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DC HeroClix Legacy Sneak Peek 5: Impulse/Kid Flash
DC HeroClixLegacy Sneak Peek 5 – Impulse/Kid Flash!
Impulese/Kid Flash
Unit Num: 028
Point Value: 47
Team: None
Unit Num: 029
Point Value: 59
Team: JLA
Unit Num: 030
Point Value: 81
Team: Titans
Designer Note Superspeed was the power of the hour when I worked on Impulse. I wanted to do something different with him; I often get that feeling when I'm working on characters that are effectively one-trick ponies. Hypersonic Speed is a great power with a lot of options, and characters that have it usually have a built-in reason for having a high defense, so I had to differentiate Impulse in some other way. In this case I thought having Impulse "lose" Hypersonic Speed and gain Charge and some other powers would represent Bart's relatively undeveloped connection with the speed force. That change still results in an effective character who can cause damage and be a real pain, but he's not at the same level of power as earlier in his dial. His Veteran version reflects Bart after his knee was blown out and he started to take things a bit more seriously. The Perplex added on the Veteran's dial allows him to help himself or his teammates out by using his big brain to point out weaknesses. At 47, 59, and 81 points, he's a darn good deal for what he adds to a team..
Playtip
Speed players, your prayers have been answered: Impulse (and his Veteran Titans version Kid Flash) finally offers a cheap, flexible Hypersonic Speed character adaptable enough for any force, but with options to give JLA and Titans theme teams a significant boost.
The Rookie version weighs in at 47 points; 12 more will buy you the JLA team ability and reasonably improved stats. The Veteran Kid Flash is 81 points, and has a longer dial and front-loaded Perplex to match. Impulse's specialty is speed, and his starts at 12 with Hypersonic Speed, coupled with a 17 Defense with Super Senses across all three versions. His last two clicks, he shifts to a Charge / Exploit Weakness combination for a starting amount of mid-to-endgame effectiveness.
Impulse isn't designed to be a primary attacker, but makes a fantastic harassment piece with his Hypersonic Speed and mobility. His Super Senses should keep out most of what his Defense lets through, but teaming him with Probability Control character to tip the odds in your favor isn't a bad idea. For fun, let him tear through your opponent's backfield, taking out Medics, Perplexers, and other support characters without fear of reprisal.
Game Design: Jon Leitheusser Sculptor: Steve Saunders Painter: Steve Saunders
MARVEL Attacktix Battle Figure Game- Game Developer TRANSFORMERS Bot Shots Battle Game - Game Designer
webhead's take - looks like a pretty solid figure, those opening speed and defense stats look nice across all three levels. Rookie should make a great harasser, especially in sealed I'm guessing. Exp. version has the JLA/HSS combo allowing the "free" move and attack...though not a flyer...will be interested to see what his attack stats are at this level. The vet. adds in Perplex, hopefully that makes him worth the points.
MARVEL Attacktix Battle Figure Game- Game Developer TRANSFORMERS Bot Shots Battle Game - Game Designer
That late dial Charge + Exploit Weakness sounds good! I hope the damage value is at least 2, though, otherwise Armor Piercing would be more cost effective.
I like that the Titans finally have a Perplexer. They're going to get a definite boost from this set- Kid Flash for another HSS speedster and Perplex, Superboy for a good flying close-combat brick, Speedy for an inexpensive ranged attacker... for a team with no Outwit or TK, Titans are becoming pretty good choices for theme teams.