You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Nothing sited there defines a change in how countering works, so I don't see the relevance. While the logic chain described is fine, it would follow from it that the ruling on Rip Hunter would change and thus far it has not. Maybe it will, but again nothing sited says it should.
Agree. I believe it should.
Forum Team Building Contest #2 and #3 Winner, & runner up for #1 and #4.
The previous rulings sited, while not perhaps exact parallels, do seem applicable to the situation sited for Namor.
While it's true that new wording in the rules can lead to a change in a ruling, I don't see anything in the wording change you sited that would cause me to think the ruling would change: if you do, please point it out.
And with new Rulings and Changes in the rulebook things get missed in the Player's Guide, like objects saying Continual when it is no longer a game term.
So yes with the way its Worded in the 2011 Core Rulebook if something say it cannot be countered after it was able to be countered and therefore nonexistent, then there is nothing to protect it.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
And with new Rulings and Changes in the rulebook things get missed in the Player's Guide, like objects saying Continual when it is no longer a game term.
So yes with the way its Worded in the 2011 Core Rulebook if something say it cannot be countered after it was able to be countered and therefore nonexistent, then there is nothing to protect it.
So are you arguing for the way that you think things should happen according to the wording in the Core 2011 rules, or as they currently work, taking into account precedent set by the PG and Rip Hunter's Power? The PG clarifies/overrides the rulebook.
As I understand your argument, you state that when a power is countered then it doesn't exist on the dial. Ergo, when the conditions would be met that would otherwise make the power (that is currently not there) unable to be countered, the power doesn't exist and therefore can not return to a state of not being countered.
I don't see how the WL/Namor example is any different than Rip Hunter's power.
Using a similar example, say a Mindless One has his Penetrating/Psychic Blast countered via Outwit. There are no possible targets for his P/PB so even if it wasn't countered he couldn't use it. (Similar to Namor not occupying water when his SP is countered). It is no longer there. It doesn't exist on the dial.
Red Tornado TK's the Mindless One adjacent to Rip Hunter, where a target possessing Impervious is now within range and Line of Fire of the Mindless One. Conditions have been met that would allow him to use P/PB. (or, Tempest moves next to Namor, who is within 4 squares of the WL).
Rip Hunter then checks the conditions for preventing countering (Standard/Named Power? yes.) and his power kicks in, preventing the countering of P/PB and Mindless One fires away. (The PG says so).
Similarly, the WL would check the conditions for preventing countering (is it Regen or Support, or a SP granting their use? yes.) and it kicks in, preventing the Regen from being countered and Namor rolls his die.
It doesn't matter if the conditions for being able to use the power were not met when the power was countered. The power says that Namor can use Regeneration and the WL prevents powers that allow a fig to use Regen from being countered. The precedent set by Rip Hunter, still in the PG, tells us that if a power is countered and then conditions change where the power would no longer be able to be so, then it is no longer countered.
Well, I AM pretty awesome.
An understanding of the law of large numbers leads to a realization that what appear to be fantastic improbabilities are not remarkable at all but, merely to be expected.
I would say this because of the line in the white lantern that reads "allows their use". Nico's staff of one doesn't prevent any powers from being chosen until she has chosen a specific power and thus cannot use the others because she already was specific to which power she was granted. So as long as she hasn't taken support or regen off the table by picking something else, then an unchosen staff of one power still allows their use.
Before Nico has chosen a power, she can't use any power. If the power is countered, she can't choose anything. It is as simple as that.
So are you arguing for the way that you think things should happen according to the wording in the Core 2011 rules, or as they currently work, taking into account precedent set by the PG and Rip Hunter's Power? The PG clarifies/overrides the rulebook.
As I understand your argument, you state that when a power is countered then it doesn't exist on the dial. Ergo, when the conditions would be met that would otherwise make the power (that is currently not there) unable to be countered, the power doesn't exist and therefore can not return to a state of not being countered.
I don't see how the WL/Namor example is any different than Rip Hunter's power.
Using a similar example, say a Mindless One has his Penetrating/Psychic Blast countered via Outwit. There are no possible targets for his P/PB so even if it wasn't countered he couldn't use it. (Similar to Namor not occupying water when his SP is countered). It is no longer there. It doesn't exist on the dial.
Red Tornado TK's the Mindless One adjacent to Rip Hunter, where a target possessing Impervious is now within range and Line of Fire of the Mindless One. Conditions have been met that would allow him to use P/PB. (or, Tempest moves next to Namor, who is within 4 squares of the WL).
Rip Hunter then checks the conditions for preventing countering (Standard/Named Power? yes.) and his power kicks in, preventing the countering of P/PB and Mindless One fires away. (The PG says so).
