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Young Justice
1) Freddy Freeman 112pts (1/6) F19 [hindering]
Young Justice ATA 4pts
Not So Special 3pts
2) Arrowette 90pts KOKOKO
Young Justice ATA 4pts
3) The Ray 74pts (3/6) E20 [hindering]
Young Justice ATA 4pts
Armor Piercing 10pts
Automatic Regeneration 12pts
Alias 3pts - USED
4) Stargirl 110pts KOKOKO
Young Justice ATA 4pts
Contingency Plan 12pts
5) Red Tornado 53pts KOKOKO
Young Justice ATA 4pts
Total - 499pts
2/5 Theme Prob Control
Objects: LO M-2
Stats:
Arrowette 1 DFD
Freddy 1 SA 1 KO
v
Apokolyps
1) Big Barda 148pts (1/8) P-5
Insider Information 4pts
SA - 3, KO - 2
2) Steppenwolf 135pts (1/7) M-7
[in hindering]
Vampirism 12pts
SA - 1, KO - 1, AST - 1
3) Brutaal 175pts (1/8) M-6
[in hindering] [carrying UHO]
AST - 2
4) Brimstone 20pts (20/20) C/D-21/22
Total - 494pts
TTPC 1/4 CbC please
UHO: F-18 Brutaal picked up
UHO: Used turn 7A
LO: G-10
Low Gravity
Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken.
1) Brutaal running shot to K-11 in hindering targeting Freddie Freeman
(11+1Brut=12AV 5dmg PS/B) vs. (18+1hind=19DV Imperv)
Attack is [3,6] hits for 5 straight Freddie now on click 6
After actions resolve a token is removed per Steppenwolf trait.
Brutaal: SA - 1
2) Barda flies to L-8
End turn
-------------------------------------------
Young Justice
1) Freddy Freeman 112pts (6/6) F19 [hindering]
Young Justice ATA 4pts
Not So Special 3pts
2) Arrowette 90pts KOKOKO
Young Justice ATA 4pts
3) The Ray 74pts (3/6) E20 [hindering]
Young Justice ATA 4pts
Armor Piercing 10pts
Automatic Regeneration 12pts
Alias 3pts - USED
4) Stargirl 110pts KOKOKO
Young Justice ATA 4pts
Contingency Plan 12pts
5) Red Tornado 53pts KOKOKO
Young Justice ATA 4pts
Total - 499pts
2/5 Theme Prob Control
Objects: LO M-2
Stats:
Arrowette 1 DFD
Freddy 1 SA 1 KO
v
Apokolyps
1) Big Barda 148pts (1/8) L-8 @
Insider Information 4pts
SA - 3, KO - 2
2) Steppenwolf 135pts (1/7) M-7
[in hindering]
Vampirism 12pts
SA - 1, KO - 1, AST - 1
3) Brutaal 175pts (1/8) K-11
[in hindering] [carrying UHO]
AST - 2, SA - 1
4) Brimstone 20pts KOKOKO
Total - 494pts
TTPC 1/4 CbC please
UHO: F-18 Brutaal picked up
UHO: Used turn 7A
LO: G-10
Low Gravity
Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken.
1) Freddy HSS to L12 for an attack on Brutaal, 10 v 18 for 1 after invincible. Shape Change 2 - Roll is 6,4 for 1 after. 1 SA Freddy unless you want to use your last TTPC (probably not considering your position in this game at the moment, lol).
2) Ray HSS to K12 close combat attack on Brutaal with Armor Piercing. 10 v 17, roll is 3,2 miss.
