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Well, I had a few people ask where my Character Creation was. Sorry, its been busy here at work. Without further ado here is a remake of Enchantress. She is slightly different then her Clobberin' Time Counter part. The biggest thing is the Mastermind on her starting kliq.
Hope you like it. Any comments or suggestions please post away.
Is that Outwit on her damage? Psychic Blast with Outwit is always deadly and would make her an excellent support/secondary attacker piece. 8 range MC is just icing on the cake, IMO.
Although I thought the CT version was too expensive for what we got, and didn't fly, it wasn't all bad. I question the Psychic Blast. Mind control is obvious, but the ability to do 4 damage with PB and Perplex seems a bit much. Her mental powers are not that powerful. I would alternate those powers, and have some PC and Incap thrown in to give her variety on her clicks. She also needs Phasing at the end for the getaways she usually pulls.....
For God so loved the world, that he gave His only Son, that whosoever believes in Him will not perish, but have everlasting life. John 3:16
I also find it ironic that she starts with the same attacks as Jolt, but has centuries more experience, and has been trained by some very powerful mages.
For God so loved the world, that he gave His only Son, that whosoever believes in Him will not perish, but have everlasting life. John 3:16
Originally posted by JayThor I also find it ironic that she starts with the same attacks as Jolt, but has centuries more experience, and has been trained by some very powerful mages.
Its the same reason's why Thor and Captain America have the same Attack. I do note that and am rethinking Jolt. LOL
Originally posted by JayThor Although I thought the CT version was too expensive for what we got, and didn't fly, it wasn't all bad. I question the Psychic Blast. Mind control is obvious, but the ability to do 4 damage with PB and Perplex seems a bit much. Her mental powers are not that powerful. I would alternate those powers, and have some PC and Incap thrown in to give her variety on her clicks. She also needs Phasing at the end for the getaways she usually pulls.....
I agree with JT she needs more flexibility with all her abilities. It's like I was saying before about Dr. Strange, WK should of came out with a Magical Abilities power: Once during your turn, this character can choose any one power form the Powers List. Follow the directions of that power. This power lasts until the beginning of your next turn.
The question would be whether it's an attack power or another value. Perhaps putting it under Attack Powers and taking a click of pushing damage when yo use the power would be an accurate account. then for Enchantress for example she can have it on her first 3 clicks then she comes of it due to the pushing rules and she would resort to other powers in her arsenal. depending on the character you can then add defensive powers or just leave it blank for the person using the character to use strategy. just some thoughts.....
"That which does not kill us, makes us stronger..."
I would like to have the Enchantress w/ the Minions of Doom TA. In Secret Wars, she was teamed up w/ the bad guys...ala Doctor Doom leading (like E-Ultron). I personally do not like the Masters of Evil TA, and I believe w/ the M.O.D. would make her a nastier piece. That way she can team up with her on and off again lover...Loki.