You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Hydra Department of Occult Aramament: If a character was KOed since your last turn, this character has +1 Attack & Defense until the end of your turn. Endlessly Spewing Organs: Regeneration // Innards has safeguard: Outwit. Straight Through the Heart: Free: Modify Innards’ Attack, Damage, and Giant Reach by up to +3 until the end of your turn. After Innards makes a close attack, deal him that much unavoidable damage. If he rolled doubles, do not deal him the unavoidable damage.
#044 Skinner
Team: No Affiliation
Range: 0
Points: 100
Keywords: Assassin, Brute, Monster, Mystical, Past
9
11
18
3
8
11
18
3
7
11
18
2
6
11
18
2
7
11
19
3
7
12
19
3
8
12
18
3
8
11
18
4
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Son of the Dark Lands: Leap/Climb. // Opposing characters within 4 squares can’t use Stealth. Diamond-Hard Wrist Axes: Blades/Claws/Fangs, and when Skinner uses it, he can split targets. If his d6 roll would be under his printed damage, damage from the attack can’t be reduced. THOSE WERE MY FAMILY’S SKINS!: STOP. Skinner may not be healed above this click for the rest of the game. // Charge. Flurry, and if Skinner would miss with an attack, he may make one additional attack this turn for Free.
A Strange Shadow: When Paradox is KOed, after resolutions you may replace him with a friendly character named "Doctor Strange" on his last non-KO click. He cannot be healed or scored this game. When he would take damage, he is instead KOed. Alchemical Nightmare: Plasticity & Shape Change. Return to Fantasy: Penetrating/Psychic Blast. When Paradox deals ranged damage, increase damage by 1 for each different kind of non-clear terrain the opposing character is adjacent to and/or occupies. Sentient Ectoplasm: STOP. Toughness & Regeneration.
s045 Eye of Agamotto
Qualifying Name: Paradox, Doctor Strange
Keywords: Midnight Sons
Points: 10
INDESTRUCTIBLE
EQUIP: ANY
UNEQUIP: DROP
EFFECT: Outwit. // Opposing characters targeted by equipped character can't use Shape Change, Stealth, or Super Senses.
#046 Baron Mordo
Real Name: Karl Mordo
Team: Mystics
Range: 5
Points: 75
Keywords: Offenders, Mystical, Ruler
7
12
19
3
7
12
18
3
6
11
18
3
6
11
18
3
6
11
18
3
5
11
17
3
5
11
17
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Deadly Sinner: When revealing your force, you may choose a single base character on your Sideline that has the Deity or Mystical keyword and turn it to any click. Baron Mordo can use the standard attack and damage powers displayed on that character's dial. FREE: Turn the character chosen to a different click. Soul Thrashing Black Sorcery: Whenever an opposing character uses Outwit, Perplex, or Probability control, roll 1d6. 4-6, deal that character 1 penetrating damage. I Was Always Better Than You, Strange: When Baron Mordo would take damage, if there’s an opposing character in line of sight on a Stop click, Baron Mordo instead takes 1 damage.
s046 Amulet of Damballah
Qualifying Name: Baron Mordo, Simon Garth
Keywords: Legion of Monsters
Points: 10
INDESTRUCTIBLE
EQUIP: ANY
UNEQUIP: DROP
EFFECT: Mind Control, free if target is named Zombie or Zuvembie, has the Z-Virus or Zombie Horde keywords, or can generate Grave marker, even if they could not normally be targeted by Mind Control.
