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On 1 turn, can Iuse HSS to:
-Move 4 spaces, get object with SS
-Move 1 space, smack opponent,
-move 2 spaces, get another object,
-move back 2 more spaces and stop next to opponent with object in hand for next turn?
Originally posted by thele Amazo has Hypersonic Speed and Super Strength.
On 1 turn, can Iuse HSS to:
-Move 4 spaces, get object with SS
-Move 1 space, smack opponent,
-move 2 spaces, get another object,
-move back 2 more spaces and stop next to opponent with object in hand for next turn?
Also, how can I taxi and use SS at the same time?
~Le
sounds good on all of that, just remeber that you cannot mke another attack in the same movement, and yes you can taxi and pick up a object while carrying another figure...
A flier with Super Strength can pick up an object in one hand and a passenger in the other. The passenger must start adjacent to the flier before the move starts and end adjacent to the flier after the move ends. You can pick up the object anytime during your movement.
Please note -- You CANNOT pick up a passenger that is holding an object. This means you cannot pick up someone holding a motorcycle, however you can pick up figures RIDING a motorcycle (Ghost Rider).
In my day, we didn't have Heroclix. If you were being attacked by Superman with a 3d dumpster, you just had to hope you could outrun him.
Great question! Unfortunately it hasn't been answered. I would say that when you make your attack you must drop the carried fig then when you move again you can "pick" the fig again go to another object, pick that up and go back to the opponent again, drop the taxied fig, and be ready with the new heavy object on the following turn.
- hope I'm right.......
"That which does not kill us, makes us stronger..."
Unfortunately, not. While making a HSS attack, the passenger is never put down since that comes after the movement ends. The order of occurance on a HSS/taxi is --
1) Pick up passenger
2) Begin moving
3) Pick up object
4) Make your attack
5) Pick up other object
6) End movement
7) Put passenger down
While the movement is occuring, the passenger cannot use any abilities that will affect the game, such as Enhancement, Probability Control, or Outwit. He's not on the board during the HSS attack.
In my day, we didn't have Heroclix. If you were being attacked by Superman with a 3d dumpster, you just had to hope you could outrun him.
Originally posted by razorramon31 Great question! Unfortunately it hasn't been answered. I would say that when you make your attack you must drop the carried fig then when you move again you can "pick" the fig again go to another object, pick that up and go back to the opponent again, drop the taxied fig, and be ready with the new heavy object on the following turn.
- hope I'm right.......
Actually, the question was answered. The entire move is legal. Also, when carrying another character, that character is considered carried (and off the map) for the duration of the ENTIRE move action. You do not set them down at the time of the attack.
WOW! I did not realize that the carried fig was considered "off the map". since you are all here on this matter let me add to this question:
What would be the calculated values of a fig with HSS attacking another fig succesfully 5 times? I'll even go further an add that the attacked figure has Invulnerability.
My answer would be 4 damage. Because of the Rule of 3. But actually I hope I'm wrong. I've read other opinions stating that with each hit the damage value goes up sort of like 1+2+3+4+4=14. But that just can't be right. Can it?
"That which does not kill us, makes us stronger..."
Okey, suppose I use Amazo and Saturn Girl.
1) SaturnGirl Perplexes amazo's movement (or damage) +1
2) Amazo moves and carries an adjacent SaturnGirl with him
3) attack during move
4) finish move and drop off Saturngirl.
During the (3) movement/hss/attack, Is the (1) Perplex still active?
Yes, the perplex is still active because Amazo's dial didn't change. Of course, remember that Amazo can't carry Saturn Girl because Saturn Girl is a flyer. Make her a Mystique or something and you're all good.
Yes there are many house rules out there. Some of us have been implementing battlecards, which will probably be something like what will be coming out in the next set due out in November.....
It looks interesting enough, but it would be much easier if the abilities were listed on the card itself, instead having to look up the effect. It would simplify things, but that would also make things more accessable to players.
For example:
CARD: UTILITY BELT
Any figure with this item and the BATMAN TA gains +1 to AV. If used on any BATMAN, ROBIN, NIGHTWING, or BATGIRL figure, ignore this bonus. Instead, this figure automatically gains +1 to AV and +2 to range.
Originally posted by razorramon31 WOW! I did not realize that the carried fig was considered "off the map". since you are all here on this matter let me add to this question:
What would be the calculated values of a fig with HSS attacking another fig succesfully 5 times? I'll even go further an add that the attacked figure has Invulnerability.
My answer would be 4 damage. Because of the Rule of 3. But actually I hope I'm wrong. I've read other opinions stating that with each hit the damage value goes up sort of like 1+2+3+4+4=14. But that just can't be right. Can it?
The damage is capped at 4 (unless the figure is using an object or gets a crit hit).
When you use HSS(2), your samage is replaced with a 1, regardless of thier normal damage. Each successful attack after the first gains you a +1 to the character's damage value. With the rule of 3, that damage value would be capped at 4 (base 1 + 3 more, if you are successfull with all attacks).
Once the attack ends (due to either a miss or the attacker declares an end to the attack), the damage dealt is equal to the final damage value of the attacker, plus any modifiers to damage dealt (such as an object).