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28 Records Found. Displaying page 1 of 1 at 50 records per page:
Figure Cost Set
Astral Plane
Hindering terrain features become clear terrain for movement purposes 0 Fantastic Forces
BFC
Atlantis Rising
All clear non-elevated terrain becomes water terrain 0 Fantastic Forces
BFC
Automatic Regeneration
Choose a character. At the beginning of your turn, this character uses Regeneration as a free action. Prerequisites: Regeneration 12 Mutant Mayhem
Feat
Brilliant Tactician
Choose a character. When the character uses Perplex, it may affect every target friendly character within 10 squares that shares a team ability with it. The character must have clear line of fire to each target. Prerequisites: Outwit and Perplex 20 Fantastic Forces
Feat
Crosswinds
Characters with the wing speed symbol gain Earthbound. This ability may not be countered. 0 Mutant Mayhem
BFC
Darkness
Characters with a range value greater then 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Powers and abilities that affect characters up to 10 squares away instead affect characters only up to 6 squares away. 0 Mutant Mayhem
BFC
Disbanded!
Ignore all team abilities 0 Fantastic Forces
BFC
Double-Time
Choose a character. When the character is not adjacent to an opposing character and is given a move action, it may move up to double its unmodified speed value: it may not make attacks during this move action. At the end of the move, if the character is not a transporter, deal it 1 pushing damage that ignores Willpower and team abilities. Prerequisites: Transporter or “foot” speed mode 5 Fantastic Forces
Feat
Earthquake
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
0 Mutant Mayhem
BFC
Fantastic Four
All friendly characters with the Fantastic Four team ability have the following team ability instead of the Fantastic Four team ability: Any member of this team may replace its defense value with the defense value with the defense value of any other member. Prerequisites: Fantastic Four team ability 0 Fantastic
Forces
Feat
Fastball Special
Choose two characters; if one of them is KOd before this feat is used, remove the feat from the game. Give both characters a power action when they are adjacent: The first character must have Super Strength and the second character must be grounded and have Toughness and may not have a damage value higher then 3. The first character makes a ranged combat attack against a single opposing target within 6 squares. Place the second character in any square adjacent to the target to which the first character has clear line of fire. If the attack succeeds, the second character deals the damage. Remove the Fastball Special from the game after the attack resolves.
Prerequisites:
Chosen characters must have the same team ability printed on their bases; see feat text.
12 Mutant Mayhem
Feat
Force Field
Choose a character without a power that reduces damage. The character gains toughness.Prerequisites:
Barrier, Defend, Energy Sheild/Deflection, or Telekinesis
10 Fantastic Forces
Feat
Haymaker
Choose a character.Give this character a close combat action targeting a single opposing character. After resolving this action, this character takes 1 pushing damage that ignores Willpower and team abilities. Modified Combat Values:
Attack: -1
Damage (Standard and Giant figures only): +2
10 Mutant Mayhem
Feat
Low Gravity
Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken. 0 Fantastic Forces
BFC
Nova Blast
Choose a character When the character uses Pulse Wave, its damage does not become 1 for the attack. Use the character’s unmodified damage value for the attack, regardless of how many clear lines of fire can be drawn.
After resolving this action, the character takes 2 pushing damage that ignores Willpower and team abilities; remove this Nova Blast from the game. Prerequisites:
Pulse Wave
10 Fantastic Forces
Feat
Ordinary Day
Cancel a single target battlefield condition 0 Mutant Mayhem
BFC
Passenger
Choose a character. When this character uses Leap/Climb or Phasing/Teleport, it may carry a single character. After this character resolves an action using Passenger, it takes 1 pushing damage that ignores Willpower and team abilities. Prerequisites:
Leap/Climb or Phasing/Teleport
5 Mutant Mayhem
Feat
Poor Teamwork
Characters may not be carried. Friendly characters may not target each other with Telekinesis. 0 Fantastic Forces
BFC
Pounce
Choose a character. Give this character a power action; it moves up to its speed value and makes a close combat attack as a free action. After resolving this action, this character takes 1 pushing damage that ignores Willpower and team abilities. Prerequisites:
Leap/Climb; damage value 1 or 2
Modified Combat Values:
Attack: +1
Damage (Standard figures only): +1
15 Mutant Mayhem
Feat
Power Dampening Field
Damage values higher than 3 become 3 instead. 0 Fantastic Forces
BFC
Rip It Up
Before a target character begins a move as part of a move, power, or free action, give it a light object token from outside of the game.
Prerequisites:
Super Strength
20 Mutant Mayhem
Feat
Shake Off
Choose a character. When the character successfully breaks away, it deals 1damage to all adjacent opposing characters.
Prerequisites:
Transporter or Giant character
10 Fantastic Forces
Feat
Taunt
Choose a character. Give this character a power action; it makes a ranged combat attack targeting a single opposing character to which it has clear line of fire within 6 squares. If the attack succeeds, it deals no damage. The target must either attempt to move adjacent to or attack this character next turn. Prerequisites:
Range value greater than 0
Modified Combat Values:
Attack +1
15 Mutant Mayhem
Feat
Thunderbolts
All friendly characters with the Avengers team ability have the following team ability instead of the Avengers team ability: After placing your force in your starting area, choose any one team ability other than a wild card team ability or a team ability that can’t be copied by wild card team abilities. Members of this team gain the chosen team ability, but their team affiliation does not change. 5*
Per
char Fantastic Forces
Feat
Trick Shot
Choose a character.