The Beauty of the Beast: Victoria Montesi cannot take damage while it’s her controller’s turn. The Darkhold Redeemers: Opposing characters attacking this character cannot use the Effect of equipped objects. Hunting Down Pages of the Darkhold: When Victoria Montesi or an adjacent friendly character hits with an attack, unequip the hit character. Capable With a Scalpel or a Firearm: Leadership, Outwit, Support.
s047 The Darkhold
Qualifying Name: Victoria Montesi
Keywords: Midnight Sons
Points: 10
INDESTRUCTIBLE
EQUIP: ANY
UNEQUIP: DROP
EFFECT: Free: The equipped character may choose a power to have until they choose again. When they use that power, after resolutions, deal them 1 unavoidable damage
PRIME #047b Ellen Brandt-Sallis
Team: Mystics
Range: 5
Points: 50
Keywords: A.I.M, Mystical, Soldier, Spy
6
11
18
2
6
10
18
2
6
10
18
2
7
11
18
2
7
11
17
2
7
10
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Visions of Atlantis: At the beginning of your turn, choose , , or . Ellen Brandt-Sallis and an adjacent friendly character have that until the beginning of your next turn. Along the River of Fantasy: Probability Control, and if Ellen Brandt-Sallis occupies hindering or water terrain, she may use it twice per turn. If she occupies special terrain, she may use it 3 times per turn.
s047b The Staff of Adam K'ad-Mon
Qualifying Name: Ellen Brandt, Man-Thing
Points: 10
INDESTRUCTIBLE
EQUIP: ANY
UNEQUIP: DROP
EFFECT: Teleport/Phasing, Perplex, and Probability Control. If the equipped character can use one of these powers already, use of that power granted by this Object is Free.
Blackheart’s Spirits of Vengeance: This character ignores damage from the Mystics team ability. Fade to Black: Sidestep, Stealth. // Mind Control, and when Wallow uses it, hit characters can target themselves. In the End: Outwit. Perplex, but only to lower values. // Wallow has safeguard: Outwit.
White Death: Mind Control, Running Shot, Stealth. // D'Spayre deals penetrating damage. I Struck Horror in the Heart of This Town: Pulse Wave, Steal Energy. // Poison, and when D'Spayre uses it, all opposing characters with countered abilities or negatively modified combat values are considered adjacent. Spawn of the Dweller in Darkness: Regeneration, Toughness. D'Spayre takes a maximum of 1 damage from characters with countered abilities or negatively modified combat values. Fear and Anguish: Outwith & Probability Control. // Perplex, but only to negatively modify combat values.
Assault Attack: Improved Movement: Ignores Elevated & Characters. PILOT: GHOST RIDER, MYSTICAL: When revealing your force, you may choose a single base character on your Sideline that is named Ghost Rider or has the Mystical keyword and turn it to any click. Ghost Rider can use the standard attack and damage powers displayed on that character's dial. // When Ghost Rider is KO'd, before removing him from the map generate the chosen character from your Sideline on its last non-KO click. This game that character can’t be healed or replaced, and is removed from the game without being scored if it would take damage. Protected: Pulse Wave. St. Anger: If Ghost Rider's abilities would be countered or his combat values negatively modified, deal an opposing character in line of sight 1 penetrating damage. The Damnation Stare: Ghost Rider deals penetrating damage. When Ghost Rider makes an attack, if the target character has 2 action tokens, the damage cannot be reduced. // If Ghost Rider rolls a critical hit, KO a hit character.
#050 Spirit of Vengeance (Peanut dial)
Real Name: Wileaydus Autolycus
Team: Cosmic Energy,Guardians
Range: 5
Points: 80
Keywords: Guardians of the Galaxy, Cosmic, Future, Monster, Mystical, Vehicle
9
11
18
4
8
11
18
3
8
11
18
3
7
11
18
4
6
12
18
3
6
12
18
3
7
11
19
3
8
11
19
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Beyond the Black Hole: Improved Movement: Spirit of Vengeance ignores characters and ignores and destroys blocking. PILOT: GUARDIANS OF THE GALAXY, COSMIC, FUTURE: When revealing your force, you may choose a single base character on your Sideline that is named has the Guardians of the Galaxy, Cosmic, or Future keywords and turn it to any click. Spirit of Vengeance can use the standard attack and damage powers displayed on that character's dial. // When Spirit of Vengeance is KO'd, before removing him from the map generate the chosen character from your Sideline on its last non-KO click. This game that character can’t be healed or replaced, and is removed from the game without being scored if it would take damage. Protected: Pulse Wave. Through the Fire and the Flames: Energy Explosion, Poison, Pulse Wave, Penetrating/Psychic Blast. // When Spirit of Vengeance hits an opposing character, after resolutions generate a Fire Smoke terrain marker adjacent to the attacking character. At the beginning of your next turn (even if this is lost), deal 2 damage to a character occupying that marker then remove that marker.
