57
2.73%
Force Blast off a building.
175
8.39%
Flurry: break the wall then break opponent's figure.
My Fav. is the Gamma bomb with 2 teams V Hawkeye from FF and LE Magneto from UL. 4 AiM Ren. 4 Shield Troopers. Set the bomb so your opp. has to run. As they try to run just stay in your starting area and pick them off. Works on most maps. only once was it stopped but still lost the game
Perplexing down damage on a character to 0 when the rest of the opponent's team can't perplex up and there's no blades, CCE, etc, always puts an awesome look of dismay on my opponents face
I quite enjoy letting my opponent get into range of his medic, then TKing one of them right in front of my beatstick or in shooting range.
You will always get this "Now WTH am I supposed to do?" look...
Heheheheheh
I also enjoy TKing the heavy object my opponent thinks my Super Strength character is going to pickup right into the face of his support character close by...
I could make a list pages long on this sorta stuff
I've coined my own tactic called the Rumblin' Thunder. I send everyone out in waves where each piece is zig zagged, so one is in one square, piece to the right one square to the back and 1 right, next piece 1 up 1 right, then 1 down 1 right again, etc...
My fav... Is pushing a 3 pt bystander while my FI Valkyrie is on the map.... Bystander pops... Place Valkyrie... Amazing for getting and extra 5/6 speed on a charge move or to get the heck out of danger... Play her with 3 3pt bystanders... You will see the AMAZEMENTEDNESS of your model
just wondering if this was actually legal cause I used this in a friendly game not at a tourney where I couldn't get a reliable second opinion, my force had
WAXM spiral
FI kuurth
TT bunker
So I put my gateway tokens down in kuurths square then put up a barrier with bunker and my other gateway token would go under an opponents main attacker, then with the markers it says the two markers are adjacent for my force for movement purposes, so then I would do the grab and smash with kurth grabbing up the main attacker and running it through the barrier then make my free close combat action with spiral there to prob if the attack missed, then repeat after clearing spirals two tokens
cw#026 Ant-Man uses the Shield team ability to increase the ranged damage of an adjacent ally, then that ally uses running shot and carries Ant-Man. Since he's next to them while they make their ranged attack they also get +1 range.