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#064 Unique Magog
Real Name: Unknown
Team: Kingdom Come
Range: 6
Points: 150/20
Keywords: Brute, Future
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The World Changed: Magog's combat values can only be modified by powers or abilities from characters with Kingdom Come Team Abiility. Magog has PROTECTED: Outwit, but only from characters without Kingdom Come Team Ability.
(20 Points) Here To Set Things Right: Magog starts the game placed at least 6 squares from any starting area and not adjacent to another character. While on click #11, he has IMMOBILE, and when he is the only character on your force or an opposing character critically hits another friendly character, you may turn him to click #7 and he can't be healed for the rest of the game.
A Healer In The End: Support as if he had an attack value of 11.
#029b Chemical King
Real Name: Condo Arlik
Team: Legion of Superheroes
Range: 4
Points: 50/30
Keywords: Legion of Super Heroes, Legion of Super Villains, Future, Spy
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Flight Ring: FLIGHT
Teamwork Is Our Strength: Adjacent friendly characters with the Legion of Super Heroes keyword have PROTECTED: Opposing Perplex.
Rust: Chemical King has a 3 damage when he makes CLOSE/RANGE Destroy actions.
#056 Wildfire
Real Name: Drake Burroughs
Team: Legion of Superheroes
Range: 6
Points: 100/50
Keywords: Legion of Super Heroes, Armor, Future
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Teamwork Is Our Strength: Adjacent friendly characters with the Legion of Super Heroes keyword modify Attack +1 when making a range attack.
(100 Points) That's The Second Suit I've Blown Apart This Week: When Wildfire is KO'd, place him on this card. While Wildfire is on the card, at the beginning of your turn, roll a d6. 5-6: Place Wildfire into your starting area on Click #3.
Containment Suit: Toughness. PROTECTED: Penetrating/Psychic Blast, Energy Explosion, Range Combat Expert.
I'd Gladly Die Again If That's What It Takes: Range Combat Expert. When he use it, damage is penetrating and after resolutions, deal Wildfire 1 unavoidable damage.
█ HOLY SPROK! (Running Shot)
█ I'LL STILL TAKE THEM OUT (Penetrating/Psychic Blast)
█ WHOOPEE (Energy Explosion)
█ ENERGY ABSORPTION (Energy Shield/Deflection)
█ ANTI-ENERGY BLASTS (Range Combat Expert)
Significant Appearance: Legion of Super-Heroes vol 3 #1 (1984)
#009 Capt. Carrot
Real Name: Rodney 'Roger' Rabbit
Team: No Affiliation
Range: 0
Points: 75/50
Keywords: Zoo Crew, Animal
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Super-Hop: Leap/Climb. When Capt. Carrot uses it and moves in a direct path at least half his speed value, after resolutions, he can make a CLOSE at no cost.
TIME TO EAT ANOTHER COSMIC CARROT: POWER: turn to click #4.
#051 Unique Captain Carrot
Real Name: Rodney Rabbit
Team: No Affiliation
Range: 0
Points: 75/50/25
Keywords: Hall of Heroes, Zoo Crew, Animal
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(75 & 50 Points)Cartoon Physics: When Captain Carrot is KO'd, place him on your sideline. SIDELINE ACTIVE: At the beginning of your turn, if Captain Carrot has been KO'd this game, roll a d6. 3-6: Turn Captain Carrot to his click # equal to the result and place him in the last square he occupied.
█ HARE-RAISING SPEEDS (Charge)
█ SUPER-BUNNY STRENGTH (Super Strength)
█ YOU DIDN'T THINK I WAS FROM AROUND HERE? (Invincible)
█ WHO ELSE WANTS TO ARGUE. (Invulnerable)
█ I NEED TO EAT A COSMIC CARROT (Toughness)
█ OF COURSE WE'RE GONNA WIN (Perplex)
█ TALK FAST (Empower)
Significant Appearance: The Multiversity #1 (2014)
#068 Aquawoman
Real Name: Unknown
Team: No Affiliation
Range: 3
Points: 90/75/50
Keywords: House of Heroes, Atlantis, Warrior
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Strongest Native Of Her World: Leap/Climb. When Aquawoman KO's an opposing character, Opponent's ACTION TOTAL: -1 until your next turn.
Queen Of The Seas:At the beginning of your turn, if Aquawoman occupies water terrain, modify her combat values, except damage, +1 until your next turn.
Rejuvenating Water: Combat Reflexes, Toughness, Willpower. Regeneration, but only when occupying water terrain.
█ MISTRESS OF THE SEAS (Charge)
█ WARRIOR BRED (Flurry)
#069 Unique Red Racer
Real Name: Ray
Team: No Affiliation
Range: 0
Points: 110/50
Keywords: House of Heroes, Scientist, Speedster
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Infinite Mass Punch: POWER: Move at least half of speed value in a direct path, then Close Combat Expert at no cost
Rapid Punches: Sidestep, Flurry.
Resident Comic Nerd: Outwit. When Red Racer uses Outwit after a MOVE action, after resolutions, he may move up to his speed value minus the number of squares just moved.
#070 Thunderer
Real Name: Unknown
Team: No Affiliation
Range: 7
Points: 150/100
Keywords: House of Heroes, Deity, Warrior
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(150 Points) I Called, You Came: DOUBLE POWER: Once per game, place friendly characters with the House of Heroes keyword into squares adjacent to Thunderer.
Lightning Bolts: Energy Explosion. When Thunderer uses it, he has .
Thunder Axe: Blades/Claws/Fangs. When Thunderer use it, after resolution, he can use Quake at no cost.
#071 Kalel
Real Name: Kalel
Team: Superman Ally
Range: 6
Points: 200/150/100
Keywords: House of Heroes, Kryptonian, Politician
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Hook Off The Jab: Charge, Flurry.
Super Breath: RANGE: Make a range attack. This attack targets opposing characters adjacent to the initial target. Either assign all hit characters up to 2 action tokens or roll a d6 and deal them knock back equal to the result
Kryptonian Boxer: Combat Reflexes, Toughness. Regeneration, but only when occupying outdoor terrain.
#100 Unique The Sea Captain
Real Name: Unknown
Team: No Affiliation
Range: 0
Points: 50
Keywords: Pirate, Soldier
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Deadman's Raft: When a character is KO'd, place a Body token on this card. [MAX: 3] // POWER: Once per game when you have three Body tokens on this card, generate a Deadman's Raft.
Crazed: STOP. Battle Fury. At the beginning of every player's turn, roll a d6. 4-6: This character treats the active player's force as friendly and all other forces as opposing.
Significant Appearance: The Watchmen #3 (1986)
#100bt Deadman's Raft
Team: No Affiliation
Range: 0
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Shark Attack: Combat values +1 when targeting or targeted by a character with
Raft Of The Dead: Willpower. When Deadman's Raft would take damage, you may instead remove a Body token from the pilot's card and take no damage.
Gruesome Vestiage: Opposing characters within 3 squares and line of fire modify their attack -1.
If I read the Sea Captain's Crazed power right...how do you determine Victory Points when he's KO'd by pushing himself? And how do you attack him to KO him if the player whose turn it is always has him friendly?