I've fallen behind, but I'm making progress, and wanted to pipe back up in praise.
Mr. Terror is excellent, capturing my favorite part of the old Dire Wraith figures while giving him the benefit of others' work, if he can manage to collect it. A new Terror would really not be amiss.
Undead G-Man was my most anticipated dial reveal, and having seen him, you're going to have trouble getting me to choose anyone else as my favorite. I like playing teams made of different Ghost Riders, and G-Man is just the guy to encourage that.
The ranged Flurry + Energy Explosion + Fire markers just about has me drooling.
I've fallen behind, but I'm making progress, and wanted to pipe back up in praise.
Mr. Terror is excellent, capturing my favorite part of the old Dire Wraith figures while giving him the benefit of others' work, if he can manage to collect it. A new Terror would really not be amiss.
Undead G-Man was my most anticipated dial reveal, and having seen him, you're going to have trouble getting me to choose anyone else as my favorite. I like playing teams made of different Ghost Riders, and G-Man is just the guy to encourage that.
The ranged Flurry + Energy Explosion + Fire markers just about has me drooling.
Many, many thanks for your kind words and masochism in continuing through the thread! It truly means a lot to me.
I’m so tickled you dig Mr. Terror! The first volume of the Max run by David Lapham & Patrick Zircher is a favorite of mine. It’s an extremely complete miniseries that somehow manages to be as poignant as it is violent af. I’d deeply love to see Marvel do a straight adaptation of it if they start regularly doing horror fare. It’s one of the few titles that I think would truly merit an R rating.
Haha you’ll have to thank Wild for suggesting Undead G-Man, as the thread almost went without it. The character wasn’t on my radar, but I’m glad that the dial turned out to be as exciting as I’d hoped it’d be. Who knows, maybe we’ll get an official sequel to Wheels of Vengeance someday, and he’ll be among the characters.
Now I just need to pray that I’ve stuck the landing on Mr. Smile and Mr. Sulk! They’ll be among the last dials I drop before Halloween!
#051 Ghost Rider (Peanut dial)
Real Name: Danny Ketch
Team: Fantastic Four,Mystics,Team Player
Range: 4
Points: 100
Keywords: Fantastic Four, Midnight Sons, Monster, Mystical, Vehicle
8
12
19
3
8
11
18
3
8
11
18
3
8
11
18
3
8
11
18
3
8
11
18
3
7
11
18
3
7
11
18
3
7
12
18
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Improvised Hellcycle: Improved Movement: Ignores Elevated. Hearts of Darkness: When an opposing character takes damage from an attack made by this character, after resolutions, deal that character 2 unavoidable damage. If that character is not KO'd, immediately heal it 2 clicks. The Penance Stare: Whenever an opposing character makes an attack, uses Poison, or uses Mind Control, place a Vengeance token on their card. FREE: make an attack with Ghost Rider, but instead of dealing normal damage, remove all Vengeance tokens and deal that character that much unavoidable damage. In the Black: STOP. Toughness. Regeneration, but only subtract 1 from the d6 roll.
Hearts of Darkness: When an opposing character takes damage from an attack made by this character, after resolutions, deal that character 2 unavoidable damage. If that character is not KO'd, immediately heal it 2 clicks. Metal Thrashing Mad: Combat Reflexes, Flurry, Sidestep. If Wolverine has 2 Action Tokens he may choose one to use for Free: Flurry --OR-- heal 1 Click. Takes A Lot More Than That To Stop Me, Bub: STOP. Toughness. // Regeneration, but only subtract 1 from the d6 roll.
