You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Game 8 Scheduled to end Wednesday, August 15. (GENCON Eve)
Seriously, not joking, I just had a bat fly into the room I was sitting in working on this. I couldn't possibly write a joke or anything right now. *Breath* Crazy. It landed in a bowl light fixture and I composed myself long enough to trap it with a steno pad over the top. So I squealed like a little girl, then single handed and humanely rid my house of a bat. All in a days work. Where was I? Oh yeah....
I say unto you in the words of my uncle.....
ALLEZ HEROCLIX!!!!!
da-Craig-o's COVENANT
1. V Cloaked Elite (Energy Sword) 96 pts (7/7)
2. V Elite (Carbine) 84 pts (7/7)
3. V Elite (Plasma Rifle) 69 pts (7/7)
w/ Armor Piercing - 10 pts
4. E Grunt (Fuel Rod Cannon) 40 pts (5/5)
5. V Jackal (Beam Rifle) 50 pts (6/6)
6. V Jackal (Beam Rifle) 50 pts (6/6)
Total - 399 pts
Theme PC: 4/4
Objects: HOx1, LOx2
VS.
evilevil's JLA (SATELLITE)
JLA
1. U Flash (WL) 138 pts (8/8)
w/Automatic Regeneration 12 pts
2. R Superman (SM) 150 pts (6/6)
3. LE Diana Prince 43 pts (5/5)
4. Ambush Bug 50 pts (5/5)
w/Double time 5 pts
Total 398 pts
Standard Objects Only. (None submitted)
BFC: POWER DAMPENING FIELD Damage values higher than 3 become 3 instead.
(Special) Throw A Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen.
(Special) Grenade Pool: +1
(Special) Grenade Type(s): Plasma (no damage): Mark a hit character in the target square. At the beginning of your next turn, deal 2 damage to the character marked in this way and 1 damage to all adjacent characters that are friendly to that character. Thermite (1 damage): Destroy up to 3 squares of blocking terrain or walls adjacent to the target square.
(Speed) Camouflaged Ambush: Cloaked Elite can use Stealth. Give Cloaked Elite a double power action; he can be given a close combat action as a free action with his attack value modified by +1 and as if he occupied any unoccupied square of hindering terrain within 6 squares.
(Special) Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen.
(Special) Grenade Pool: +1
(Special) Grenade Type(s): Flashbang (no damage): The target square for this grenade can be within 8 squares. Place an action token on all hit characters that have zero tokens. Thermite (1 damage): Destroy up to 3 squares of blocking terrain or walls adjacent to the target square.
(Attack) Concentrated Fire: When Elite makes an attack, if the attack roll is doubles and hits, after the attack resolves he may immediately make an attack against the same target as a free action.
(Damage) Anti-Armor Ammunition: Once per turn when Elite hits a target with a ranged attack, roll a d6; on a result of 4-6, the attack deals penetrating damage.
(Special) Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen.
(Special) Grenade Pool: +1
(Special) Grenade Type(s): Plasma (no damage): Mark a hit character in the target square. At the beginning of your next turn, deal 2 damage to the character marked in this way and 1 damage to all adjacent characters that are friendly to that character.
(Speed) Strafe: When Elite rolls doubles and hits with a ranged combat attack, after the attack resolves he may automatically break away, move up to 3 squares and then make a ranged combat attack as a free action.
(Defense) Sniper: Jackal can use Energy Shield/Deflection and Stealth.
(Damage) Particle Accelerator: At the beginning of your turn, roll a d6 as a free action. On a result of 5 or 6, Jackal's line of fire ignores walls and blocking terrain this turn.
halo015 E Grunt (Fuel Rod Cannon)
Team: Covenant Empire
Range: 7
Points: 40
Keywords: Covenant, Soldier
6
9
16
2
6
9
16
2
5
8
16
2
5
8
16
1
5
8
17
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Stand Together: Modify Grunt's attack value by +1 when he is adjacent to at least one other friendly character named Grunt.
(Damage) Fuel Rod Explosion: When Grunt makes a ranged combat attack, if the attack roll is doubles and hits a character, after the attack resolves deal 1 penetrating damage to the target and all opposing characters adjacent to that character.
==========================
anW-7 U Flash
Team: No Affiliation
Range: 8
Points: 138
Keywords: Central City, White Lantern Corps
14
10
18
3
13
10
18
3
13
11
17
3
13
10
17
2
12
10
16
2
12
10
16
2
10
10
18
2
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Defense) LIVE!: Flash can use Regeneration. When turning the dial, if this click is revealed due to damage taken from an opponent's attack, stop turning the dial.
(Damage) White Blur: Flash can use Shape Change. When he rolls a d6 for Shape Change, on a result of 5 or 6, heal him of 1 damage after actions resolves.
ffsm001r R Superman
Team: Superman Ally
Range: 8
Points: 150
Keywords: JLA, Justice League, Justice League of America, Kryptonian, Legion of Super Heroes, Metropolis, Reporter
9
11
18
4
9
10
17
3
8
10
16
3
8
10
17
3
7
9
18
3
6
11
19
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Champion of the Oppressed: Superman can use Defend, but only characters 100 points or less can replace their defense values through this use of Defend.
(Attack) Arctic Breath: Superman can use Incapacitate. When he uses it and hits, he may also give an action token to each opposing character adjacent to the hit target.
(Damage) For Tomorrow: Superman can use Super Strength and Willpower.
bb103 U Diana Prince
Team: No Affiliation
Range: 0
Points: 43
Keywords: Martial Artist
7
10
17
2
7
9
16
2
7
9
17
1
6
10
16
1
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cd088 U Ambush Bug
Team: No Affiliation
Range: 0
Points: 50
Keywords:
Hey there. Looking forward to our game.
I think this is our first game against each other
My email for Roll is [email protected]
also that is not my Superman (unfortunately) I have this one
sm001r R Superman
Team: Superman Ally
Range: 8
Points: 150
Keywords: Kryptonian, Metropolis, Reporter, Scientist
9
11
17
4
9
10
16
3
8
10
16
3
8
10
17
3
7
9
16
2
6
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Set-up:
da-Craig-o's COVENANT
1. V Cloaked Elite (Energy Sword) 96 pts (7/7) - F21
2. V Elite (Carbine) 84 pts (7/7) - L21
3. V Elite (Plasma Rifle) 69 pts (7/7) - G21
w/ Armor Piercing - 10 pts
4. E Grunt (Fuel Rod Cannon) 40 pts (5/5) - K21
5. V Jackal (Beam Rifle) 50 pts (6/6) - G22
6. V Jackal (Beam Rifle) 50 pts (6/6) - K22
Total - 399 pts
Theme PC: 4/4
Grenade pool: 3/3
Objects:
HO - H18 K17 K14
LO - I18, F14 G17
VS.
evilevil's JLA (SATELLITE)
JLA
1. U Flash (WL) 138 pts (8/8) H4
w/Automatic Regeneration 12 pts
2. R Superman (SM) 150 pts (6/6) I4
3. LE Diana Prince 43 pts (5/5) I3
4. Ambush Bug 50 pts (5/5) H3
w/Double time 5 pts
Total 398 pts
Standard Objects Only. (None submitted)
BFC: POWER DAMPENING FIELD Damage values higher than 3 become 3 instead.