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Season 12, Game 6: Young Justice vs Apokalyps
Game Ends July 10
Young Justice
1) Freddy Freeman 112pts (1/6)
Young Justice ATA 4pts
Not So Special 3pts
2) Arrowette 90pts (1/6)
Young Justice ATA 4pts
3) The Ray 74pts (1/6)
Young Justice ATA 4pts
Armor Piercing 10pts
Automatic Regeneration 12pts
Alias 3pts
4) Stargirl 110pts (1/7)
Young Justice ATA 4pts
Contingency Plan 12pts
5) Red Tornado 53pts (1/6)
Young Justice ATA 4pts
-------------------------------------------
Young Justice
1) Freddy Freeman 112pts (1/6) L2
Young Justice ATA 4pts
Not So Special 3pts
2) Arrowette 90pts (1/6) N1
Young Justice ATA 4pts
3) The Ray 74pts (1/6) N2
Young Justice ATA 4pts
Armor Piercing 10pts
Automatic Regeneration 12pts
Alias 3pts
4) Stargirl 110pts (1/7) M1
Young Justice ATA 4pts
Contingency Plan 12pts
5) Red Tornado 53pts (1/6) M2
Young Justice ATA 4pts
-------------------------------------------
Young Justice
1) Freddy Freeman 112pts (1/6) L2
Young Justice ATA 4pts
Not So Special 3pts
2) Arrowette 90pts (1/6) N1
Young Justice ATA 4pts
3) The Ray 74pts (1/6) N2
Young Justice ATA 4pts
Armor Piercing 10pts
Automatic Regeneration 12pts
Alias 3pts
4) Stargirl 110pts (1/7) M1
Young Justice ATA 4pts
Contingency Plan 12pts
5) Red Tornado 53pts (1/6) M2
Young Justice ATA 4pts
1) Brimstone moves to E/F-19/20 to be in complete hindering. Brutaal jumps on for the ride and is placed at F-18 on top of UHO.
2) Barda carries Steppenwolf landing in L-16 in hindering and drops Steppenwolf in M-17 in hindering.
End Turn
-------------------------------------------
Young Justice
1) Freddy Freeman 112pts (1/6) L2
Young Justice ATA 4pts
Not So Special 3pts
2) Arrowette 90pts (1/6) N1
Young Justice ATA 4pts
3) The Ray 74pts (1/6) N2
Young Justice ATA 4pts
Armor Piercing 10pts
Automatic Regeneration 12pts
Alias 3pts
4) Stargirl 110pts (1/7) M1
Young Justice ATA 4pts
Contingency Plan 12pts
5) Red Tornado 53pts (1/6) M2
Young Justice ATA 4pts
Total - 499pts
5/5 Theme Prob Control
Objects: UHO O-9, UHO N-5, LO O-5
v
Apokolyps
1) Big Barda 148pts (1/8) L-16 @
[in hindering]
Insider Information 4pts
2) Steppenwolf 135pts (1/7) M-17
[in hindering]
Vampirism 12pts
3) Brutaal 175pts (1/8) F-18
[on top of UHO]
4) Brimstone 20pts (20/20) E/F-19/20 @
[in hindering]
Total - 494pts
TTPC 4/4 CbC please
UHO: F-18
UHO: J-14
LO: G-10
Low Gravity
Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken.
Free) Stargirl rolls for Cosmic Belt or Rod and gets a 4: Stargirl can use Energy Shield/Deflection and Ranged Combat Expert
End turn to add a Contingency Token, 1 token on Contingency Plan
All TTPC Case by Case.
-------------------------------------------
Young Justice
1) Freddy Freeman 112pts (1/6) L2
Young Justice ATA 4pts
Not So Special 3pts
2) Arrowette 90pts (1/6) N1
Young Justice ATA 4pts
3) The Ray 74pts (1/6) N2
Young Justice ATA 4pts
Armor Piercing 10pts
Automatic Regeneration 12pts
Alias 3pts
4) Stargirl 110pts (1/7) M1
Young Justice ATA 4pts
Contingency Plan 12pts @
5) Red Tornado 53pts (1/6) M2
Young Justice ATA 4pts
Total - 499pts
5/5 Theme Prob Control
Objects: UHO O-9, UHO N-5, LO O-5
v
Apokolyps
1) Big Barda 148pts (1/8) L-16 @
[in hindering]
Insider Information 4pts
2) Steppenwolf 135pts (1/7) M-17
[in hindering]
Vampirism 12pts
3) Brutaal 175pts (1/8) F-18
[on top of UHO]
4) Brimstone 20pts (20/20) E/F-19/20 @
[in hindering]
Total - 494pts
TTPC 4/4 CbC please
UHO: F-18
UHO: J-14
LO: G-10
Low Gravity
Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken.