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Sounds like you would not like it if I chose to use your dice either.
For clarity, it's not you.
My dice are fine, I've no problem allowing my opponent to use them.
Based on a number of players I've come into contact with, I'm very hesitant to allow them to touch my figures. One player in particular for personal reasons, but as Th3Foot mentioned, I've got a ton of mods, and some tend to be delicate in comparison to huge, clumsy folk.
So if someone is "borrowing" a mod that took me a very long time to produce and breaks it, I'm going to be pissed. If someone breaks an expensive figure (Hobgoblin Prime is a good example) I'm going to be pissed.
The suggestion to have the owner control the piece for the opponent is valid and good, and I'll be running with that should the situation call for it.
Quote : Originally Posted by th3f00t
Dang Moped, I feel bad for you.
Based on your posts and awesome mods you seem like a respectable and well-mannered player, yet many of your posts describe situations which I would find quite unacceptable.
It seems the region you call home is rife with dinks.
I can't imagine someone being so hissy fitty about some Clix.
Now if I was sitting across from a real clumsoid who decided to Copycat my Hobgoblin Prime, I would make the deal that the touching will be done by me. Cheap figures, who cares.
Stay strong brother, there are some good folks out there too!
Thanks man! I appreciate it! There are good players around here, though, make no mistake. 95% of the player base rocks, I just got a bad ratio where I'm at.
Quote : Originally Posted by dariusq
This question has come up quite a bit lately so I've gotta ask: outside of sealed in what situation would you willingly find yourself playing someone with whom you had trust issues? Cause I gotta say if I had that much contempt for someone I would not be playing with them. This is of course assuming I knew the person because a lot of times you end up playing total strangers.
"Willing" is a misnomer. After an incident where the individual banded with the venue to cheat me, I swore off the venue, expecting the problem to be over. He attends the new venue in town, and while I'd prefer to avoid trouble by simply refusing to speak to him or be near him, the fact is that I'll eventually have to play against him.
Now, Th3Foot says I seem respectable and well-mannered, and for the most part that's true. The player in question has had me within one word of beating the living crap out of him. To make me that angry over Heroclix is no easy task, and he's the only one who's managed it.
Quote : Originally Posted by WingedSiege
Unless your opponent has shown past disrespect/theft/misuse of clix, there doesn't seem to go control freak over a small piece of plastic. If it's really rare or fragile, ask if you can make the moves for that character under their control.
The player in question has damaged my figures and my maps repeatedly, cheated, and bragged about his "skill and strategy" after I quit a game because he was cheating blatantly because the venue not only allowed him to, but helped him to do so. As stated above, he's shown disregard for social respect and angered me to the point where If he didn't stop talking long enough for me to pack my things and never go back to that venue, I'd have been in quite a bit of trouble.
I've little trouble compromising with a reasonable individual. This guy isn't. When I swore off the venue in town, there was only one, and it was a hovel full of drunk players and foul play. Now there are two, the new one is a good shop, and this guy goes there. I'm torn between avoiding the venue to avoid problems that will surely occur at some point, or going to the venue and hoping to mitigate disasters. Copycat is a disaster waiting to happen in this case, because it allows disrespectful and destructive players to control others' property.
Worse, hypothetically, if someone breaks your 40$ chase and you break his 2$ Copycat in retaliation, he's certainly not going to feel that upset over it by comparison, now is he?
"It is a fool's prerogative to utter truths that no one else will speak." "Prove you have the strength and courage to be free."
A mostly valid point. I have never played a mod in a situation where I thought it likely that I would be challenged to use the original sculpt. To do so would be the height of foolishness as I am granting my opponent an opportunity clearly spelled out in the rules (albeit in a poorly understood and inconsistently executed passage) to have me disqualified. And were I to do so... that outcome would be all on me. There is no such explicit rule regarding the handling of other's personal property however. It may seem like common sense but it has not been spelled out... and in the absence of a formal rule (or a ruling at least by the Judge), we fall back solely on good manners. Which is, I suppose, why this topic came to these forums, where we take the time to answer many a question that can be reduced to "Why are you playing games with people you can't get aong with?"
People you don't get along with don't always get banned from stores the way they should.
So if you know a guy's a jerk, he goes to the local store and he's not getting banned, are you gonna go play there and risk dealing with him, or skip playing altogether?
It's an easy question when the store sucks. It's a tough question when it's a great store.
"It is a fool's prerogative to utter truths that no one else will speak." "Prove you have the strength and courage to be free."
What I find kind of interesting is that in all my years of playing Magic the Gathering, this has never been an issue. there are tons of cards that let you gain control of an opponents card, some with values in the high triple digits (far beyond anything Heroclix has ever seen) and yet I have never seen a single person complain about handing over a card to an opponent to use. Kind of entertaining when you think of all the bad press MTG rules lawyers seem to get.
People you don't get along with don't always get banned from stores the way they should.
So if you know a guy's a jerk, he goes to the local store and he's not getting banned, are you gonna go play there and risk dealing with him, or skip playing altogether?
It's an easy question when the store sucks. It's a tough question when it's a great store.
I know this wasn't really directed at me personally, but I'm going to answer anyhow. In such a situation I would play, but I would play nothing I especially valued and not in events where the temptation to cheat would be likely to come to the fore. If it is truly a great venue, I would go so far as to explain why and allow them to observe and consider his behavior. You may not share my faith in the social contract.
