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Gargantua and I are diving right into another round of six 10000 point games, the objective: just play as many figures as we can. The chance to dust off old favorites and some more obscure characters that don't normally see much play time. Not to say you won't see Thor and Iron Man, Batman and Superman in the mix too. Typically the focus is on Marvel and DC, but any character that's been clixed is fair game, from Turtles to Trek, Undead to Yu-Gi-Oh. You never know who will show up.
We will start with three extras (ie feats, teams ups, ID cards, objects, tarots, whatever we like) and at every 1000 point mark, we will replace with a new batch. Each can only be used once per 10k.
"As near as I can tell, they seem to be mostly another world's equivalent of the Avengers," Mr. Fantastic said.
"So the robot must be the Vision. The muscle lady is their She-Hulk. They've got a Tigra. I guess their bug-guy is supposed to be Spider-Man," Human Torch started ticking them off.
"What are you doing, Johnny?" Sue said. "Just because they're a hero group from another world, doesn't mean they have to have equivalent Avengers."
"No, no. He's gotta point. Lookit that Squadron Supreme group," the Thing said.
"Yeah, that how it always works in the comic books," Frankin encouraged them.
"The real world is not like a comic book," HERBIE informed him.
I was aggressive starting the other big game, and it worked, dare I do it again? It's easier with characters that aren't total favorites. Cheetah is an example of that.
Booster makes Cheetah's av 12. MM boosts her damage.
Reddy tks Faust and Cheetah to D9, E8.
Faust on Thing. Gets 5. PC: 6.
Cheetah ports to G16. She goes for Torch. 10. He makes it 6. EW cancels force field/toughness so 3 to Johnny and 1 to Cheetah.
3 to Johnny.
JLU Red Tornado @ J2
JLU Booster Gold K5
WK023-5 Wonder Woman K2
D10A016 Blue Beetle J5
OR026 Shadow Thief I6
WW Felix Faust @ D9 (stealthed)
BTU Martian Manhunter H7
WW106b Cheetah @ G16 (1)
Three extras
Reed to D18, Outwits Cheetah's SS. Rolls for Faust's Deal Trait -6. No effect and Reed takes 1.
Thing on Cheetah, AV11 on DV18. Gets 4. Johnny makes it 12. Faust uses his Trait again. Another stupid 6. 1 to Johnny.
Johnny RS to F15 to block targets the HO under Faust.
Nova on Cheetah, AV11 +1 on DV17. Gets 9. SS is 1. Puts her on her Stop click.
Johnny on her. AV11 on DV17. Gets 8. SS is 4. KOs her.
Valeria to E16 to block. Perplexes Thing's DV. Faust rolls 3, it works this time.
Johnny Sidesteps, teleports to B23
Alicia tries to heal him. AV9 on DV17. Gets 9. Support is only 1 though. Puts him back where he was after you hit him.
Remember if you go for Valeria, HERBIE has a chance to save her:
FUTURE FOUNDATION HALL MONITOR: Whenever a Sidekick would be KO'd by an opposing effect, you may roll a d6. 4-6: Instead, turn that Sidekick to its last non-KO click and place it in a square adjacent to H.E.R.B.I.E.
Cheetah KOd and blocked.
WOTR058 Human Torch (Force Field) @@ B23 (PC)(3)
FFFF015 Franklin A23
F4034 Invisible Woman I20 (PC)
F4036 The Thing (Pride) @ F17 (Sidestep/ESD)
-Alicia Grimm @ A24
FFCC001 Mr. Fantastic @ D18 (Plasticity/SC)(1)
FFFF050 H.E.R.B.I.E. F23
FFFF014 Valeria @ F16
F4022 Nova (Cosmic Control Rod) @ G17 (+1 CVs except Dam)
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