You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Hey Sam, we call it the "Duke Nukem" deck as Roy basically pumps himself full of radiation and then goes on a crazy killing spree in the style of Duke Nukem. And, by chance, Serious Sam.
As for the 10k it was pretty good a lot better than London with time and the whole convention to explore inbetween rounds.
I played MMKO and it just couldnt handle swarm decks like GLEE & SqS. I didnt have one game against Sents & Avengers which is what I played against the most in practise.
It was good to see such a variety of decks being played and I would like to congratulate Karl, Sam and all the other top 8 players.
I was the other Avengers deck. And for the record I was playing that deck well before Orlando. I was disappointed when I saw it won as it meant that everyone would be onto the build.
I beat several Orlando versions throughout the day, obviously by Net Deckers.
Originally posted by Octavian Oh... I used to call the deck 'Machine Gun' when it only had Roy to shoot, but since he got a partner in Big Doctor Light, its now 'Both Guns Blazing'.
Or alternatively: 'That Bloody Combo Deck'.
Noted for future referance.
Since I played against you in the Slough PCQ in June (I was running the MK/F4 deck in the top 4), I've been testing your deck off and on. Man it can be quite complicated to play. As soon as I saw Ape X in the Avengers set, I thought you'd be adding it in.
Originally posted by Octavian Or alternatively: 'That Bloody Combo Deck'.
I think I'm currently working on the next deck by that name. Unfortunately the combo is missing a piece...it needs a card that lets you repeatedly KO your own characters during the Build Phase that is teamstamped to either Sentinel, Emerald Enemies, Thunderbolts, or unstamped. When it goes off, I get to draw a minimum of 4 cards a turn so long as 2 of them are characters, and all my characters can take down a 4-drop in a 1-for-1 trade even though the highest drop in the deck is 4 (yeah, I know it rolls over to Flametrap...so sue me. I just want to show UDE that Rama-Tut wasn't the broken half of that combo).
Nice job making a 7-team deck work, btw. All I can say is "Ka-BETRAYAL!" :)
The funniest thing about the Johnny Chapman 'Bloody Combo Deck' quote is that he was actually just walking past talking to anyone that would listen about the fact that he was playing a combo deck in an event nearby and it was doing his head in.
Johnny is a bit like Jeremy Grey like that. He gets in a lot of coverage with quoteable quotes.
Originally posted by Ertai87
Nice job making a 7-team deck work, btw. All I can say is "Ka-BETRAYAL!" :)
In response play "A Child Named Valeria"
Serioiously Betrayal doesn't actually hurt this deck that much, unless people go crazy and start running loads, which seems weak when the last two 10K have been won by mono-Avengers. Often all the characters are teamed up anyway (you can win without Ape X and Dr Light, and sometimes you don't even need Shimmer).
i love that 7 team deck. awesome thinking outside the box man. a creative deck that can surprise the meta is always a good call. i still can't believe it lost to avengers though.
Originally posted by Scrappy Kid In response play "A Child Named Valeria"
Serioiously Betrayal doesn't actually hurt this deck that much, unless people go crazy and start running loads, which seems weak when the last two 10K have been won by mono-Avengers. Often all the characters are teamed up anyway (you can win without Ape X and Dr Light, and sometimes you don't even need Shimmer).
Obviously the teamups must work otherwise the deck wouldn't have made Top 8. I was just joking around.
betrayal doesn't make too much sense in the meta with all the mono teams breaking out from the avengers set.... avengers reservist, tb tactics, squad supreme built in the united states.
The deck misfires from time to time. Based on the tournament itself 1 in 7, 2 games misfired out of 14, they just happened to be the two semi games.
Its a difficult balance to strike in a combo deck between stability, generic power and toolbox choices. I misread the metagame and included too much anti-Sentinel tech.
But even with a few more stability cards in the deck, you cannot win a combo based game with 11 out of 12 red cards! (My first draw :) )
Karl's deck is the most stable I have seen and so it should get credit for that. When I stalled, I knew there was zero chance that he would also stall and give me a decent window of time to try and get things back in shape. I had to take some deeply risky choices and hope to topdeck my way to victory, because there was no chance of regaining lost tempo.