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Originally posted by Doom2099 perhaps you misunderstood where this dialogue started. canamarock said agl/squad are beatable. not crappy. they won't dominate the meta, but they'll definitely be a big part of it. AGL is very good, but it's not what CS or TT used to be.
Despite the extraneous a, thank you. :)
Tig's scenario is pretty convoluted, and somewhat unnecessary, since we understand what an AGL's aggression can be like. I'd mentioned which specific build I'd be using against any AGL build, and despite that, it was overlooked. In an odd twist of logic, the deck I'd be using has better odds of hitting an ideal 1/2 play than the AGL's deck: either Sue or Blue Beetle can ensure a 2 drop, and since they're a high mulligan condition, it's statistically more likely that one of them will hit the field than the AGL deck hitting Chomin on 1 with reliability. That's not the main point, but it's something to keep in mind.
Earlier, I'd made the point of playing Katar as an effective 9/10 being something noteworthy. Of course, on the defense, this doesn't seem like much, since a single attack pump (or even hitting Booster Gold first) can overcome it. Of course, that still requires an attack pump to burn. A copy of Bwa Ha Ha Ha! or a proper number of power-ups can cancel the pump's effectiveness, and that, over the course of a game, can add up. Since the number of pumps either deck can access by any given turn is essentially capped, a war of attrition that forces an AGL player's game long is bad for them. Now, what's really solid for making characters beefier than the AM's equivalents is that the Cosmic Conflict defensive swing becomes far less effective. Unless you've put Locked in Combat / Tooth and Claw into your particular build, only a power-up can allow an AGL or Xallarap to stun back a swinging Booster with Nth + power-up or Katar with Nth + Booster or power-up, respectively. Of course, this combined with the potential damage which can be dealt by leaving a Fiero visible (given Katar's ATK pump[s] for a smaller character swinging up) means that AM can't much afford to play a defensive game against the League like it can against other aggro decks.
My complaint about the AGL deck is that, despite Tig's statement to the contrary, its grip on its curve is somewhat tenuous, even with several search cards, because you're very much forced to get a specific early game going to have the best shot at wearing down an opponent before they can stabilize. Avengers suffer somewhat because they can only really get it together around turns 4 and 5, but a turn 2 Natasha (perhaps a bigger mulligan target here than Panther) makes any defensive positioning on the AGL player's part risky, since she makes Chomin an open target. My favorite deck for a metagame where Squadron and/or AGL are the big decks (which I'll be putting up in an article soon, I'm planning) is "Common Energy". A team-up of the Brotherhood and Hellfire Club, it combines the best elements of the reservists and, unsurprisingly, the energy trait. Insignificant Threat and Magnetic Force go far to mute an AGL player's early aggression, and the combination of some cycling pumps (RoA and Spoor) along with direct burn (Roulette and Senyaka) can set a very different sort of game out for that matchup.
Originally posted by tigolbitties4L well before i sleep.. i just like to know how having 2-3 AGLS out on turn 3 doesnt stun their board?
(im tired so i dont feel like checking my last post, maybe i didnt say turn 3 my bad if i didnt)
no, you said 3. but the GG 3 drops can be quite beefy (7/7 if aquaman, 5/6 if shayera), never said you couldn't stun their board (probably will), just that it would be more difficult with booster and a 3 out there.
i was talking about katar on turn 4. if you don't have xallarap out on 3, the GG board is looking solid. you can play xal on 4, but then your board will look roughly the same. Katar+whatever, versus Xal, Chomin+whatever. which for me looks like adv GG (since you're on a clock). if you don't have xal, fiero probably won't be kicking enough damage, and faust will have a tough time stunning katar and shayera won't stun him back.
TB86NO2:
agl is beats squad (i think), but imo squad is more consistent. don't forget it has 4 tutors.
"missing drops" that's always the case against rush. however, most of curve decks curve from 1-7 and don't miss all that often. (any more than AGL will miss) chomin on 2 is important if the opponent hits a 1, which most decks do now.
if glock is as good against it as most people say it is, then i think it'll end up being the deck to beat. otherwise i agree it'll be AGL.
For what its worth, I have tested the JLA/AGL match-up a lot (Not by choice. I have a friend who likes to bash his JLA deck against my decks) and the real determining factor is not NMEtM at all.
It's Aquaman.
Aquaman eats the AGLs in the yard, making it hard to excute the old "banish Hawkman and win on four with Faust" plan. He's also a bit on the big side. Basically, the AGL deck is extremely favored to win in any game where Aquaman does not make an appearance. If Aquaman does make an appearance, it can go either way depending on what happens on turn four and who has the init. NMEtM can help, but it really doesn't break the match-up in two. It's annoying, but Chomin isn't the big threat AGL brings to the table. It's board stunning every turn followed by Faust.