#053 Punisher
Real Name: Frank Castle
Team: Spider-Man,Team Player
Range: 6
Points: 100
Keywords: Marvel Knights, Spider-Man Family, Assassin, Soldier, Spy
8
12
19
3
8
11
18
3
8
11
18
3
8
11
18
3
8
11
18
3
8
11
18
3
7
11
18
3
7
11
18
3
7
12
18
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Hearts of Darkness: When an opposing character takes damage from an attack made by this character, after resolutions, deal that character 2 unavoidable damage. If that character is not KO'd, immediately heal it 2 clicks. Machine Gunn: Energy Shield/Deflection, Sidestep. // Flurry, but only with ranged attacks. Field Rations: STOP. Toughness. // Regeneration, but only subtract 1 from the d6 roll.
Empire of the Undead: At the start of the game, all other friendly characters gain the Vampire Brood keyword, , and Steal Energy. If they already have the Vampire Brood keyword, they also modify combat values +1. The King for a 1,000 Years: Steal Energy, Stealth // Leadership, and when Vanae succeeds, remove an action token from a friendly character with the Vampire Brood Keyword. When Varnae fails, a friendly character may Move or Attack for Free this turn. Command Your Greatest Heroes: Mind Control, and if the hit target character shares a keyword with Varneae, after actions resolve, deal them 1 penetrating damage. Powers Beyond Your Ken: Quake. // Free, , , , until you choose again. The First Vampire: STOP. Invincible.
Thus Spake the Nightspirit: Mind Control. Stealth. // Nightmare does not need line of sight to characters with 2 action tokens. // Free: Make an attack against characters with 2 Action Tokens. Tornado of Souls: The first time this game that Nightmare would be KOed, roll 1d6 and turn him to that click number. Safeguard: Pulse Wave
#056 Kraven II (Peanut dial)
Real Name: Sergei Kravinoff
Team: Sinister Syndicate
Range: 4
Points: 60
Keywords: Sinister Syndicate, Animal, Brute, Warrior, Vehicle
8
11
18
3
7
11
18
3
7
11
17
3
6
11
19
3
6
11
18
3
6
11
18
3
5
11
19
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Death Race to Devil's Peak: When this character is placed on the opposite edge of the map they last occupied, +2 Mission Points. PILOT: SINISTER SYNDICATE, SPEEDSTER: When revealing your force, you may choose a single base character on your Sideline that has the Sinister Syndicate or Speedster keyword and turn it to any click. Kraven II can use the standard attack and damage powers displayed on that character's dial. // When Kraven II is KO'd, before removing him from the map generate the chosen character from your Sideline on its last non-KO click. This game that character can’t be healed or replaced, and is removed from the game without being scored if it would take damage. Protected: Pulse Wave. Goliaths Disarm Their Davids: Leap/Climb, Stealth. Opposing characters within 4 squares cannot use Improved Movement, Improved Targeting, or Stealth. The Tires Are Easy Targets: Giant Reach: 2 and Blades/Claws/Fangs. When Kraven II targets a character with Charge, Hypersonic Speed, Running Shot, Sidestep, or the Vehicle keyword, choose one: +1 Attack --OR-- after resolutions, deal an action token to each hit target.
