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Originally posted by Berserk_Fury One might argue the 6 inch maxium range is not logical since most mechs have multiple types of sensor systems and any unit with a fusion reactor kinda stands out on infared. Hey we can't fault whiz kids for making simple rules that make no sense in the context of modern warfare. After all that would require them to actually know something about the universe they are working on.
Oh no THIS again......not even gonna bother arguing about this one.
As to the Marquee, I was thinking about using hasbani, but I also was thinking about the SS Balac. Granted it looses most of its range advantage, but its still a fast unit and can be dangerous if gets behind someone. Considering the limited ranges AA units will pretty much be useless, so it would make it fairly easy for one of these to sneak around backside of a unit and open up, though the lack of repair vechiles means you have to be careful how you use its AP. Was also considering the SS J-37, but again that wont be too effective unless i get a good infantry formation or pull a number of Bannson units.
I'm not too worried about charge since Arnis isn't going to be in these games and the other mechs are going to have to deal with the new charge rules.
Just a few last thoughts re: the upcoming Marquee this weekend:
I play SS because I hate Liao so these are the following choices for my bring-along piece.
Dereck- Too expensive if you get a Unique in your pull.
Gary Metcalf- I have nevere had good luck with a Thor.
Lt Diane Jamison- Nice speed for a fatty, pulse is nice and evade at the end makes it almost viable for my army. Just too expenxive.
Jacob Senn- Could work w/ 10 attack, pulse again is nice.
Shanetta Yuen- Good choice but is the best?
Skullcap Garrett- This is the one for me. What makes it especially nice is the agility. JJ for for 10" makes DFA the reality of this piece. For 129 pts. (for some reason my piece is 129 and not 120) he fits in well with worst and best case scenarios for my pull.
IMHO DFA is the one thing to look out for in this contest. Skull cap w/ a normal three vent and the additional one vent makes him indefatigueable. The 10" movement makes him unhittable.
I looked at Hasbani but was put off by the 4-inch minimum for his ballistic attack. Only gives you 2 inches to shoot.
I thought about the SSw Sun Cobra. Only SS piece without any colors on its heat dial -- no ammo explosion, no heat sink overload, no shut down. It has a normal vent of 1, but with the scenario rules, you get a vent of 2. It has good speed, attack, and defense.
Originally posted by Thanatos If a unit has a screen of infantry/vehicles around it, I know the mech can't be charged, but what about dfa?
There must be room for the DFAing mech's base to land and touch the target. Basically, if there is not enough room to base the target from a charge, there is not enough room for the base to fit from a DFA.
Remember, with the new rules, mechs can walk right over infantry. So if you ring your mech with infantry, but still leave a big enough space inside the ring for a mech to base your mech. He can still charge (or DFA).
Originally posted by TenExs I looked at Hasbani but was put off by the 4-inch minimum for his ballistic attack. Only gives you 2 inches to shoot.
I thought about the SSw Sun Cobra. Only SS piece without any colors on its heat dial -- no ammo explosion, no heat sink overload, no shut down. It has a normal vent of 1, but with the scenario rules, you get a vent of 2. It has good speed, attack, and defense.
Yeah, the only being able to use the ballastic between 4" and 6" is a pain... but the primary is 5 energy with the possibility of alphastrike at 0"-8", so that is still nothing to be laughed at if you are on the recieving end... especially if I end up fighting another SS mech...
About the Sun Cobra:
I'd though about this mech, but the armor just isn't high enough for me in this match... whatever piece I bring is the centerpiece of my force, and has to be able to fight the Liao Assault Mechs that I know are being brought to the marquee... and the 20d and 3AP just aren't powerful enough for me, if I was going with a smaller mech, I'd seriously take jaqueline tadaka instead for the higher damage output... if used conservatively, the heat dial shouldn't be too much of a factor, because artillery isn't present to make you move instead of cooling, or to force you from the water...
ideally, whatever I bring will be the focal point of my army, and reduce the effects of luck on my booster draw... it would be nice to pull another bounty hunter, but I'm not going to plan around drawing an assault mech... 164 pts is enough to bring 4-5 infantry and 2 medium vehicles to support the Atlas...