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Nah, Indy's fine. Don't know how much I'll use, but Hellboy's always fun.
However, I must point out that in M5 Johnny wouldn't have had LOF to give Major Force a reroll, but since you moved him later in the turn to somewhere where he could, we can just say the two actions were switched.
Bill on Johnny, AV8 on DV16. Gets 5.
Vigilante picks up Lilandra again, goes to M1/L2, attacks Ultrahumanite. AV9 -2 on DV15. Gets 6. Puts Lilandra in L1
U Kilowog (TK Reach) M23
U Majestrix Lilandra (Call to Arms) N6 (1!)
Vigilante (Revenge) @ M1/L2
U Beta Ray Bill @ I10 (6!)
Cosmic Boy (LSH-Contingency Plan +1) L23
Strong Guy (Large Object) I11 (8!)
U Orion L12 (4!)
Arisia (GLC) M12
HO G19, J17, P17, I6, L2, K2
LO L14, M14, R16, L5, I5, N6
Hmmmm....problem with your positioning here. Vigilante can't be at L2 as Killer Frost is there already. To get Lilandra to L1 (don't forget to change her in the reap) and still make his attack valid he would have to be at M2/L3. I'll proceed with that but let me know if you have any issue with it.
Adaptoid on Vigilante. Needs 6, rolls 7. Vigilante takes 3.
Frost on Lilandra. Needs 7, rolls 11. Lilandra takes 4.
Ultrahumanite outwits Lil's outwit and tks her to V3.
All of these moves would've still been valid even with your original placement so you should be able to determine actual placement and make your next move.
Ghost Widow K1
Johnny Quick I9 (Double time)
Super-Adaptoid @ K3 (2) (Camouflage)
Unus J2 (1) (Saboteur)
Arcade J3 (Thwart)
Major Force V (Divebomb) M5
Ultrahumanite (1) @ K2
Killer Frost V @ L2 (Construct)
HO I6, L2, K2 LO L5, I5, N6
Figures used: Johnny Quick, Norman Osborn, Cheshire, Trickster/Pied Piper, Super-Adaptoid, Unus, Danger, Psimon, Titania, Typhoid Mary, Major Force, Arcade, Ultrahumanite, Diablo, Killer Frost, Ghost Widow
"You've made a fatal error, Vigilante, and walked into a hornet's nest," Super-Adaptoid says using the powers of Giant-Man and swatting the man with super-strength.
Shaken, he replies, "Well, I reckon I've rattled a few cages here. Made ya nervous did I?".
Killer Frost hits Lilandra with a blast of arctic air, knocking her far back. "You're kidding, right?".
Orion on Force, with Arisia Enhancing him. AV8 on DV16. Gets a 2. I should know better than to play Orion.
Arisia on Major Force. Cosmic Boy uses Contingency Plan to boost her damage to 4. AV9 on DV16. Gets the 7. And again his Impervious roll is a 6.
U Kilowog (TK Reach) M23
U Majestrix Lilandra (Call to Arms) @ Q1 (5!)
Vigilante (Revenge) M2/L3 (3!)
U Beta Ray Bill I10 (6!)
Cosmic Boy (LSH-Contingency Plan +1) L23
Strong Guy (Large Object) I11 (8!)
U Orion @ L12 (5!)
Arisia (GLC) @ M12
HO G19, J17, P17, I6, L2, K2
LO L14, M14, R16, L5, I5, N6
"I'll brook no more of your insolence!" Orion told Major Force firing at him. But his blaster took a bad ricochet off of Force's hide and came back to hit Orion.
"Ha! That was beautiful!" Major Force laughed.
"Stop it!" Arisia said, firing a power burst from her own ring at him. He took it with no ill effects.
"You guys just don't get it, do you? Try all you want to hurt me. It just makes me want to hurt you even more!"
Wow, Major Force is putting up a good fight. I rarely use him, might have to think about that decision. And Orion it seems for you, is what Kyle Raynor & Valkyrie are often for me, although both did well for me in the last games, they usually don't.
Johnny runs to K11 to attack Arisia. Needs 8, rolls 3. I won't waste my reroll just yet. He ends at L5.