-------------------------------------------
Young Justice
1) Freddy Freeman 112pts (6/6) L12 @ [hindering / Stealth]
Young Justice ATA 4pts
Not So Special 3pts
2) Arrowette 90pts KOKOKO
Young Justice ATA 4pts
3) The Ray 74pts (3/6) K12 @ [hindering]
Young Justice ATA 4pts
Armor Piercing 10pts
Automatic Regeneration 12pts
Alias 3pts - USED
4) Stargirl 110pts KOKOKO
Young Justice ATA 4pts
Contingency Plan 12pts
5) Red Tornado 53pts KOKOKO
Young Justice ATA 4pts
Total - 499pts
2/5 Theme Prob Control
Objects: LO M-2
Stats:
Arrowette 1 DFD
Freddy 2 SA 1 KO
v
Apokolyps
1) Big Barda 148pts (1/8) L-8 @
Insider Information 4pts
SA - 3, KO - 2
2) Steppenwolf 135pts (1/7) M-7
[in hindering]
Vampirism 12pts
SA - 1, KO - 1, AST - 1
3) Brutaal 175pts (1/8) K-11
[in hindering] [carrying UHO]
AST - 2, SA - 1
4) Brimstone 20pts KOKOKO
Total - 494pts
TTPC 1/4 CbC please
UHO: F-18 Brutaal picked up
UHO: Used turn 7A
LO: G-10
Low Gravity
Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken.
1) Barda pushes charging/quake to L-11 at both The Ray and Freddie Freeman
(11+2Ins+1Bru=14AV 2dmg vs. (16DV SSen) The Ray
(11+1Bru=12AV 2dmg vs. (17DV Tough) Freddie Freeman
Attack is [
Pause for positioning and roll...
-------------------------------------------
Young Justice
1) Freddy Freeman 112pts (6/6) L12 @ [hindering / Stealth]
Young Justice ATA 4pts
Not So Special 3pts
2) Arrowette 90pts KOKOKO
Young Justice ATA 4pts
3) The Ray 74pts (3/6) K12 @ [hindering]
Young Justice ATA 4pts
Armor Piercing 10pts
Automatic Regeneration 12pts
Alias 3pts - USED
4) Stargirl 110pts KOKOKO
Young Justice ATA 4pts
Contingency Plan 12pts
5) Red Tornado 53pts KOKOKO
Young Justice ATA 4pts
Total - 499pts
2/5 Theme Prob Control
Objects: LO M-2
Stats:
Arrowette 1 DFD
Freddy 2 SA 1 KO
v
Apokolyps
1) Big Barda 148pts (1/8) L-8 @
Insider Information 4pts
SA - 3, KO - 2
2) Steppenwolf 135pts (1/7) M-7
[in hindering]
Vampirism 12pts
SA - 1, KO - 1, AST - 1
3) Brutaal 175pts (1/8) K-11
[in hindering] [carrying UHO]
AST - 2, SA - 1
4) Brimstone 20pts KOKOKO
Total - 494pts
TTPC 1/4 CbC please
UHO: F-18 Brutaal picked up
UHO: Used turn 7A
LO: G-10
Low Gravity
Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken.
1) Barda pushes charging/quake to L-11 at both The Ray and Freddie Freeman
(11+2Ins+1Bru=14AV 2dmg vs. (16DV SSen) The Ray
(11+1Bru=12AV 2dmg vs. (17DV Tough) Freddie Freeman
Attack is [3,2] hits
The Ray pushes to TTPC now on click 4
(11+2Ins+1Bru=14AV 2dmg vs. (17DV) The Ray
Same values for Freddie
Re-roll is [6,1] hits
Pause for TTPC or sequence of quake...
