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resource row distruption for f4 will be need for cards like omnipotence and to replace teams up and stuff or anything else a deck could be playing so ithink 3 - 4 HAB could be used
For the record, the best version of WF I have fought, fights with dirty tricks. It would really be a close match because FF has clobering time, and Fam of 4, so getting over a -3 or -4 Atk on the field shouldn't be a problem. An advantage that WF would have is Bring it on, which would negate Fam of 4. The only visible characters on DWF side should be supes, and with the "4" drop, he is their main attacker. Their 5 drop is for defense, the 6 is for negation. The 7, well it depends, I personally don't agree with Supes Deterrent Force, because of Only Human and PA's walking around, with Supes Founding member, you can be looking to face a -6 atk when swinging into Supes.
From a couple of HL's, it really comes down to the 7 drop. Usually, if FAN 4, beats early, then they should have enough to win, if they both curve out.
For the record, the best version of WF I have fought, fights with dirty tricks. It would really be a close match because FF has clobering time, and Fam of 4, so getting over a -3 or -4 Atk on the field shouldn't be a problem. An advantage that WF would have is Bring it on, which would negate Fam of 4. The only visible characters on DWF side should be supes, and with the "4" drop, he is their main attacker. Their 5 drop is for defense, the 6 is for negation. The 7, well it depends, I personally don't agree with Supes Deterrent Force, because of Only Human and PA's walking around, with Supes Founding member, you can be looking to face a -6 atk when swinging into Supes.
From a couple of HL's, it really comes down to the 7 drop. Usually, if FAN 4, beats early, then they should have enough to win, if they both curve out.
Yea but there's 2 different F4 builds one that plays equips and one that doesn't. So unless you tested both then IDK. Maybe i don't play enough but i have never seen a WF deck play dirty tricks i don't see how that could be constructive for them in any way shape or form. I think the problem is defining the best builds are.
The goal of the dirty tricks WF deck is to make it to the 9 drop for some odd reason, the FF Deck I saw was light equips, full beatdown (gems with New Baxter building)
For the record, the best version of WF I have fought, fights with dirty tricks. It would really be a close match because FF has clobering time, and Fam of 4, so getting over a -3 or -4 Atk on the field shouldn't be a problem. An advantage that WF would have is Bring it on, which would negate Fam of 4. The only visible characters on DWF side should be supes, and with the "4" drop, he is their main attacker. Their 5 drop is for defense, the 6 is for negation. The 7, well it depends, I personally don't agree with Supes Deterrent Force, because of Only Human and PA's walking around, with Supes Founding member, you can be looking to face a -6 atk when swinging into Supes.
From a couple of HL's, it really comes down to the 7 drop. Usually, if FAN 4, beats early, then they should have enough to win, if they both curve out.
Yeah that's an argument.
But it's not a good one. Stop playing Mental Vs, and prove it.
The goal of the dirty tricks WF deck is to make it to the 9 drop for some odd reason, the FF Deck I saw was light equips, full beatdown (gems with New Baxter building)
Who the heck wants to go to turn 9 when you can win on 8 to play bullet proff.... please.... That's a waste of space in the deck. Light equips ? can you go into more detail because i am lost by your explanation.
If you're playing Bring it On, that means you're playing Wonder Woman which negates Family of Four anyway.
If Family of Four is running Omnipotence, they can win on time everytime by flipping Omnipotence and using Torch according to your decks. Dirty Tricks only helps FF further because WF barely has any pumps as it is, barring aggro builds. Plus your row should be full of team-ups.
If you're playing Bring it On, that means you're playing Wonder Woman which negates Family of Four anyway.
If Family of Four is running Omnipotence, they can win on time everytime by flipping Omnipotence and using Torch according to your decks. Dirty Tricks only helps FF further because WF barely has any pumps as it is, barring aggro builds. Plus your row should be full of team-ups.
dont forget that there is always a counter to omniponce. in most cases 3 drop bats. and im pretty sure at least 1 copy of HAB will be in the wf decks
plus batman 6 counters human torch. although omniponence stops batman. but thats why theres hab. but the answer for that is PA but then again theres BGYT FROM THE DARKNESS AND EARLY EDITION. omg its a never ending chain. patrick was right. the chain process is crazy
There are some cards that don't Get played that could In WF (they have so many options for the deck) For Example Best of the Best, can Be huge, against FF as their dudes are So big.
Omnipotence Calling Clobber or FFP is also Pretty Good.
If you go All out Negate, (4x From the Shadows, 4x BGYT, EE), you still cant really force them to miss drops like other decks, cause they draw so many cards, choosing which one to negate and when is key.
WF also would have to be playing Either Hidden Hate and an Attacking 2 drop (Krypto or Bots with Maggie) or more pumps than you would normally Play, (like beatdown and Soaring)
Kate is Super Important, if they aren't Running PA, or you are ready for it with Negate. As is Batman DWF. Batman FM is pretty much blank against FF.
Deterrent Force is also Super Important here, as if you can keep him Unstunned on 7, (not Impossible if you play Best or Have a meaty visible 6 drop) He makes them playing Surfer Much easier to deal with.
If you can fit all that in and draw well, then you can win, but Basic FF, has advantage over most WF builds, their guys are bigger, and so are their pumps.
Don't forget Indestructible as well. Its worth you making them waste a reset on that. Plus, reset with a Kara team attack? Priceless! :D