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I feel like, even if I tag you with a 'nade, we are still ending up in this same spot after you regen.
Turn 8A:
1. Cloaked Elite pushes to toss a Thermite grenade to A12. 10 on 16, he gets 3,2 for the miss. .....I forgot my perplex!! It still blows the walls at A/B 11/12
2. Plasma Elite pplx up his attack to 11 and throws a Plasma grenade to A12. He gets 5,3 for success. I'm assuming reroll there? I get 1,3 for the miss again. So mad at myself... 1 DFD for Ambush Bug.
3. Carbine Elite leaps to I11, carrying Grunt to J12.
da-Craig-o's COVENANT
1. V Cloaked Elite (Energy Sword) 96 pts (5/7) - F12 @@
2. V Elite (Carbine) 84 pts (6/7) - I11 @
3. V Elite (Plasma Rifle) 69 pts (5/7) - E12 @@
w/ Armor Piercing - 10 pts
4. E Grunt (Fuel Rod Cannon) 40 pts (5/5) - J12
5. V Jackal (Beam Rifle) 50 pts (0/6) - KOKOKO
6. V Jackal (Beam Rifle) 50 pts (0/6) - KOKOKO
Oh, holdon a second. I am new to grenades as well (haven't really used them yet). I think that Thermite grenade may have dealt 1 damage to Ambush Bug. He would probably get a supersenses roll, however. But if it did, then the second attack would hit.
After looking at it, the Thermite deals 1 damage to anyone in the target square or adjacent. Supersenses roll for AB was a 3, so he would have taken a click and lost PC.
I will update my turn to include the damage and the follow-up attack succeeding. Let me know if you have concerns.
1. Cloaked Elite pushes to toss a Thermite grenade to A12. 10 on 16, he gets 3,2 for the miss on Supes but it hits Ambush Bug. Supersenses is a 3 for 1 damage. It blows the walls at A/B 11/12
2. Plasma Elite pplx up his attack to 11 and throws a Plasma grenade to A12. He gets 5,3 for success. Superman has a glowing blue ball on his chest.
3. Carbine Elite leaps to I11, carrying Grunt to J12.
da-Craig-o's COVENANT
1. V Cloaked Elite (Energy Sword) 96 pts (5/7) - F12 @@
2. V Elite (Carbine) 84 pts (6/7) - I11 @
3. V Elite (Plasma Rifle) 69 pts (5/7) - E12 @@
w/ Armor Piercing - 10 pts
4. E Grunt (Fuel Rod Cannon) 40 pts (5/5) - J12
5. V Jackal (Beam Rifle) 50 pts (0/6) - KOKOKO
6. V Jackal (Beam Rifle) 50 pts (0/6) - KOKOKO
Hahaha ok well I am totally confused but But that's my normal state so we are cool. So what happens With that grenade
So, the plasma grenade goes off at the start of my next turn. When it does it will deal 2 damage to Superman and 1 damage to all adjacent friendly figs.
I keep screwing up with evildm dice roller I rolled 2 dice instead of 1 for supermans regen so I did it over with a 1 die roll. please ignore the first roll
8B
1.) Ambush Bug will Double time Phase to B10
Takes a clickGains Reroll
2.) Superman will Regen
Roll 2
Reroll 5 Gain 3 life
Put him on invul so I think he takes nothing from the Plasma thing on your turn
Flash will Perplex his attack to 11
3.) Flash will Attack #3 Plasma Rifle
10 attack on a 16 defense.
Roll 4,2=6 and a hit
2 after toughness
da-Craig-o's COVENANT
1. V Cloaked Elite (Energy Sword) 96 pts (5/7) - F12 @@
2. V Elite (Carbine) 84 pts (6/7) - I11 @
3. V Elite (Plasma Rifle) 69 pts (3/7) - E12 @@
w/ Armor Piercing - 10 pts
4. E Grunt (Fuel Rod Cannon) 40 pts (5/5) - J12
5. V Jackal (Beam Rifle) 50 pts (0/6) - KOKOKO
6. V Jackal (Beam Rifle) 50 pts (0/6) - KOKOKO
also if you do the asp html trick after you press "Map link" then capy the entire URL you can post it for me to see
9B
Superman will Perplex Flashes Damage to 3
1.) Flash will HSS to C12 and attack the #3 Plasma Rifle Dude
11 attack on a 16 defense
Roll 3,7=3 damage and the KO
Flash will finish at E12
Willpower
Supers and Ambush Bug Clear
Now lets see if that Shape change White power works here.
da-Craig-o's COVENANT
1. V Cloaked Elite (Energy Sword) 96 pts (5/7) - F12
2. V Elite (Carbine) 84 pts (6/7) - E13
3. V Elite (Plasma Rifle) 69 pts (0/7) KOKOKO
w/ Armor Piercing - 10 pts
4. E Grunt (Fuel Rod Cannon) 40 pts (5/5) - F13 @
5. V Jackal (Beam Rifle) 50 pts (0/6) - KOKOKO
6. V Jackal (Beam Rifle) 50 pts (0/6) - KOKOKO
1. Cloaked Elite uses a DPA to attack Superman as if he were in B11. 10 on 17, he gets 6,6. I'm going to totally assume a PC roll there. Reroll is a 4,4 for the hit, knockback and KO. WOW!
2. Carbine Elite attacks Flash. Shape Change is a 6. Yeesh! He heals.
3. Grunt attacks Flash. 9 on 18, he gets 5,3 for the miss. Cloaked Elite PCs to a 5,2 for the miss. Hrm.
da-Craig-o's COVENANT
1. V Cloaked Elite (Energy Sword) 96 pts (4/7) - F12 @@
2. V Elite (Carbine) 84 pts (6/7) - E13 @
3. V Elite (Plasma Rifle) 69 pts (0/7) KOKOKO
w/ Armor Piercing - 10 pts
4. E Grunt (Fuel Rod Cannon) 40 pts (5/5) - F13 @@
5. V Jackal (Beam Rifle) 50 pts (0/6) - KOKOKO
6. V Jackal (Beam Rifle) 50 pts (0/6) - KOKOKO