-------------------------------------------
Young Justice
1) Freddy Freeman 112pts (6/6) L12 @ [hindering / Stealth]
Young Justice ATA 4pts
Not So Special 3pts
2) Arrowette 90pts KOKOKO
Young Justice ATA 4pts
3) The Ray 74pts (4/6) K12 @@ [hindering]
Young Justice ATA 4pts
Armor Piercing 10pts
Automatic Regeneration 12pts
Alias 3pts - USED
4) Stargirl 110pts KOKOKO
Young Justice ATA 4pts
Contingency Plan 12pts
5) Red Tornado 53pts KOKOKO
Young Justice ATA 4pts
Total - 499pts
1/5 Theme Prob Control
Objects: LO M-2
Stats:
Arrowette 1 DFD
Freddy 2 SA 1 KO
v
Apokolyps
1) Big Barda 148pts (1/8) L-8 @
Insider Information 4pts
SA - 3, KO - 2
2) Steppenwolf 135pts (1/7) M-7
[in hindering]
Vampirism 12pts
SA - 1, KO - 1, AST - 1
3) Brutaal 175pts (1/8) K-11
[in hindering] [carrying UHO]
AST - 2, SA - 1
4) Brimstone 20pts KOKOKO
Total - 494pts
TTPC 1/4 CbC please
UHO: F-18 Brutaal picked up
UHO: Used turn 7A
LO: G-10
Low Gravity
Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken.
So does the quake do 2 dmg to The Ray putting him on his last click.
And 2-1=1 damage on Freddie Freeman KOing him.
At which point you decide if Freddie stays KOed or to KO The Ray with Young Justice ATA. Then after all those actions resolve someone gets knocked back 2 squares but no knock back damage due to flight ability.
Technically I get super senses before the push applies because push damage happens after the action resolves. If that fails he will be on his last click. Either way, ray will then save freddy for a dfd and then knockback happens after
Sorry it did not dawn on me that when a character has one action token but pushes to TTPC we don't turn the dial until after actions resolve that makes sense. So The Ray super sense is [1] fails
1) Barda pushes charging/quake to L-11 at both The Ray and Freddie Freeman
(11+2Ins+1Bru=14AV 2dmg vs. (16DV SSen) The Ray
(11+1Bru=12AV 2dmg vs. (17DV Tough) Freddie Freeman
Attack is [3,2] hits
The Ray pushes to TTPC
Re-roll is [6,1] hits
The Ray Super Senses [1] fails
The Ray takes 2 damage as well as pushing damage now on click 6
Freddie Freeman 2-1=1 damage Young Justice ATA activates and The Ray takes 1 unavailable to save Freddie.
The Ray is KOed.
Freddie Freeman still on last click is knocked back to L-14 no damage due to flight.
Barda's pushing damage soaked by indom.
After actions resolve an action token is removed per Steppenwolf's trait.
Barda: SA - 1, KO - 1
Brutaal: AST - 1 (+1AV)
The Ray: DFD - 1 (ATA Freddie)
2) Brutaal Hypersonic range attack to J-12 targeting Freddie Freeman
(12+1Brut=13AV 4dmg) vs. (17DV Tough)
TTPC LoF Freddie Freeman and Steppenwolf
Attack is [
Pause for position and roll...
-------------------------------------------
Young Justice
1) Freddy Freeman 112pts (6/6) L-14 @
Young Justice ATA 4pts
Not So Special 3pts
2) Arrowette 90pts KOKOKO
Young Justice ATA 4pts
3) The Ray 74pts KOKOKO
Young Justice ATA 4pts
Armor Piercing 10pts
Automatic Regeneration 12pts
Alias 3pts - USED
4) Stargirl 110pts KOKOKO
Young Justice ATA 4pts
Contingency Plan 12pts
5) Red Tornado 53pts KOKOKO
Young Justice ATA 4pts
Total - 499pts
1/5 Theme Prob Control
Objects: LO M-2
Stats:
Arrowette 1 DFD
Freddy 2 SA 1 KO
The Ray 1 DFD
v
Apokolyps
1) Big Barda 148pts (1/8) L-11 @
Insider Information 4pts
SA - 4, KO - 3
2) Steppenwolf 135pts (1/7) M-7
[in hindering]
Vampirism 12pts
SA - 1, KO - 1, AST - 1
3) Brutaal 175pts (1/8) K-11
[in hindering] [carrying UHO]
AST - 3, SA - 1
4) Brimstone 20pts KOKOKO
Total - 494pts
TTPC 1/4 CbC please
UHO: F-18 Brutaal picked up
UHO: Used turn 7A
LO: G-10
Low Gravity
Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken.