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Designer Notes: This is my take on an Elseworlds set more than a focus on the Multiversity story. It is comprised of characters outside the main continuity.
Themes
House of Heroes
Kingdom Come
Legion of Super-Heroes
Legion of Super-Villains
Stormwatch/Authority
Watchmen
Zoo Crew
#001 Cosmic Boy
Real Name: Rokk Krinn
Team: Legion of Superheroes
Range: 0
Points: 75/50
Keywords: Legion Founder, Legion of Super Heroes, Future
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Teamwork Is Our Strength: Energy Shield/Deflection. // POWER: AUTONOMOUS. Adjacent friendly characters with Legion of Super Heroes keyword can use Energy Shield/Deflection.
Magnetic Powers: Telekinesis. When Cosmic Boy uses Telekinesis to place a friendly character, after resolutions, he has "Telekinesis as FREE" until the end of your turn.
In The Field: Leadership, Enhancement.
█ MAGNO-BALL CHAMPION (Sidestep)
█ MAGNETIC PUSH (Force Blast)
█ MAGNETIC MANIPULATION (Telekinesis)
█ NEVER GIVES UP (Willpower)
█ WALL OF DEBRIS (Barrier)
#011 Hooded Justice
Real Name: Unknown
Team: No Affiliation
Range: 0
Points: 35
Keywords: Minutemen, Brute, Past
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Hangman's Noose: When an opposing character critical hits Hooded Justice with a close attack, assign Hooded Justice an action token. If you can't he is KO'd instead.
Threw a Statue: Stealth, Charge. When Hooded Justice uses Charge, he may make a Range Object attack instead of a CLOSE.
█ I'M GOING TO BREAK YOUR NECK (Flurry)
█ YOU'RE GOING NOWHERE (Plasticity)
█ ALMOST INHUMANLY STRONG (Super Strength)
█ SOME PEOPLE SHOULD DIE (Blades/Claws/Fangs)
█ TOUGH GUY (Toughness)
█ IS THIS WHAT YOU LIKE? (Battle Fury)
Significant Appearance: Before Watchmen: Minutemen #6 (2013)
#037 Unique Captain Metropolis
Real Name: Nelson Gardner
Team: No Affiliation
Range: 0
Points: 30
Keywords: Minutemen, Celebrity, Past, Soldier
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Bankroll The Team: When building your force, you may include an additional object up to 5 pts without playing its cost. // If Captain Metropolis is on a theme team, Action Total: +1.
Tranportation Is Covered: POWER: Generate either a Car, Helicopter, or Boat bystander token into your starting area. Each vehicle may only be generated once.
█ GOOD RIGHT CROSS (Incapacitate)
█ HANG ON MEN, THE TIME IS NIGH (Leadership)
Car
Team: No Affiliation
Range: 0
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Passengers: 3 I'm Gonna Ram 'em: RAM. Hit character are dealt 2 damage.
Helicopter
Team: No Affiliation
Range: 0
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Passengers: 1 Soar: Energy Shield/Deflection when targeted by characters with .
Boat
Team: No Affiliation
Range: 0
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Passengers: 6 It's a Boat: When Boat resolves an action and it is not on water terrain, it is KO'd. Ramming Speed: RAM. Hit character are dealt 1 damage. If the hit character doesn't have the SWIM keyphrase, damage is penetrating.
Significant Appearance: Before Watchmen: Minutemen #1 (2012)
I really dig that Captain Metropolis! It's always cool to see designs that do something new and unique. I love that he's basically just a wealthy guy in relatively decent shape. He's not an incredible fighter, he's not a superpowered hero, he's just a guy with money who can provide his team with extra stuff. And that is seriously cool.
My only question is what is the car's special defense power?
ASK ME ONCE I’LL ANSWER TWICE JUST WHAT I KNOW I’LL TELL BECAUSE I WANNA!
SOUND DEVICE AND LOTS OF ICE I'LL SPELL MY NAME OUT LOUD BECAUSE I WANNA!
I really dig that Captain Metropolis! It's always cool to see designs that do something new and unique. I love that he's basically just a wealthy guy in relatively decent shape. He's not an incredible fighter, he's not a superpowered hero, he's just a guy with money who can provide his team with extra stuff. And that is seriously cool.