PILOT: MAN-THING, THUNDERBOLTS: When revealing your force, you may choose a single base character on your Sideline that is named Man-Thingor has the Thunderbolts keyword and turn it to any click. Man-Thing can use the standard attack and damage powers displayed on that character's dial. // When Man-Thing is KO'd, before removing him from the map generate the chosen character from your Sideline on its last non-KO click. This game that character can’t be healed or replaced, and is removed from the game without being scored if it would take damage. Protected: Pulse Wave. The Road Is A Nexus: Opposing characters must stop movement when moving into hindering terrain. If these terrain rules would already be in effect, opposing characters entering hindering terrain are dealt an action token. Sulphur Injection : Poison. Man-Thing can use it even if he’s been moved or placed this turn and targets all opposing characters within his giant reach.
s057 Boy-Thing
Qualifying Name: Man-Thing, Blade
Keywords: Animal
Points: 10
INDESTRUCTIBLE
EQUIP: ANY
UNEQUIP: DROP
EFFECT: Poison, but deal 1 additional damage for each action token on target opposing characters. If they already have Poison, this damage is penetrating. If they already deal penetrating Poison damage, up to two damage cannot be reduced.
Death Race to Devil’s Peak: When this character is placed on the opposite edge of the map they last occupied, +2 Mission Points. PILOT: DRACULA, MONSTER, RULER: When revealing your force, you may choose a single base character on your Sideline that is named Dracula or has the Monster or Ruler keyword and turn it to any click. Dracula can use the standard attack and damage powers displayed on that character's dial. // When Dracula is KO'd, before removing him from the map generate the chosen character from your Sideline on its last non-KO click. This game that character can’t be healed or replaced, and is removed from the game without being scored if it would take damage. Protected: Pulse Wave. Blood Drive: Dracula starts the game on click #4. // Steal Energy. When he uses it, he may heal past his starting line.# Dragula: Stealth. // Sidestep, and when Dracula uses it, he may roll 1d6 and move half that many extra squares. // POWER: Move Dracula in a direct path using Improved Movement: Ignores Characters. After actions resolve, make a close attack targeting all characters he moved through.
Too Many of Me to Pin Down: Improved Movement: Ignores characters, doesn’t have to roll to break away. Death Race to Devil’s Peak: When this character is placed on the opposite edge of the map they last occupied, +2 Mission Points. PILOT: MULTIPLE MAN, DETECTIVE, POLICE: When revealing your force, you may choose a single base character on your Sideline that is named Multiple Man or has the Detective or Police keyword and turn it to any click. Multiple Man can use the standard Speed and Defense powers displayed on that character's dial. // When Multiple Man is KO'd, before removing her from the map, generate the chosen character from your Sideline on its last non-KO click. This game that character can’t be healed or replaced, and is removed from the game without being scored if it would take damage. Protected: Pulse Wave. Hey, One of Us Has to Live Though This… Right?: POWER: Generate a Multiple Man bystander. // When Multiple Man takes damage, roll 1d6. On a result of 4-6, generate a Multiple Man bystander. // When Multiple Man or a Multiple Man bystander would take damage, you may first exchange Multiple Man’s position with a Multiple Man bystander, then the replaced character receives the damage instead. We Are The Road Crew: Toughness. Willpower, and Multiple Man has +1 to its d6 roll for every Multiple Man bystander on the map.
Death Race to Devil's Peak: When this character is placed on the opposite edge of the map they last occupied, +2 Mission Points. PILOT: LATVERIA, ARMOR, ROBOT: When revealing your force, you may choose a single base character on your Sideline that has the Latveria, Armor, or Robot keywords and turn it to any click. Dr. Doom can use the standard attack and damage powers displayed on that character's dial. // When Dr. Doom is KO'd, before removing him from the map generate the chosen character from your Sideline on its last non-KO click. This game that character can’t be healed or replaced, and is removed from the game without being scored if it would take damage. Protected: Pulse Wave. I'll Be the Savior Of You All: Dr. Doom has Safeguard: Outwit. // Leadership. // When a friendly character would take damage from an attack, the damage can be transferred to Dr. Doom, even if that would be illegal. Dr. Doom reduces 2 damage transferred to him this way. Master of Puppets: Friendly characters with the Latveria keyword that are lower points than Dr. Doom have Autonomous.
