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Alright, here's the topic where the battle takes place. For you observers out there, we have the Sinister Syndicate and Company planning to battle it out against the Justice League and Friends.
The format will be as follows: 1000 points, six figures on the field at a time. Each player gets three actions per turn (barring leadership or TA intervention). Fantastic Forces figures and feats are legal, obviously, as I'm using quite a few of them. Also, each of us gets to place three light objects, and three heavy objects.
Now, on with it. My team is as follows:
LE Norman Osborn 99
LE Cain Marko 155 + 5 (Unstoppable)
E Vulture (FF) 41
V Shocker 68
V Doctor Octopus (CT) 66
V Venom 84 + 15 (Pounce)
E Rhino 108
V Electro 55
R Kraven 52
E Lizard 45 + 12 (Automatic Regeneration)
U Carnage 87
R Mysterio 44
R Sandman 61
Total: 997
I was about to ask if I could use a second Sandman and call him Hydro Man, but then I realized I didn't have enough points, so it didn't matter anyway. Man, I want a Hydro Man figure...
The topic is named "You Fear Me Vs. Lantern 396" I thought it was fairly obvious. Still, I like the fact that people are actually looking for games to play!
Yeah, I'll be the opponent and I'll be (hopefully) leading the JLA and friends to victory. The team is as follows:
V Green Lantern (Trick Shot) 185
V Wonder Woman 126
V Batman (Legacy) 111
V Obsidian 110
E Flash (Armor Piercing) 92
V Nightwing (Stunning Blow) 82
E Raven 65
V Green Arrow (Stunning Blow) 60
U Atom 50
E Aquaman 36
V Huntress 35
U Oracle 27
ICWO 20
In Contact With Oracle will be on Huntress and Atom here. Unfortunately I don't have the time to start a turn here with a storm brewing, but I'll be back later for rolls and such.
All right then, I'll take the left side. My starting six are:
Green Lantern (Trick Shot): J-2
Nightwing (Stunning Blow): K-1
Atom (In Contact with Oracle): I-1
Huntress(In Contact with Oracle): K-2
Aquaman: J-1
Oracle: (Not on Board)
Free: Aquaman's going to grab the HO in I-3 and make his way to N-5.
2) Hal's going to encase everyone else in a bubble and make his way down to O-5. If everyone HAS to stay in the same formation, then Atom's at N-4, Nightwing's at P-4, and Huntress is at P-5.
Final positions:
Green Lantern: O-5 @
Nightwing: P-4
Atom: N-4 @
Huntress: P-5
Aquaman: N-5@
Oracle: Not on Board
If you wanna do story posts, then I'm all for it. You're up. That should be right, but if you want to give it a look-over, feel free to.
I'll do a turn later, but if, before I post, you want to change the formation of Hal's passengers, you can. They just all have to be adjacent and in legal spaces, from my understanding.
Lizard pushes to walk to G-12. Doc Connors takes a click of damage and is no more. The Lizard, however, is standing there now. Cool.
Vulture grabs Shocker and flies off to C-13, setting Shocky down in B-14.
Now for a GOOD summary...
LE Norman Osborn G-13
E Lizard (Automatic Regeneration) G-12 @@ (1)
V Venom (Pounce) G-14
V Shocker B-14
E Vulture (Fantastic Forces) C-13 @
V Electro G-17
Free: Atom will perplex Green Lantern's move up to 13.
1) Nightwing's going to blow up the wall between P-7 and P-8, so there's a whole lot of rubble there.
2) Hal's going to encase everyone but Arthur in a bubble, and Hal will land at Q-12 as we go for a running shot against Norman. 11 attack vs 16 defense, and the dice give me 11 (6,5) so there's 2 to Mr. Osborn. Great, now I have EE to worry about.
As Hal finishes up his running shot, Nightwing ends up at Q-13, Atom ends up at Q-11, and Huntress ends up at R-12
Free: Atom will outwit Venom's perplex, and Nightwing takes offense at Venom stealing his "wall-climbing" gimmick and outwits L/C, thus negating Pounce.
Arthur and Oracle will just cheer from the sidelines for now. lol
Final positions:
Green Lantern: Q-12 @
Nightwing: Q-13 @
Atom: Q-11
Huntress: R-12
Aquaman: N-5
Oracle: Not on board