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A good solid piece, only complaint is that cap would never throw his shield if he couldn't see the target as he almost killed an innocent girl that way!
This is a great Captain America figure, and he is a lot of fun to play. Strong keywords, strong dial, strong powers; all for a mere 72 points. He isn't a primary attacker, but he is a great secondary. I just can't wait to abuse him even more with the Thuderbolts card... :)
Chuck Norris and Superman once fought each other on a bet. The loser had to start wearing his underwear on the outside of his pants.
all that i expected for the cap (ok, is a rookie version). The leadership, the high DV and his SP are the perfect spices to make a good captain america. Very efective, versatile and IRRITANT for your opponent, and just 72 points: 5/5 :)
As a Captain America fan that was so utterly disappointed with the last Cap we got (good dial on AV cap, horrible sculpt) I must admit, I wept with complete and total happiness when I saw everything that makes this piece the most perfect piece in the game and my personal favorite:
AMAZING scuplt!
Dial is superb, great stats, awesome SP, and not broken in any sense of the word other than if they never make another cap I'll be perfectly content with this one.
AMAZINGLY playable! 72pts? Uh, yeah, I think I can afford that at all times.
And lastly, and most definitely not least (as nothing with this piece can be said to be least other than most effective and cost-efficient piece with the least amount of points)...he's only a rare! It worried the hell out of me that when they released him he'd be a SR or worse a chase! An SR I could handle cause I'd get him eventually, but being as it's cap (and Steve Rogers) it'd have been a long time before he would devalue enough to be able to get him. But a rare...just enough rarity to make you work for him, but not too much so to keep you far from success.
Feats wise, Opportunist is the only one I've ever put on him, and I believe it to be comic accurate. The only other one I'd like to keep on him as well is Pym Particles, which is somewhat accurate but not as arguably so.
My main force that he goes on, 500pt constructed tournament:
HT Thor,
HT Captain America + Opportunist,
SI Iron Man.
Just shy of 500pts, and perfect, also perfectly comic accurate in the up-and-coming major marvel event marking the return of the supremely awesome Mr. Rogers, Siege Team.
Bring it, Osborn. Bring it.
:a-sharpshooter:
"Am I the only one zen around here? Good lord." ~Daryl
Amazing piece. I was disappointed he was a rookie w/o the Invanders keyword, but accepted that maybe he's freshly thawed Cap. Can't wait to try him out on a SHIELD theme team tomorrow!
The perfect tool against any sneaky batmen hiding in the bushes. And on many maps you can easily place him somewhere where the opponent can't return fire.
But one solid hit means he's lost most of his usefulness, so take care with him. Lost him in a game recently when Malekith mind controlled an adjacent Thor&Loki to go absolute ballistic on his hiney. Just goes to show that the good captain needs to position himself carefully, as he has absolutely no damage reducers.
Yea, no shield reducers are bush league for that Captain! I like his RS for 10 and his high 18 DV. But ESD? Why not at least invulnerability? Maybe start him out with impervious then change to invulnerability after one click. And I think he packs more of a punch than a 10 AV. How about an 11? That would have been cool. His combat values are ok overall for 72 pts. but you guys are right, one solid hit from an opposing character and 'ole Cap is dundee!!! Love the sculpt though.
Certainly a FUN Captain to play. With his open 18 in close combat, he needs a bodyguard to keep by his side (V Mockingbird perhaps?). Yet, he's certainly able to hide very well with that SP, allowing him to shoot around buildings, through stealth, etc. so if he's maneuvered right, the other guys will have a hard time nailing him. I think for a Rookie, the ESD & WP is definitely acceptable but still, as great as the SP makes this piece, he's still not the definitive Captain America I think a lot of us were hoping/expecting from SmokeyFeet.
I agree with some other comments her that ES/D is his biggest issue. I think that being Comic Accurate, Cap should have the Nightwing power where he has BOTH ES/D and CR, that would be more accurate to his acrobatics + his shield.
Also agree that he needs a damage reducer, or maybe have a trait of Willpower, or be Indomitable for another 10-20 points with a damage reducing power.
I played him once in an outdoor map and had my opponent hiding in the corner, but played him again on the X-Men map and once I missed an Attack roll my opponent sent in Ultimates Cap (forgot they ignore HT on movement!) and smashed him good. His lack of damage reducers makes him a chump if anyone gets in close.
Keep him at range on an outdoor map though, and he makes your opponent sweat every move he makes! a 13 range (with his RS) and ignores everything!!! potentially deadly.