For Whom the Bell Tolls: When Ghost Rider KOs a character with the Mystical keyword, modify his combat values by +1 for the rest of the game. If the KOed character was named "Ghost Rider," turn Ghost Rider to click #1. Agent of Zadkiel: Giant Reach: 3, Regeneration. // Phasing/Teleport, and Ghost Rider can use it for Free if he moves up to half his speed value.
#099 Mr. Smile & Mr. Sulk
Team: Cosmic Energy,Mystics
Range: 0
Points: 50
Keywords: Asgardian, Monster, Mystical
8
11
17
3
7
11
17
3
6
11
18
3
6
10
18
3
5
10
18
3
KO
KO
KO
KO
5
10
18
3
6
10
18
3
6
11
18
3
7
11
17
3
8
11
17
3
KO
KO
KO
KO
Snap Your Fingers, Snap Your Neck: FREE: Turn Mr. Smile & Mr. Sulk to the click of the opposite number and heal them 1. // If Mr. Smile & Mr. Sulk roll doubles, after resolutions, you may turn them to the opposite click number and make an attack for Free. Strange's Stolen Artifacts: Charge, Phasing/Teleport, Stealth. Mallet of Enthropy // Mallet of Negentropy: Side A: Poison & Exploit Weakness. If Mr. Smile & Mr. Sulk's attack roll contains a 2, you may reroll that die. // Side B: Close Combat Expert & Perplex, but only to positively modify values. If Mr. Smile & Mr. Sulk's attack roll contains a 3, you may reroll that die.
#100 The Hood
Real Name: Parker Robinson
Team: No Affiliation
Range: 5
Points: 40/150
Keywords: Cabal, Illuminati, Maggia, Monster, Mystical
7
11
18
2
6
11
18
2
6
11
18
2
6
10
18
2
5
10
17
2
|
|
|
|
9
11
19
4
9
11
18
3
8
11
19
4
8
12
18
3
7
12
18
4
KO
KO
KO
KO
KO
KO
KO
KO
A New Scheme to Make Them All Pay: If the Hood is played at 40 points, he’s KOed when he crosses the red line. Am I Evil?: Leadership, Outwit. // When the Hood has 2 action tokens, lines of fire cannot be drawn to him. Stolen Spirit of Vengeance: STOP. Hypersonic Speed. // For the rest of the game, The Hood has the Mystics team ability and is treated as though his name is “Ghost Rider” for all related effects, even if this power is lost. Roaring Hellfire: STOP. Invincible & Regeneration. When this click is revealed, generate a Fire Smoke terrain marker in the attacker’s square. At the beginning of your next turn (even if this is lost), deal 1 damage to each character occupying those markers, then remove them.
Midnight Massacre: Steal Energy. // Whenever Blade KOs an opposing character, place them on his card. He can use all the standard abilities on their card for the rest of the game. If Blade KOs a character with the Monster or Mystical kewords, Regeneration for FREE. Seek and Destroyl: Blade has +1 Attack & Damage when targeting characters with the Monster or Mystical Keyword. // After Blade reduces damage, he reduces 1 more damage if he was attacked by a character with the Monster or Mystical keyword. I Have the Power to Kill You All: Blades/Claws/Fangs, and when Blade's roll would be under his printed damage value, damage dealt is unavoidable. The Black Envelope's Gift: STOP. Impervious. When this click is first revealed, Blade has IMMUNE until the beginning of your next turn.
#062 Speed Demon
Real Name: Blaze Allen
Team: Justice League,Mystics
Range: 0
Points: 80
Keywords: Justice League, Midnight Sons, Monster, Mystical, Scientist, Speedster
13
11
19
4
12
11
18
3
12
11
18
3
11
11
18
3
11
11
18
3
11
11
18
3
10
11
18
3
10
12
17
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Tapping Into the Speed Vengeance: Improved Movement: Ignores Elevated & Characters. When Worlds Collide: When Speed Demon is KO'd by an attack, before removing him from the game, you may generate up to two characters named Ghost Rider or the Flash from your Sideline on their last non-KO clicks. They cannot be healed for the rest of the game. This game, the generated characters aren't scored when they are KO'd. Protected: Pulse Wave. Sonic Firestorm: Flurry, Toughness. // Speed Demon modifies his attack & damage +1 for each number his speed value is over a target character’s speed value. Etrigan’s Vengeance: Super Senses, succeeds on 3-6.
