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I am playing in a 500-pt., unrestricted tournament. She is the best unique for the points that I've pulled, thus far -- and my opponents (who happen to also be co-workers of mine) don't know I have her yet -- so...
How can I exploit her to the fullest? I'm specifically thinking of using ICWO to up her Defense to 19, whenever she takes an action, to share with someone who can keep pace with her Charge (either via TK, or Willpower)...
"One town is very like another when your head's down over your pieces, brother!"
"Who am I, but a guy with two eyes on the prize?"
Have her be escorted by 3 Exp Science Police. Their Energy Shield/Deflection will give them a 20 Defense at range (and we all know ow hard that is to hit.)
wonder Woman can then move up on her victims at your pace.
If you want you can also give the science police armor piercing. The possiblility of Armor Piercing Energy Explosion will give you opponent plenty of incentive to close in.
Have her be escorted by 3 Exp Science Police. Their Energy Shield/Deflection will give them a 20 Defense at range (and we all know ow hard that is to hit.)
wonder Woman can then move up on her victims at your pace.
If you want you can also give the science police armor piercing. The possiblility of Armor Piercing Energy Explosion will give you opponent plenty of incentive to close in.
Essentially what you want to do is set Wonder Woman up kind of similarly to a Green Lantern Phalanx. Surround her with some lower point hitters, preferably some with some range capacity, and share that 18 defense.
Lead me not into temptation, just point me in the general direction and I'll find it myself.