You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
If you ban or restrict EoME we go back to the same stale environment of 4 or 5 decks at the competitive level. The field now is blown WIDE open with so many different teams being played that were never even considered playable.
I do have to agree with that. Cause looking at the Top 8 decklists on metagame used to be SOOOO surprising prior to EOME. Anything that keeps the game interesting is good for it.
brisbane 10k, 8 different decklists, some new (shadowpact, gloom, migga city) some old (TDC stall, high voltage) but still 8 different decklists. Thta is an amazing thing to have 8 totally diffferent decklists at a 10k with several of the top 8 totally new and unestablished decks. Thats the kind of diversity that a card like enemy of my enemy could bring and that is certainly a good thing.
On a side note, it is so great to finally be able to use teams that were previously unplayable because of the lack of search, search is a good thing that every team could use. I recently built a sinister syndicate curve that beats squad abvout 70% of the time, doesnt seem possible, but thanks to the consistency that EOME brings it is, and that to me is a good thing.
I thought it was very clever of the Shadowpact deck to use Secret Origins as it's tutor. If you're playing against a curve deck, you can tutor for an equivelant drop. If you're playing against an off-curve deck, you can just continue to play whatever card you want, since your June Moon is destroying them anyway.
Wow, EoME hasn't even seen 2 pcs yet, and people are already trying to call it bad for the game? LOL... I know I'm kinda worried about the card as well, but still... Ah well I guess it's just part of human nature to be a little scared of the new...
Quote
Originally posted by finalstain Enemy of My Enemy is good for the game in terms of play because it gives consistency to decks that never had it.
But in the same way, the card can be very bad for the game, giving unnecessary power to already powerful decks. A good example of this is the newest builds of Squad using Hawkeye and Firestar. Those are two characters which were printed with "Avengers" and "Hellfire Club" in mind. When you take those cards outside of their intended decks and put one copy into other decks, and are able to SEARCH them consistently... thats when it becomes a problem.
Someone else said on this thread that they thought that EoME was good for the casual scene, but bad for the competitive one. That was the quote that I wanted to use, but I guess they edited it away... Anyways, that I agree with... sorta. EoME is the card that is almost directly responsible for both High Voltage and TDC stall and their newfound consistency... which can be interpereted as bad for the game. The 2 decks aren't abusive or broken, exactly, (hell, between the 2 of them, they only have 1, win in 2pcqs, I *think*) but they both try to interact with the opponent as little as possible (burn is less inteactive than pumps... I might have to defend that statement later). Even uninteractive decks in themselves aren't bad for the game, but if they get TOO good, they lead to a very negative play experience.
Which brings me to my point: How the HELL does the UDE designers and playtest teams keep tabs on broken character interactions with such a versitile searcher in the hands of the players?!? How do they prevent making a character that unintentionally pushes either of these decks over the top? How are they even SURE that something hasn't broken already as a direct result of EoME!?! Simple... they don't know. Just do a character card search of how many characters character inteactions that are possible, and potentially benificial, and it's EASY to see that there's NO WAY a playtest and design team could keep track of them all. The fate of the game is almost ENTIRELY in the hands of the players instead of the designers as a direct result of this card... and that's scary... and unknown.
I dunno, I really don't think that this card is broken at all, but it felt good to get that off my chest. Really, I haven't really said anything that Jaxxin or Finalstain didn't say already (except with a LOT more words :p ). Also, a lot of others already said that EoME makes it so that a Betrayal-ish is necessary. I guess. Couldn't hurt. It's just that I know that cards this influental to a game that people love tends to create strong opinions quickly... in me included. I'm at the same time excited as a player and scared for a game that I enjoy a lot... and that's a good thing. I just wish I had more time to actually PLAY.
Man, it's a REALLY good time to be a chaos mage right about now... ;)
Originally posted by ryu991
On a side note, it is so great to finally be able to use teams that were previously unplayable because of the lack of search, search is a good thing that every team could use. I recently built a sinister syndicate curve that beats squad abvout 70% of the time, doesnt seem possible, but thanks to the consistency that EOME brings it is, and that to me is a good thing.
Someone please explain to me how a Mono-team deck is supposed to use EOME???
and R&D can be an issue now as well. It's easy to check things out with one to two teams in a deck, but EOME just made deck make-up impossible to divine. Good Luck R&D
well, while not actually a very consistant way to, u can always havwe ur 1 drop slot ocuppied by 4 mr.mxzyptkl, troublesome trickster, so u can search anything in ur deck with EOME, but then again it's not very consistant for ur searcher to depend on a single card to work but anyways it's a less than bad option
Originally posted by krazykilroy Someone please explain to me how a Mono-team deck is supposed to use EOME???
and R&D can be an issue now as well. It's easy to check things out with one to two teams in a deck, but EOME just made deck make-up impossible to divine. Good Luck R&D
sure I can:
1) its sinister syndicate so you can run sinister six and have all your cards teamed up
2) mr. mxyz--a very consistent way to run enemy, in sinister syndicate he also helps osborn industries, shocker, and greengoblin.
3) because everyone is teamed up ans sinisters syndicate late game is garbage all mylat drops are non syndicate(1-5 is syndicate)
4) The original point of my post was:
a. a deck like this wouldnt be possible w/o enemy
b. enemy + mr. mxyz can be splashed into any deck and be a fairly consistent searcher for the treams that dont have one, no its not a perfect solution but it is better than straight to the grave/slaughter swamp for teams that donthave nay options
Originally posted by ryu991
b. enemy + mr. mxyz can be splashed into any deck and be a fairly consistent searcher for the treams that dont have one, no its not a perfect solution but it is better than straight to the grave/slaughter swamp for teams that donthave nay options [/b]
Combine straight to the grave/slaughter swamp with EOME/ Mr mxyz (1-2 copy), you should have a very consisent character search engine. If you want even MORE char search capabilities, throw in MK!
Originally posted by ckthio Combine straight to the grave/slaughter swamp with EOME/ Mr mxyz (1-2 copy), you should have a very consisent character search engine. If you want even MORE char search capabilities, throw in MK!
yep, especially in a deck like x-stall or secret six where you really need to hit your drops.
1) its sinister syndicate so you can run sinister six and have all your cards teamed up
2) mr. mxyz--a very consistent way to run enemy, in sinister syndicate he also helps osborn industries, shocker, and greengoblin.
3) because everyone is teamed up ans sinisters syndicate late game is garbage all mylat drops are non syndicate(1-5 is syndicate)
4) The original point of my post was:
a. a deck like this wouldnt be possible w/o enemy
b. enemy + mr. mxyz can be splashed into any deck and be a fairly consistent searcher for the treams that dont have one, no its not a perfect solution but it is better than straight to the grave/slaughter swamp for teams that donthave nay options
with this train of thought, you can call common enemy a Mono-doom deck because of the team up makes everything doom affiliated.
Not trying to be an Ass (for the most part), but I dont' see why you can't make a hodge-podge deck, run 4x mosaic world, and call it your favorite mono deck as long as the EOME's keep flowing.......
well sinister syndicate lends itself to this style of deck, sinister six was made to make this dek possible, you can't use deathstroke in a commn enemy or mosaic world deck. same thing with clone saga, these cards were made to produce these types of decks.
But you can use enemy and mr mxy in any mono team deck (outside of secret society) for a free and easy searcher.