I was given rep for my screen name alone! Now I feel all warm inside
What I find kind of interesting is that in all my years of playing Magic the Gathering, this has never been an issue. there are tons of cards that let you gain control of an opponents card, some with values in the high triple digits (far beyond anything Heroclix has ever seen) and yet I have never seen a single person complain about handing over a card to an opponent to use. Kind of entertaining when you think of all the bad press MTG rules lawyers seem to get.
Though I might be onto something with the clear plastic protector box, kinda like the Pope has.
Quote : Originally Posted by vlad3theimpaler
Maybe something like those little plastic eggs that the gumball machine kind of toys come in?
I now really want to have Spider-Man riding around the map in a popemobile.
I have Chessex dice boxes that work as long as the figure isn't too tall. The base fits inside the black cap part, and leaves a nice clear box around the figure.
Quote : Originally Posted by DemonRS
Justify to me why this thread is necessary and I'll keep it open..
Quote : Originally Posted by Girathon
It pissed me off all weekend rorschachparadox wasn't dead.
1) I'm not fond of the rarity system, but both the rarity system and the ability to gain control of an opposing game element are far from unique to Wizkids.
Oh absolutely, I was just saying that expensive figures are going to be played. And until certain characters are made in a rarity that's not chase, LE, con exclusive or SR, there are going to be pieces of value played at tournaments.
It can't be helped.
Quote : Originally Posted by vlad3theimpaler
2) There are reasons to play Copycat other than "to screw your opponent."
Again, you are correct, playing CopyCat because I like the character, or because of her other nifty power.
But let's be honest, using that one particular power that everyone is up in arms over, is primarily going to mess with your opponents team build.
But that wasn't my point, so don't get hung up over one little statement.
My point was, if you are going to be the one playing the figure that does this, you need to be responsible for the opponents piece you are put in charge of.
Last edited by MattPetersen; 05/27/2014 at 14:01..
I'm going to hit him really, really hard with a big green boxing glove............ I'm kidding. - Hal Jordan
What I find kind of interesting is that in all my years of playing Magic the Gathering, this has never been an issue. there are tons of cards that let you gain control of an opponents card, some with values in the high triple digits (far beyond anything Heroclix has ever seen) and yet I have never seen a single person complain about handing over a card to an opponent to use. Kind of entertaining when you think of all the bad press MTG rules lawyers seem to get.
*raises hand* When control decks became dominant my cards started "accidentally" disappearing. Auditing my opponent's deck at the end of every game became a necessity if I wanted my property back. The last straw was seeing the stolen contents of my deck up for sale at a rather shady venue that had backed up such a thief, refused to let me inspect the deck and then spitefully booted me from that tournament for having less than the legal number of cards in my deck. To holy hell with Magic The Gathering.
I was given rep for my screen name alone! Now I feel all warm inside
There's an old rule I like to follow, never lend something out to someone you can't stand to be parted with.
There's a huge difference between lending something out, and being forced to give it up to someone else, which is the huge problem with copycat.
There are some people I would never lend anything I couldn't stand to be parted with, for many of the reasons outlined in this thread. The problem is that these people can bring a Copycat, and force me to hand over my property to them.
I shouldn't have to bring two teams--one I might want to play, but wouldn't want certain players touching and one that I would--simply to play the game if that person brings a Copycat piece.
And it's really usually only this piece; most MC I've experienced either results in the player attacking, rather than moving--and there's a chance it could fail.
Quote
If you don't want to RISK breaking your pieces, don't play with them in open venues.
Not everyone has the luxury of many venues to chose from, or multiple players to play with. Moreover, until this piece came into existence, it really wasn't an issue for the most part.
As a judge running an event, I will warn the refusing player once, then DQ him for the event if they still refuse after that. They know there is a chance of encountering this when they show up.
Not everyone has the luxury of many venues to chose from, or multiple players to play with. Moreover, until this piece came into existence, it really wasn't an issue for the most part.
*cough* POSSESSION: Give Jericho a power action and make a close combat or a ranged combat attack (as if he has a range value of 4) against an opposing target character as a free action. A successful attack deals no damage. Instead, remove Jericho from the battlefield and put him on his character card; the target is possessed, becomes friendly to your force and opposing to its owner's force, and any of the target's canceled powers return. *cough*
A good defense will only last for so long, before you must crush your enemies outright!
::ME::
*cough* POSSESSION: Give Jericho a power action and make a close combat or a ranged combat attack (as if he has a range value of 4) against an opposing target character as a free action. A successful attack deals no damage. Instead, remove Jericho from the battlefield and put him on his character card; the target is possessed, becomes friendly to your force and opposing to its owner's force, and any of the target's canceled powers return. *cough*
And Deadman.
Yes, there's precedence, however, I don't recall ever seeing either of those figures used much if at all when I judged or played at 5 different venues. Newer players who weren't here when those two figures came out also haven't experienced it.
I think Copycat has a good dial on her own as well as that nifty power so she'll see a lot if play, and people who have never experienced this type of situation will not realize it has already existed in Clix till now.
I'm going to hit him really, really hard with a big green boxing glove............ I'm kidding. - Hal Jordan