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"These Green Lanterns are quite resourceful, and they have two of them," the Silver Surfer said.
"We have two Heralds. I think that's got to even out," Nova said as they both targeted Guy.
"Wow. I'm feeling maybe a little out of my league," Jimmy Woo said, dodging blasts of cosmic energy to get into position.
"We've all got our roles to play here, Jimmy. Even you," the Human Torch said, throwing a fireball at Krakoa. The living island was largely plant matter and quickly went up in flames.
I forget our house rule on Lazarus Pit. Is it automatic he gets out of the pit or is it 3 tries? I think the former now although we did the latter forever. It won't matter this turn.
Also I think you barriered over Guy but he still should be in B14, 'intangible' but not a square you can do more than move through.
Reddy, Zee, Booster JLU: 5,2,1. Been an age since that worked.
Starro wp: 1.
Enter T.O. Morrow. He ports to D9.
Firestorm boosts Hal's range to 9, Zee boosts Hal's damage to 4, Booster makes his movement 11.
Hal RS to G8 on Psycho. Maybe. SC is 1. Gets 11. 2 to Psycho.
Morrow RCE on Psycho. SC is 1. Gets 3. Zee: 8. Dings him for 1 but it's an important 1.
Hal makes a Catcher's Mitt in E8 granting esd to him and Morrow.
3 to Psycho.
JLU Red Tornado J2
JLU Booster Gold J3
BTAS Firestorm F4
WW051 Green Lantern (Construct-1) @ G8
WKDP018 R Starro KL2,3
HT V T.O. Morrow @ D9
WW080 Guy Gardner (In the Lazarus Pit-4) B14 (Construct-4)
Chainsaw
JLU Zatanna G4
Two extras
"You experiment with minds, I do so in the lab. We're not so different, Psycho-Man, other than the fact that I can beat you," T.O. Morrow says, blasting the villain.
I forget our house rule on Lazarus Pit. Is it automatic he gets out of the pit or is it 3 tries? I think the former now although we did the latter forever. It won't matter this turn.
Yeah, we're no longer rolling to see if they recover, they come back fully recovered
Quote
Also I think you barriered over Guy but he still should be in B14, 'intangible' but not a square you can do more than move through.
The marker was supposed to be a "Special" marking the location of the Pit. When I did the map link it must have just converted it to regular blocking terrain.
Nova, She-Thing, Surfer WP - 4,3,6
Psycho-Man does Fear again for -1DVs if your guys are within 8
Alex makes an attack on Morrow. It's a close attack, since they're on the stairs, AV10 on DV14. Gets 7, but SS is 6.
I'm going to use a goodie to give She-Thing the EAX Octopus Arms.
Dawn makes Surfer's DV19. Surfer just flies to F17
Franklin TKs Nova to C16
Nova HSS to D13 on Morrow, AV11 on DV14 +2 -1. Gets 4. SS is 5. Wow. Ends in G22
Psycho-Man and Nova Perplex She-Thing's AV to 13
She-Thing teleports to F9, uses the Ock arms to Flurry. AV13 on DV19 -1. Gets 3. Booster makes it 3. Surfer 10. Just 1 Damage to his Stop.
Second attack on DV18 -1. Gets 10. Now he takes 2 more after Invulnerable.
3 to Green Lantern.
FFFF015 Franklin @ A23
F4022 Nova @@ G22
FFFF Psycho-Man (Emotional Modifier) D16 (3)
F4028 She-Thing (EAX Octopus Arms) @@ F9
F4047A Silver Surfer (Greed) @ F17 (PC/ESD/Sidestep)
-Dawn Greenwood D23
FFFF29 Alex Power @ D10 (3)
FFFF Jim Hammond A15
MSDP Jimmy Woo B16
One Goodie
1049
"Green light means go right? Well, here I come," She-Thing said, charging right at Green Lantern, landing a couple of good punches. Only his shields kept him from being knocked out cold.
Surfer HSS to E13 on Morrow, AV12 on DV14 +2. Gest 7. SS is 5. Ends F21
Not making this mistake again. Wizard in F4 version. Teleports to F16, Outwits stupid SS on stupid Morrow, then attacks him, AV11 on DV14 +2. Gets 7. 3 to him.
Hammond RS to D15, carrying Jimmy to C15, targets Morrow, AV10 on DV11 +2. Gets 4. Still good enough. KOs him.
Psycho-Man to D9 to block. Break to Side? 6. Sides to E11. He will use his Modified for Doubt, -1 to your AVs is you are within 8 of him. He will also Perplex his own DV +1
Wizard and Nova also Perplex their DVs +1. Dawn Perplexes Surfer's.
Morrow KOd and blocked. -1 to AVs if within 8 of Psycho-Man
FFFF015 Franklin A23
F4022 Nova G22
FFFF Psycho-Man (Emotional Modifier) @ E11 (3)
F4028 She-Thing (EAX Octopus Arms) G13 (3)
F4047A Silver Surfer (Greed) @@ F21 (PC/ESD/Sidestep)
-Dawn Greenwood D23
FFFF Jim Hammond @ D15
MSDP Jimmy Woo C15 (2)(Plasticity)
F4 Wizard @ F16
One Goodie
1005
"This pathetic tinkerer calls himself an inventive genius? Don't make me laugh," the Wizard said, neutralizing Morrow's force field then knocking him out with an energy blast.
Nova Perplexes her AV to 12, HSS to E13, attacks Hal, DV17. Gets 5, just enough to hit him to his last Stop. Nova ends F14
Wizard Perplexes Hal's DV to 17, targets him, AV11. Gets 7. That's him down. And his little Mtt too
Hammond on Vibe, AV10 on DV17. Gets a 2, and I have no PC to help him.
Got to be time for Dr. Doom and a trio of Doombots. FFFF62 Doom with his Time Platform.
Franklin TKs Doom to A15
Doom on Vibe, AV12 on DV17. Gets 5. 4 to him.
Doom Outwits Vibe's Pulse Wave.
Doombot A to A14
Doombot C to D16, then teleports to F9 to block Hal
She-Thing Sides to E11
Dawn Perplexes Surfer's DV-1
Remember the Doombots can use their Damage Sp to replace Doom as targets, and Doom's Time Platform can save him from one hit, moving him to his Starting area. Also, also Doom has 3 d6s that he can use to replace a die on any attack roll 2,3,4, and he will use them on attacks targeting him to make them miss - and will use them before using the Time Platform
Hal KOd and blocked, and hit Mitt too. 4 to Vibe. Vibe's Pulse Wave Outwitted
FFFF015 Franklin @ A23
F4022 Nova @ F14
F4028 She-Thing (EAX Octopus Arms) E11 (3)
F4047A Silver Surfer (Greed) F21 (PC/ESD/Sidestep)
-Dawn Greenwood D23
FFFF Jim Hammond @@ D15 (5)
F4 Wizard @@ F16
FFFF62 Dr. Doom (Time Platform/Learn Dice:2,3,4) @ A15
F4 Doombot A @ A14
F4 Doombot B C22
F4 Doombot C @ F9
One Goodie
1151