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Most broken piece ever created, besides the first Galactus (who this Cap could actually beat if he hid behind buildings like Captain Coward.
Dial - 2 - I love the 18 DV with ES/D. That is very comic accurate. Cap is very hard to hit. He has awesome acrobatic and martial arts skills, and his Adamantium / Vibranium alloy shield is indestructible and absorbs impacts. However, no Steve Rogers Cap should be dishing out 4 clicks of damage, ever... (with CCE). So Cap can dish out as much damage as Iron Man's Uni-Beam or Repulsors? As much as Thor's Mjolnir? Sure, whatever. I can't agree with his 8 Range either, especially for a rookie Cap. A range of 6 with :bolt::bolt: would be more accurate. And his Movement Rate of 10 is total bull#### and way too much. So he can dish out just as much damage as Thor and Iron Man, he can also move as fast as them? Yeah, and pigs fly. He should have no more than a 6 to 8 movement, and being a Rookie, I'd say a 6 or 7 is accurate.
Now for his Special Power. Most broken SP in the whole game. And not comic accurate. If that non-comic reading Kelly Bonilla even opened a Cap comic she would know that Captain America would never throw his shield were can't see, as he almost killed an innocent little girl like this once and it really shook him up. This is the way his power should have worked to make it comic accurate of bouncing off of walls, etc.:
Quote
Cap has an 8 Range. Cap ignores all figures for LOF purposes. Cap can throw his shield AROUND (not over or through) blocking terrain, walls, and elevated terrain, even if he doesn't have LOF to the target.
His Attack Value is pretty comic accurate, especially for a Rookie. His 6 clix deep is about right as well.
Scultp I gave a 4. The detail is superb, but I'm not too crazy about the pose. I like dynamic combat poses.
Playability is a 5. If played right, this Cap is usually the most powerful piece on the board, especially if feated up. I have never lost him a battle yet, and I've won every game I've used him in.
Comic Accuracy is a 1. Someone should shove a Captain America comic down Kelly Bonilla's throat.
Pym Particles have been mentioned, but only for making him harder to hit. Guradsmen/GCPD have been mentioned to surround him. Why has no one thought of T-Bolts and Pym Particles? T-Bolt the Green Lantern TA and then carry your meat shields. OR, rather, Meat SHIELD, as Cap has the SHIELD Key Word. Want a mean 300 point team? Try Cap (T-bolts, Pym Particles, Protected), Winter Soldier (Alias), Sinister Nick Fury (Alias), 3 Sinister E SHIELD Snipers, and Forbush Man. Cap T-Bolts GL then makes himself a Giant with Pym Particles. Now your SHIDL team has a helicarrier to carry them into battle. With a 20 D, Cap can stand back and use the SHIELD TA to either increase his Range or his Damage, Winter Soldier can blast way, and Nick Fury is certainly no slouch. The Snipers bat clean up, and Forbush Man hangs at the back to suck up Theme Team PC rolls for Cap. Alternately, drop Forbush Man and toss Alias on cap, making him even more annoying.
Vulture: I'll drop you from the sky and watch you drop like a rag doll! Spider-Man: And this'll be when? After Ock rips me limb from limb? Or after Venom eats my brains? Oh, I almost forgot; he also has dibs on my spleen...
personaly id only rate the piece a 4 as well. Love the Dial, the SP is blatently overpowered. running shot? sure thats cool. Hiding behind some bariers and delivering a long throw? that doesnt sound right. sure he hits anything in range... but i guess its an SP that would of been more suited for Bullseye. Cap should never sit in the back row.
Captain America has an absolutely brilliant design, and is always blast to play. Awesome keywords; he is a staple for ALL theme teams . The TA is always great. The SP is sweet pretty much screws over any elevated terrain camper, or a Stealth team. Grouped with an 8// range and a 10 speed RS, this is devastating. The half of the dial will almost always come in handy. One of the only ways he should land there is if he's hit close combat; the 18 ESD range is virtually unhittable from range. Avoid pushing him, and try to stay your full range away from opponents to use him effectively. I'm a big fan of the sculpt. Nice and detailed, and well painted. Always stands out on the map. For feats, I would recommend Warbound, Protected, and possibly Thunderbolts.
I like this figure, but it doesn't strike me as Cap. He's too rangey, and the dial's just a tad too vanilla for my tastes. Don't get me wrong, he's a fantastic figure, just doesn't make me think "Hey, that's Cap!"
The gold standard for ranged pieces, and a cornerstone of about every competitive team today.
On top of that, he's a good looking figure, and fits the character well. Maybe he's not THE Cap that so many have been barking for (at least, according to the derision in these posts), but if you want a chargy, impervious, EW Cap, you've already got one. This is one representation of Cap, and like the song says, 'When Captain America throws his mighty shield, All those who chose to oppose his shield must yield!"
The Inhuman of Team Vegas,
Black Bolt of the Vegas Illuminati
great fig/dial/etc. I agree with you guys in that it may be low on the AV side for Cap, and the dial may be a bit short for Cap, but he's definitely a 10 speed, 18 DV, and 3 damage. he runs 60 MPH...stupid fast...that's as fast as any ofther clowns can effectively move and shoot.
I like this click, but I just don't think that he's a good representation of Steve or Bucky. A slightly better representation of Bucky, but not great. He should have had a better AV and then just two or three clicks of charge at the end. Then the dial would represent his throwing the shield when going into a fight, but it would also illustrate his willingness to get in the thick of action.
[quote]Pym Particles have been mentioned, but only for making him harder to hit. Guradsmen/GCPD have been mentioned to surround him. Why has no one thought of T-Bolts and Pym Particles? T-Bolt the Green Lantern TA and then carry your meat shields. OR, rather, Meat SHIELD, as Cap has the SHIELD Key Word. Want a mean 300 point team? Try Cap (T-bolts, Pym Particles, Protected), Winter Soldier (Alias), Sinister Nick Fury (Alias), 3 Sinister E SHIELD Snipers, and Forbush Man. Cap T-Bolts GL then makes himself a Giant with Pym Particles. Now your SHIDL team has a helicarrier to carry them into battle. With a 20 D, Cap can stand back and use the SHIELD TA to either increase his Range or his Damage, Winter Soldier can blast way, and Nick Fury is certainly no slouch. The Snipers bat clean up, and Forbush Man hangs at the back to suck up Theme Team PC rolls for Cap. Alternately, drop Forbush Man and toss Alias on cap, making him even more annoying. [quote]
Spider Bat the only problem with Thunderbolting to Green Lantern TA is the Fact that you have to use Pym Particles to make him a Giant so these guy are not meat shields not, all the Green Lantern Corp TA does is alter how many Figures you can carry It doesn't give you the Ability to Carry if you can't already.
try using cap with pym particles to give him a 21 at range, life model decoy to give him a basic toughness, and thunderbolt to mystic or skrull. with these feats he is uber.
"Screws fall out all the time, the world is an imperfect place."
So i love this piece usually play it on a 300 point martial artist team with moon dragon and daredevil.... but that is nothing. i bolt him... well did and pym particle so he is a giant and bolt to bat ally so he stands in hindering,