When not adjacent to an opposing character, this character ignores Stealth and team abilities that duplicate the effects of Stealth and ignores characters and hindering terrain for line of fire purposes.
Prerequisites
Plasticity or Ranged Combat Expert 20 Mutant Mayhem
Feat
Unstoppable
Choose a character.
When not adjacent to an opposing character, this character ignores Stealth and team abilities that duplicate the effects of Stealth and ignores characters and hindering terrain for line of fire purposes.
Prerequisites
Super Strength 5 Fantastic Forces
Feat
War Zone
A character using Support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
0 Mutant Mayhem
BFC
White Noise
When a character is the target of Outwit or Perplex, its controller rolls on six-sided die. On a result of 4-6, the target ignores that use of Outwit or Perplex.
0 Mutant Mayhem
BFC
DC cards
14 Records Found. Displaying page 1 of 1 at 50 records per page:
Figure Rank Set
Armor Piercing
Choose a character.
Damage dealt by the character may not be reduced below 1. 10 Legacy
Feat
Bright Lights
When determining line of fire, ignore Stealth and team abilities that duplicate the effects of Stealth. 0 Legacy
BFC
Damage Shield
Choose a character.
When the character is the target of a successful close combat attack, the attacker is dealt 1damage after the attack resolves.
Prerequisites
Close Combat Expert, Combat Reflexes, Energy Sheild/Deflection, Flurry, Hypersonic Speed, Impervious, Invulnerablility, or Poison 10 Legacy
Feat
Deep Shadows
All terrain is hindering terrain for line of fire purposes. Characters with a range value greater than 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Powers and team abilities that affect characters up to 10 squares away affect characters only up to 6 squares away instead. 0 Legacy
BFC
Fortitude
Choose a character.
The character ignores other characters’ Exploit Weakness and Outwit. 25 Legacy
Feat
In Contact With Oracle
Choose two or more characters; Oracle may not be chosen. Chosen characters are Agents.
As long as it is not the target of Mind Control, when an Agent is given an action you may choose to give one of its combat values +1 until the beginning of your next turn. If Oracle is on your force, you may remove her from the battlefield at the beginning of the game and place her on this card. At the beginning of any of your turns, you may assign a power action to any Agent with zero or one action token and turn Oracle’s dial to any click. The Agent given the action may use any power showing on Oracles’s dial until any Agent with zero or one action token is given a power action to turn Oracle’s dial. If your last Agent is KO’d while Oracle is on this card, Oracle is also KO’d. 10*
Per char Legacy
Feat
Large Object
When any character you control uses an object as a weapon, you may reduce the damage increase provided by the object, to a minimum of 1damage. The character gets +1 to its attack value for that attack for each 1 damage reduced.
Prerequisites
Super Strength or Telekinesis 3* per 100
Points
Of the
Game
Build
total Legacy
Feat
Lazarus Pit
Choose a character
When the character is KO’d, remove it from the battlefield, place it on this card on its first KO’d click, and then place a Special marker on the square where it was KO’d. At the beginning of each player’s turn, you may either heal the character of 1damage or return it to the battlefield on the square with the Special marker. If you return the character to the battlefield , remove this Lazarus Pit from the game; roll one six-sided die at the beginning of each of your turns. On a result of 5 or 6, remove the Special marker from the battlefield. As long as the Special marker is on the battlefield, the character gains Battle Fury, Toughness, and Willpower; it may not use any of its other powers or its team ability. When time expires, or if all other members of the character’s force are KO’d while the character is on this card, the character is KO’d. The character awards victory points each time it is KO’d.
20*
10 if
RA’s
Ghul
Is the
Chosen
Char.
Legacy
Feat
Ordinary Day
Cancel a single target battlefield condition 0 Legacy
BFC
Overconfidence
A character with Perplex may use it only on its own combat values. 0 Legacy
BFC
Poor Teamwork
Characters may not be carried. Characters with Telekinesis may not target friendly characters. 0 Legacy
BFC
Radiation Leak
When a character uses Regeneration or when a character is the target of Support, instead of following the rules for those abilities, roll one six-sided die and subtract 3 from the result. Treat a negative result as damage dealt to the character that may not be evaded or reduced. 0 Legacy
BFC
Stunning Blow
Choose a character.
When the character makes a successful attack with Incapacitate, in addition to the effects of Incapacitate, the character may deal damage equal to its unmodified damage value. Divide the attacker’s damage value any way you choose among the successfully hit targets.
Prerequisites
Incapacitate 10 Legacy
Feat
Trick Shot
Choose a character.
When making an attack from a square that is not adjacent to an opposing character, the character ignores Stealth and team abilities that duplicate the effects of Stealth and ignores characters and hindering terrain for line of fire purposes.Prerequisites
Plasticity or Ranged Combat Expert 20 Legacy
Feat
Well, the list didn't post very well. If you would like the nicer list that I had put together I have a Microsoft word spreadsheet which is more pleasing to the eye. I hope this list is usefull.