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This is my 400 point fun Police Team, trying to work off the theme of mostly Gotham City people.
8x V GCPD Officers
3x V Gotham Undercover
3x V DEO Agents
E Batman - Hypertime
E Robin - Hypertime
U Comissioner Gordon
396
Almost won a game yesterday with it, an outwitted Captain Britain a click from dying, and a Gotham Undercover flubbing the attack roll. I needed 4, got 3
He then ran back to his medics + X-Men and was full health the next turn.
Comments? Improvements?
My question is, on the WK site and here the DEO agents have perplex on their second click. My figs have RCE on their second click. I pulled them off their dials and the number on the dial is correct. What do they have on that second click?
If your willing to do a little trading and really want to stick to the theme of Police, cut Batman and Robin, and add in Matches Malone LE from Unleashed. Its Batman undercover and after you push him once, his dial looks like Batmans. With the extra points, I'd add some Science Police. That way, you can RCE your way around the Inv and Imp mark and deal some damage to the larger characters. Just a though, but good luck and cool idea.
I've got heaps of admiration for anyone fielding a team of cops and making Jim Gordon work, too. His leadership is probably pretty important here.
My suggestions would include fitting in R Huntress with Pounce. It'd cost you two cops, but would add a different threat to your team.
You may also want to consider Darkness as a Battlefield condition, since all your figures have a 6 range anyhow. But that may complicate life for your DEO agents. Depends on how close to the action you keep them.
Speaking of the agents, the RCE click was just a printing error. They definitely do have perplex on that click.
Matter-EaterLad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton
sticking to theme, there are a lot of good swat figs in marvel that would really help. vet snipers for 18, swat specialists for 22 both have rce. otherwise go with vet science police for rce. mr bones isn't a bad pd fig either but probably to expensive for this theme. gotta lve the commish coming out of retirement to give bats a hand.
Death trap ko's
Nul, dark Phoenix, warlock, ironman cw,
ok, for the cops thats tricky. You NEED General Frank Rock!! energy explotion, and leadership, and mastermind. Next for a perplexer DEO agent, you need a experienced DEO agent. its her second click that has it. if you have a mister bones, he helps too. Science police are accental to a team. Long range expertice on first click, and energy shield will help keep the nit-pickers at bay. Here is a good plan to help wih a fron line team.
Comissinor Gordan = CG
Science Police = SP
General Frank Rock = GFR
Mr. Bones = MB
Deo agent = DA(V) or DA(E)
Easy Company = EC
SP CG MB GFR SP
DA(v) DA(e) EC DA(e) DA(v)
they keep good distance, and if someone gets smart and gets into close combat, then Mr. Bones is thier to make him hurt. (Not to meantion he gets outwith on his second dial)
Overal, try to keep you team all cops. that helps better with thier team ability. At most use a Kilowog to help them out if you need a good person to help the police, 112 points with green lantern ability. police are going for a ride for the front line. Metropolis SCU is also great for a team I mean a PD with toughness.
I use a complets PD team, and have all but a V metrop SCU. I won a tournement with them, and they are my pried and joy. Imagine the joy of comissinor gordon taking out the final click of KC Shazam! Trust me its good when yuo get swarn out for having to many clicks on the field to deal with. Hope any of this helps. any question just repley.
Tournment Standings:
7 First Place
5 Second Place
8 No Places