I would definitely say that AGL is favored to win against JLA. It's not an auto-win, though. JLA does have the tools to put up a decent fight and even win, but the burden is on the curve deck to draw perfectly. Even if the AGL deck does not curve out perfectly, its under-drops and alternate drops are easily good enough to stun the JLA board completely.
Good to know. My arguements were more directed at how Tigol presented his wins as opposed to the matchup itself.
Originally posted by Doom2099 no, you said 3. but the GG 3 drops can be quite beefy (7/7 if aquaman, 5/6 if shayera), never said you couldn't stun their board (probably will), just that it would be more difficult with booster and a 3 out there.
i was talking about katar on turn 4. if you don't have xallarap out on 3, the GG board is looking solid. you can play xal on 4, but then your board will look roughly the same. Katar+whatever, versus Xal, Chomin+whatever. which for me looks like adv GG (since you're on a clock). if you don't have xal, fiero probably won't be kicking enough damage, and faust will have a tough time stunning katar and shayera won't stun him back.
TB86NO2:
agl is beats squad (i think), but imo squad is more consistent. don't forget it has 4 tutors.
"missing drops" that's always the case against rush. however, most of curve decks curve from 1-7 and don't miss all that often. (any more than AGL will miss) chomin on 2 is important if the opponent hits a 1, which most decks do now.
if glock is as good against it as most people say it is, then i think it'll end up being the deck to beat. otherwise i agree it'll be AGL.
canamrock: lol. i'll go edit that. :grin:
common energy. sounds sexy. but what's RoA?
how many times do you plan on powering up... cus unless you power up like 5 times or more aquaman wont be a 7/7 he'll be a 6/5.(or hell maybe even a 5/4) now maybe i am wrong but doesnt the deck run nth and mag7 to power up? the builds i've seen run like 4x nth and 4x mag. i dont see them powering up more than twice on a single character. and if i really wanted to i could stun aquaman with faust trigger his ability and activate willworld discarding 2 agl and i'd get at least 2 agl from him. with an active willworld and being able to power up agls, and play plots from hand i dont see aquaman getting that +1+2 very often if ever.
If aquaman powers up even once with a card in an opponent's k.o. pile he can remove the card, become a 6/6 from his own text, and then 7/7 from his own power up. he can power up from his 7 drop or from an nth metal, or a magnificent 7, all of which are not a far stretch to reach by turn 3. with heroes welcome, you can even go get the 3 drop and the 7 drop, so he could power up like that.
well current good guys build doesnt even run 7 drop. and mono jla is just plain horrid... so ya :/. infact current good guys doesnt even run aquaman anyways . and if we are talking straight jla then agl wins by default.
i mean even without willworld, there will be at least 2 cards in my discard pile by turn 3 and then theres the fact that i could ring has chosen,or simply just play a single plot from my hand. so yes if you power up aquaman 3 times on turn 3 i will have to say nice draw then procede to play a pump from my hand. (or row depending on if i drew willworld or not)
For silver I am testing the Avengers and alot of times a single no man escapes the man hunters is all I need to put the hurt'n on AGL. I also truly believe that the incarnations of AGL+AM I have been testing against are vastly superior to either deck by themselves. I had really hoped silver age would open every ones eyes to the other viable deck types that were out there, instead every one is looking for the easy transition of golden to silver. I know I am running Avengers but I happen to be a fan boy of the team. The people that are screaming AGL will rule haven't tested for silver they have tested for silver/golden, remember with the origin sets gone alot more becomes viable.
Originally posted by THOR THE HAMMER The people that are screaming AGL will rule haven't tested for silver they have tested for silver/golden, remember with the origin sets gone alot more becomes viable.
such as?
origins gone doesnt make any of the teams/strats in spiderman any more viable. but i wouldnt surprised if spiderman was played more. but i highly doubt it would be a deck to beat.
lets see superman set... i dont even remember all the teams because the set is so bad. but the 2 teams i do remember superman and new gods dont really get anything to solve their inferior stats crisis. but im sure there will be people playing team superman anyways.
then theres marvel knights set. im sorry but this set is just horrible. so much to say.. not enough time i want to waste. but im sure ppl will still be playing MKKO.
then theres an actual GOOD set. Green lantern. this is where i see most of silver age metagame being at. you have glee varients that are all solid, you got the basis and you got the basis of agl. i can easily see 3 decks from this set being tier 1.
