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Saturnine- For you to be the one who states that Spellcasters have little support!??!? Im bewildered.... yet pleased that you too have been corrupted to the purity of Fiends. (thats a wierd phrase)
Spellcasters themselves have little support. They do support each other to an extent, much like fiends. The Dark Magician family has many of the support cards.
I've been corrupted for a while now, lol.. I'm just trying new/odd things in the advanced format.
My archfiend deck~
Ive encountered many problems.Ill just list my deck >.<
Monsters
1x Jowls of Dark Despair(Meh)
3x Archfiend Soldier
2x Newdoria
1x Cyber jar
3x Vilepawn
3x Shadowknight archfiend
1x Terror king(I need 1 more)
(dark master Zorc)
1x Great Maju Garzett
2x Infernal Queen
1x Darkbishop
3x Desrook
Magics
1x Wicked Breaking Flamberge
1x Checkmate
1x Terraforming
3x Pandemonium
1x MST
1x Falling Down
1x Premature Burial(meh, i think i should take this one out)
1x Noble man of cross out
1x Contract with the abyss
Trap
1x Seven Tools
2x Waboku
1x Michizure
3x Archfiend's roar
1x Ring of Destruction
1x Magic Drain
Is there anything I should fix?:S I keep on losing i guess, its hard to summon my king>.<
You need 2-3 Kings, that's why it's so hard. There isn't really a way to search him out, so you have to hope you draw him, especially since you don't have any level 5 or higher archfiends to use to help search for him.
You need 2-3 Kings, that's why it's so hard. There isn't really a way to search him out, so you have to hope you draw him, especially since you don't have any level 5 or higher archfiends to use to help search for him.
Meek,even when i draw him,the problem is A)keeping him there
B)Getting him on the field
With things like Archfiend's Roar, and even Desrooks so you can set him and then bring him back if attacked, getting him on the field shouldn't be a problem. My personal problem is also keeping him there, and that's why they have things like Vilepawn, Infernalqueen, Darkbishop, and even the Knight (to help with other 2000 attack monsters). All the other archfiends are really there to clear the way or to protect Terrorking, allowing for him to go right through, negating effects and/or attacking life points directly.
With things like Archfiend's Roar, and even Desrooks so you can set him and then bring him back if attacked, getting him on the field shouldn't be a problem. My personal problem is also keeping him there, and that's why they have things like Vilepawn, Infernalqueen, Darkbishop, and even the Knight (to help with other 2000 attack monsters). All the other archfiends are really there to clear the way or to protect Terrorking, allowing for him to go right through, negating effects and/or attacking life points directly.
Alot of people said I would lose alot :)
And that archfiends are hard to get used to
and I agree completely =/
I agree, you need 2-3 Terrorkings if you ever hope to see him in the average duel. Also, I would recommend choosing between Shadowknight and Archfiend Soldier. Both function as your standard beatstick monsters. Shadowknights cost and effect sux but he has the advantage over most low level monsters you'll see attack-wise. At first I was against Shadowknight but seeing as Archfiend Soldier and other 1900's are staples in many decks I go with Shadowknight now. Choosing between them will slim your deck by 3 cards. And once you do get your Terrorkings dump Wicked Breaking Flamberge since Terrorkings the solid attacker in most AF decks. Also I think you need a nice Tribute monster in there besides Maju. I use him and hes cool but he's all about his attack and there are many ways to get around that. Skull Archfiend might be a nice choice.
do you think it is possible to use 3 6* monsters AND 2 necrofears in the same deck if you are using cost down. I am getting a second Dark Ruler and a Jinzo and am wondering if it is possible to make it work.
TF-Grimlock, have you tried Mazerra, this card is amazing, get him out in your first turn and it might as well be game over, 2800 atk is nothing to be sniffed at either. Oh and if you run 3 of each of the necesary cards (Warrior Zera, Pandemonium and the Big Man himself) he isnt all that hard to bringout.
Could some of you people take a look at my fiend deck as it stands, the address is in my sig. Thanks
Zorc Seemed so much better for my deck, mazera....well that sounds pretty good to>.<
I dont know what to do with Zorc, he is awesome,But its hard getting 8 stars with archfiends.
They're all so useful
The kicker with Zorc in a fiend deck is that you really need to run 3 ritual magic cards, or 3 Manju's to get him out fast enough. Running 3 of each starts to thin your spell/trap front or tends to "taint" the deck. 8^D
If you're keeping Zorc within the throng as an extra piece of candy in a lucky draw, that would probably be worthwhile. That or run a Fiend Fusion Ritual Deck and run mad on Zorcs/Masked Beasts and Balters. Then the "tainting" would seeem appropriate enough and could be quite fun.
Personally though, I like the way your Archfiend deck is coming along quite nicely.
The kicker with Zorc in a fiend deck is that you really need to run 3 ritual magic cards, or 3 Manju's to get him out fast enough. Running 3 of each starts to thin your spell/trap front or tends to "taint" the deck. 8^D
If you're keeping Zorc within the throng as an extra piece of candy in a lucky draw, that would probably be worthwhile. That or run a Fiend Fusion Ritual Deck and run mad on Zorcs/Masked Beasts and Balters. Then the "tainting" would seeem appropriate enough and could be quite fun.
Personally though, I like the way your Archfiend deck is coming along quite nicely.
If that was to me :)
Thanks
Anyway, i mainly use Zorc as an extra, just to have some fun.
Another problem ive begun to notice is water decks, that Levia Dragon destroying everything by sending umi to the graveyard is driving me insane
Ive thought of curse seal, but i dont think i have enough magic/spell cards, and even then, its difficult to decide which to discard
***Has anyone else noticed that riroyku field says spelll instead of spell?
A little card called Abysmal Designator should help solve that problem, at least to an extent, just say water and dragon and your opponent has to discard one card from their deck with those Attributes/Types from their hand/deck. Its worth a go at least. Cursed Seal would be a good inclusion, but you'd need to run two to make the most of it.
Only the one, but against a deck that relies on one or two specific cards it can be devastating (it can even get rid of Chaos Emperor), however it is only really worth side decking, and only then against people who's decks you know.
I find it's best use against decks that rely on a restricted monster, especially one that can't be revived. People that rely on Jinzo, the chaos monsters (although now with both blade knight and D.D. Warrior Lady, I wouldn't call for that), and many other cards people use specifically in a deck of mixed up types and/or attributes, it can be really useful.