Ghost Widow rolls to heal Unus. Needs 8, rolls 11. THAT's the roll I wanted. Heal roll is 4 but I only needed 1. He's healed.
Ultrahumanite outwits Lilandra's outwit.
Major Force on Arisia. Needs 7, rolls 5. Johnny rerolls 8. Arisia takes 3, token to Unus.
Arcade outwits Arisia's barrier. He'll also barrier J-M6.
Ghost Widow @ K1
Johnny Quick @ K11 (Double time)
Super-Adaptoid K3 (2) (Camouflage)
Unus J2 @ (Saboteur)
Arcade @ J3 (Thwart)
Major Force V (Divebomb) @ M5
Ultrahumanite (1) K2
Killer Frost V L2 (Construct)
HO I6, L2, K2 LO L5, I5, N6
Figures used: Johnny Quick, Norman Osborn, Cheshire, Trickster/Pied Piper, Super-Adaptoid, Unus, Danger, Psimon, Titania, Typhoid Mary, Major Force, Arcade, Ultrahumanite, Diablo, Killer Frost, Ghost Widow
"Go ahead, Force, I am ready for anything you've got. It'll only make me stronger, angrier," Orion says, "More determined to tear you into extremely small pieces."
Major Force thinks for a second. "I'd better not tempt that then," he says sarcastically and blasts Arisia.
"You're a man after my own heart, Major Force," Arcade says admiring his cruelty.
Ghost Widow can't roll to heal Unus right now. Vigilante is still basing her. You can't use Support if either the Supporter or the Supportee is based by an opposing figure.
Edit: Cancel that. That was under the old, illegal placement I had for Vigilante. With his current, correected, placement, it's fine.
Ultrahumanite can't Outwit Lilandra's Outwit. Too many figures in the way.
She'll Outwit Ghost Widow's Super Senses and attack her. AV7 on DV16. Gets 9. Not good enough. Turns out to be a moot point.
Vigilante on Ultrahumanite, Av7 on DV15. Gets 6.
Bill taxis Strong Guy. Bill to K4, Strong Guy in J4. He can go over the roof around Arcade's Barrier for that.
U Kilowog (TK Reach) M23
U Majestrix Lilandra (Call to Arms) @@ Q1 (5!)
Vigilante (Revenge) @ M2/L3 (3!)
U Beta Ray Bill @ K4 (6!)
Cosmic Boy (LSH-Contingency Plan +2) L23
Strong Guy (Large Object) J4 (8!)
U Orion L12 (5!)
Arisia (GLC) M12 (3!)
HO G19, J17, P17, I6, L2, K2
LO L14, M14, R16, L5, I5, N6
"This is beginning to bore me," the Ultrahumanite complained as he knocked away another of Vigilante's attempts to hit him. "Can't your side send over a real challenge?"
"How about us? Will we do?" Strong Guy said hanging off of Beta Ray Bill's hand as the alien flew him over Arcade's wall.
What to do here. You've got a lot of second string annoyances in my way, unlikely to do much damage but one or two are bound to get lucky...
Alright I wanted to use Super-Adaptoid because of his special powers, so be it. Adaptoid attacks Vigilante. Needs 6, rolls 6. He's down. Adaptoid will now adopt Strong Guy's imperv. Rolls 3 so he takes 1 damage to do this. Stupid power.
Frost on Lil. Needs 7, rolls 9. She's down.
Arcade outwits Bill's toughness so Ultrahumanite can attack. Needs 5, rolls 8. 2 to Bill.
Ghost Widow K1
Johnny Quick K11 (Double time)
Super-Adaptoid @ K3 (3) (Camouflage)
Unus J2 (Saboteur)
Arcade J3 (Thwart)
Major Force V (Divebomb) M5
Ultrahumanite (1) @ K2
Killer Frost V @ L2 (Construct)
HO I6, L2, K2 LO L5, I5, N6
Figures used: Johnny Quick, Norman Osborn, Cheshire, Trickster/Pied Piper, Super-Adaptoid, Unus, Danger, Psimon, Titania, Typhoid Mary, Major Force, Arcade, Ultrahumanite, Diablo, Killer Frost, Ghost Widow