Similarly, the WL would check the conditions for preventing countering (is it Regen or Support, or a SP granting their use? yes.) and it kicks in, preventing the Regen from being countered and Namor rolls his die.
It doesn't matter if the conditions for being able to use the power were not met when the power was countered. The power says that Namor can use Regeneration and the WL prevents powers that allow a fig to use Regen from being countered. The precedent set by Rip Hunter, still in the PG, tells us that if a power is countered and then conditions change where the power would no longer be able to be so, then it is no longer countered.
that's exactly what I'm saying, the Player's Guide entry for Rip Hunter is old and prior to all the changes in the Core Rulebook. I believe that it was missed. With the way the rules are written the any power that is Countered would in fact no be on the dial and not therefore cannot be protected by WL/PC/Q. The Rip Hunter entry in the Player's Guide would be in fact contrary to the rules and would be the only exception since there are not similar entries for similar powers.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
that's exactly what I'm saying, the Player's Guide entry for Rip Hunter is old and prior to all the changes in the Core Rulebook. I believe that it was missed. With the way the rules are written the any power that is Countered would in fact no be on the dial and not therefore cannot be protected by WL/PC/Q. The Rip Hunter entry in the Player's Guide would be in fact contrary to the rules and would be the only exception since there are not similar entries for similar powers.
This is the point where I am at, as well. The Rip Hunter entry is the monkey wrench in my whole train of thought, slightly derailed though it may be.
Maybe we'll get an errata on the errata for Rip. Until then, I doubt the scenario will ever actually come up, but I still would like a clear resolution.
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by Dragon
With the amount of times you are Ninja'd I swear you must have the Past Keyword
that's exactly what I'm saying, the Player's Guide entry for Rip Hunter is old and prior to all the changes in the Core Rulebook. I believe that it was missed. With the way the rules are written the any power that is Countered would in fact no be on the dial and not therefore cannot be protected by WL/PC/Q. The Rip Hunter entry in the Player's Guide would be in fact contrary to the rules and would be the only exception since there are not similar entries for similar powers.
Quote : Originally Posted by dairoka
This is the point where I am at, as well. The Rip Hunter entry is the monkey wrench in my whole train of thought, slightly derailed though it may be.
Maybe we'll get an errata on the errata for Rip. Until then, I doubt the scenario will ever actually come up, but I still would like a clear resolution.
[points to the PG thread at the top of this forum]
If there is something in the PG that you don't think is in error, outdated, and so on, that's the place to mention it.
[points to the PG thread at the top of this forum]
If there is something in the PG that you don't think is in error, outdated, and so on, that's the place to mention it.
Just don't looking at me when the argument spills over into that thread.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
And with new Rulings and Changes in the rulebook things get missed in the Player's Guide, like objects saying Continual when it is no longer a game term.
So yes with the way its Worded in the 2011 Core Rulebook if something say it cannot be countered after it was able to be countered and therefore nonexistent, then there is nothing to protect it.
Your argument that the 2011 rulebook requires a review/revision of past rulings is valid, but only where something is actually changed. Except that the 2011 rule book didn't redefine what countering means, or change how it works. Outwit doesn't do something different now than it did under the 2010 rule book, so why would there be changes to rulings based on the 2010 document?
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
Your argument that the 2011 rulebook requires a review/revision of past rulings is valid, but only where something is actually changed. Except that the 2011 rule book didn't redefine what countering means, or change how it works. Outwit doesn't do something different now than it did under the 2010 rule book, so why would there be changes to rulings based on the 2010 document?
Where does it say on any previously published rulebook that the power did not exist. It didn't it just stated that the player could not use said power for anything including requirements. The New Rulebook is the first time it has been stated that the power is not there.
It may have been explained as not being their in the past for ease of teaching players, but that does not make it the ruling.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
For the record, I am satisfied with the original answer to the Nico question and really didn't anticipate a 7 page discourse. Sometimes I like to fall back on the Monolopy philosophy...Why do you collect $200 for passing GO? b/c that's the rules.
Why can't Nico qualify for powers that she "can use" but remain unnamed...b/c that's the rules.
I think on staff of one, if you replaced the phrase"a standard power", with.. stealth, leap climb,...or outwit(all the power on the PAC.) She would be ok for the protection of white lanterns. Or would it still be no?
Another man loomed up and the sword fell on him like a falling star, crushed his helmet and the skull beneath it down to his mouth. The body dropped on its back and danced a merry jig in the dirt."Dance!" laughed the Bloody-Nine.
I think on staff of one, if you replaced the phrase"a standard power", with.. stealth, leap climb,...or outwit(all the power on the PAC.) She would be ok for the protection of white lanterns. Or would it still be no?
Even if she listed all the powers, she would still only be able to use one and therefore if it was not Regeneration or Support she would not be protected. Just like Namor is not protected when he is not in water terrain.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.