then theres avengers. another great set. however squad does lose alot of bombs, so im not exactly sure if it will be tier 1.. especially since even with cards from origins agl is better except against child lock. then theres avengers another solid deck although i will probly never play the deck in my life cus i honestly dont think its THAT good, alot of people WILL be playing it and its by no means a terrible deck. then theres faces... now this deck is think is plain terrible. but apparently not eveyr1 thinks that so it will see play too but i dont expect it to go as far as avengers honestly.
then theres JLA. i think this set LOOKS solid but it also isnt from the "power creep saga" aka gl and avengers. there arnt too many cards from the set that are as powerful as the power cards from the previous 2 but its alright. IG could be good. jla is terrible,jli is okay,and SS COULD be good but i dont think any1 has really tried that hard to make a deck with them. so i see some IG and "good guys" (even tho i dont see why u'd play them) from this set.
then x-men.... x-men is terrible, trait stall is terrible,brotherhood is kindof terrible,HFC is terrible (could get better once its out of MMA), morlocks could possibly be tier 1 in silverage (but i doubt it considering agl will probly be most ran deck). thats how it basicially is in MMA from my testing so i cant really comment out of mma for these decks. who knows maybe a meta shift will somehow make some of that better. along with some legacy cards.
infinite crisis.. well all i know is whatever team has slade.. it better be like the best team ever.
now.. from the teams I THINK are playable... there are simply better options. for some of them. simply because of the power creep that happened. kindof like the last dcma vs marvel ma. such as.. when it comes to a curve deck i dont really see why u'd play good guys over avengers. and i dont really think good guys would beat avengers. (i havnt tested it but i really dont see anything in ggs decklist that gives it any kindof advantage over avengers)
anyways thats what i generally think. some of it i've tested others im just assuming. but they seem like good assumptions.
MKKO, there are others to be sure but I have too many friends testing them and will not give up they're tech. In case you are wondering the key for MKKO in the AGL match up is Swan Dive and Quick Kill. Mikado and Mosha don't hurt either.
yep ill agree that mkko looks pretty nice against agl since it can tutor out mikado and mosha and has swan dive. but honestly how well do you think that deck would do against rest of the field. didnt that deck die in MA because it wasnt good against curve decks or something?(i honestly dont know the real reason)
and how can there be secret tech in silver age :( thats like impossible because ppl have been playing the format forever since its in golden age. so its not like secret cards appear to make the team better :/. but its no big deal.
My JLA build uses the willpower tricks, and things like system failure and monitor womb station. I have won on turn 4 only once with it, and that was against an almost all concealed deck. I do run 7 drop aquaman and slaughter swamps and such. I don't even run any 1 drops, though I mulligan for my 2 drops. I can search for most anything, and my defense stats are always pretty good. I haven't put too much in to testing it for silver age yet, nor against current agl's either.
I'll be bringing mine to atl tonight for anybody that wants to play it out.
Originally posted by tigolbitties4L but honestly how well do you think that deck would do against rest of the field. didnt that deck die in MA because it wasnt good against curve decks or something?(i honestly dont know the real reason)
Same here. Whatever happened to it? It can go stall (cloak), smash weenies (mikado/swandive), and removal against curve (quickkill). My friend plays it and it's always done solidly.
Originally posted by tigolbitties4L yep ill agree that mkko looks pretty nice against agl since it can tutor out mikado and mosha and has swan dive. but honestly how well do you think that deck would do against rest of the field. didnt that deck die in MA because it wasnt good against curve decks or something?(i honestly dont know the real reason)
It died because No Man Escapes out of CS gave Curve a decent matchup against it. When Curve finally died, both Squadron and AGL proved to be faster than MKKO.
Originally posted by tigolbitties4L yep ill agree that mkko looks pretty nice against agl since it can tutor out mikado and mosha and has swan dive. but honestly how well do you think that deck would do against rest of the field. didnt that deck die in MA because it wasnt good against curve decks or something?(i honestly dont know the real reason)
and how can there be secret tech in silver age :( thats like impossible because ppl have been playing the format forever since its in golden age. so its not like secret cards appear to make the team better :/. but its no big deal.
1. I say MKKO, mention 3 cards and all of a sudden it is assumed you know the exact deck list.(which I will not list)
2.No secret tech huh? So your saying that last year when the guy who did well with a mutant nation for two straight events, didn't surprise everyone with how strong the deck was and that it was buildable since the inception of the game minus the Mikado & Mosha's which the deck could survive with out.
All I am saying is that with the current number of cards in the game there is something wrong with the small number of viable deck types, that something wrong is the two Origin sets. With them gone people will begin to see there are decks out there that are good but were never explored for one of two reasons, it's always easier to go with something proven or they tested their decks and could just not beat the likes of CS/Titans/New School.