My only question is what is the car's special defense power?
Thanks for the feedback.
Good catch on the car special power. I can't remember if I had something and forgot to name it, so it was left off when it generated the bbcode, or if I had something that I took away. So I added toughness to it. That seems about right.
#014 Dollar Bill
Real Name: William Brady
Team: No Affiliation
Range: 0
Points: 15
Keywords: Minutemen, Celebrity, Past
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Cape: When Dollar bill moves from Indoor terrain to outdoor terrain or visa versa, immediately roll a d6. 1: Dollar Bill's movement ends and he has IMMOBILE until the end of your next turn.
Wrestling Moves: When Dollar Bill hits with an attack, assign the hit character an action token and it is BREAKAWAY -2 until your next turn.
█ COLLEGIATE WRESTLING (Plasticity)
█ WRESTLING HOLD (Incapacitate)
█ ATHLETIC CONDITIONING (Combat Reflexes)
█ STAR FOOTBALL PLAYER (Empower)
Significant Appearance: Before Watchmen: Dollar Bill #1 (2013)
#007 Comedian
Real Name: Edward Blake
Team: No Affiliation
Range: 4
Points: 50
Keywords: Minutemen, Brute, Past
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You All Are The Jokes: When a friendly character is KO'd, after resolutions, roll a d6 and heal Comedian equal to half the result. When an opposing character is KO'd, modify Comedian's attack value +1 until the end of your next turn.
Moments Of Uncontrollable Rage: KNOCKBACK, Battle Fury.
Human Shields: Combat Reflexes. Mastermind, but only when hit with a range attack.
█ YOU DON'T SEEM THE LEAST BIT GRATEFUL (Charge)
█ TIME TO BUST SOME HEADS (Sidestep)
█ IS THAT A JOKE? (Willpower)
█ LOUISVILLE SLUGGER (Close Combat Expert)
█ IF I EVER SEE YOU AGAIN, YOU'RE DEAD (Exploit Weakness)
Significant Appearance: Before Watchmen: Minutemen #1 (2012)
#020 Silhouette
Real Name: Ursula Zandt
Team: No Affiliation
Range: 4
Points: 50
Keywords: Minutemen, Detective, Past, Spy
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A gun in each hand: When she targets 2 characters with range attack, she does her damage value to each hit character. When she targets only 1 character with a range attack, modify her attack and damage +1.
█ I SWEAR I'LL SHOOT YOU DEAD (Running Shot)
█ OUT OF THE WAY (Charge)
█ AS GOOD WITH A BLADE AS A GUN (Blades/Claws/Fangs)
█ UNSEEN STRENGTH (Willpower)
█ MANY OPPONENTS UNDERESTIMATE HER (Exploit Weakness)
#041 Mothman
Real Name: Byron Lewis
Team: No Affiliation
Range: 4
Points: 25
Keywords: Minutemen, Past, Scientist
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Gilder Wings: If Mothman begins a move while occupying elevated terrain, until your next turn he has , Passenger:0, and modifies his attack +1 against characters that have .
Liniment And Alcohol To Cope With The Pain:At the beginning of your turn, roll a d6. If the result is less than the number of Self Medicated tokens on this card, KO Mothman. // FREE: Heal 1 click and place a Self Medicate token on this card.
Dropping Bombs: When Mothman moves, after resolutions, he can use Energy Explosion as if he had , but only to target opposing characters who squares he moved through, regardless of range or line of fire.
█ I'M NOT A SOLDIER (Charge)
█ WINGS (Energy Shield/Deflection)
█ UNSTABLE GENIUS (Outwit)
Significant Appearance: Before Watchmen: Minutemen #1 (2012)
Cosmic Boy: He's a difficult character to make a dial for that doesn't seem obsolete in comparison to the SLOSH001 Common, but you've managed to accomplish that task with this version. He serves a the same role with the potential double TK, plus he has some nice stuff added like the trait, which I'm interested to see if a trait like that will be applied to any other legionnaires. I like the defense boost on his 75 point dial, it helps make that dial seem more playable, though I do fear that for the most part it would just get skipped over in favor of the 50 point line.