I'm pretty sure you mean for Skinner's click #4 to have an 18 defense, not a 28.
Baron Mordo is well-designed to reflect his copycat nature, both mimicking others' established techniques (standard powers) and improvising his own strategies based on their last-ditch solutions (STOP clicks).
Wallow's twist on Mind Control, allowing the hit character to attack themselves, is something I wish standard Mind Control actually allowed. It would give users some utility against isolated or one-man-army opponents other than repositioning them.
D'Spayre is one of the unclixed characters I'd most like to see made officially.
Thematically, I get what you're doing, but he's too busy for my taste. Still, the protection against those he's affected and special Poison rules concerning them are gold.
Of your Death Racers, Multiple Man is my favorite, though he should probably see a doctor, because his version of self-Mastermind may be seriously broken.
And DOOM, of course, is perfectly thematic. An attempt on one of DOOM's men is an affront to DOOM himself!
Is Switchblade's last trait supposed to be his special attack, or is that power missing?
That Speed Demon is a nifty inclusion.
Overall, your DPM (dials per month) is staggering, given the quality and personality invested in each one. This month's cadre of geeks and ghoulies was, in my opinion, all the Halloween spirit a clixer (or a metalhead) could ask for!
Last edited by LostGaladorian; 10/31/2024 at 21:11..
I'm pretty sure you mean for Skinner's click #4 to have an 18 defense, not a 28.
Baron Mordo is well-designed to reflect his copycat nature, both mimicking others' established techniques (standard powers) and improvising his own strategies based on their last-ditch solutions (STOP clicks).
Wallow's twist on Mind Control, allowing the hit character to attack themselves, is something I wish standard Mind Control actually allowed. It would give users some utility against isolated or one-man-army opponents other than repositioning them.
D'Spayre is one of the unclixed characters I'd most like to see made officially.
Thematically, I get what you're doing, but he's too busy for my taste. Still, the protection against those he's affected and special Poison rules concerning them are gold.
Of your Death Racers, Multiple Man is my favorite, though he should probably see a doctor, because his version of self-Mastermind may be seriously broken.
And DOOM, of course, is perfectly thematic. An attempt on one of DOOM's men is an affront to DOOM himself!
Is Switchblade's last trait supposed to be his special attack, or is that power missing?
That Speed Demon is a nifty inclusion.
Overall, your DPM (dials per month) is staggering, given the quality and personality invested in each one. This month's cadre of geeks and ghoulies was, in my opinion, all the Halloween spirit a clixer (or a metalhead) could ask for!
Many thanks for the critiques and compliments, my friend! I appreciate it! I’ve updated a couple of the dials, gave you credit, and sent you some rep.
Totally hear you on D’Spayre. I think that one’s a victim of feeling fairly similar to Wallow as a character, the prime slot, and ultimately the song choice. Haha I just really wanted to include Tail Gunner!
Any thoughts on how to make Multiple Man less insane? Fully acknowledging that I might’ve overdone it with him.
Thank you once again for your kind words! I had a lot of fun putting this set together and trying to make each dial feel unique and special within its rarity. If I were to do it all again, I wouldn’t have waited until mid-September to start haha. I also might’ve written a paragraph or two about each character and why they were included. Glad this wound up feeling like a satisfying set for spooky season C:
My only thought on Multiple Man is that maybe his bystander-upon-damage should generate once per turn, not every time he takes damage?
He's fine as he is, though.
After all, his power is duplicating, so duplicate he does.