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Hi ya'll, last night I picked up my first two boosters for Legacy. I was actually pretty happy that they had a ton available, anyways I got few pretty decent pieces in it, but it is the Experienced Joker which is intriguing me.
With say a 300 point DC team, what would be the best pieces to use with him? Is Legacy Veteran Hyena a good piece for the relative cost? What about a solely Legacy team, who would this Joker work well with?
I'm just trying to figure out what I should attempt to build, and don't know which way to go just yet. I do know I'm tempted to run this Joker with The Key, though not sure if that is a good idea. Any suggestions would rock, thanks ya'll!
I haven't tried a really competitive team with him, but I have used Joker with Mr Freeze or Persuader, to share attack value via the team ability. That won't work with the E, though.
Don't really plan on playing the Joker any specific way. He is too unstable. However, I like to put him on my teams and just go with the flow. You just have to let the clix dictate your actions and dont be afraid to push if he isn't really doing much in his current state.
I am not removing this until we get the rest of the Marauders, Cameron Hodge and Genoshan Magistrates. Thank you Wizkids. Uncanny X-Men was perfect.
Don't really plan on playing the Joker any specific way. He is too unstable. However, I like to put him on my teams and just go with the flow. You just have to let the clix dictate your actions and dont be afraid to push if he isn't really doing much in his current state.
Exactly. He's the wildcard of wildcards. There isn't much point to trying to build a team around him. He's one of those, if you can spare the points, throw him on there, type of guys. Trying to build a team around any single click of his, and I can almost guarantee that he isn't going to be on it for long, and your team will be in some hurt. Try and build a team that is self-sustaining, yet can accomodate him with some medics and TK.
President of HCRealms: 2013-2016
Autocratic President of HCRealms: 2017-?
OK so being the wild cards of wild cards is not a very good thing, so if I want to use him my best bet would be in support of another character.
Hmmm.....kills that idea, though Joker would be a very fun figure to play.
What I was thinking of though is possibly running The Key + Sinestro (Legacy) given his ability to carry multiple characters. This could possibly be a good idea right? Use Sinestro to move Key into position than snipe away at figures. If I were to use this instead, who would be good additional figures to go with?
Just want to add my 2 cents about Joker. My buddy used him on a Batman enemy themed team. It didn't go well, but it could have. His dial is a puzzle, and that can be good. If you've got a big point total, such as 500 points, he can add a lot of spice.
As for the Key, I have yet to play mine. He seems spendy for what you get. Cool figure, however. Also, I have recently learned a new respect for super senses, so I could be wrong... In anycase, it seems like you'd want to keep your options open with his mind control, which means you may want to set up the Key where he can MC an opponent's figures into line of fire. Also, you might consider backing up Sinestro with a good brick, one with charge would do nicely.
You don't say how many points you're trying for. Nor did you say which version of Sinestro you want to use, so it's tough to get too detailed. However, so far you've got a MC figure and ranged TK'er. Besides a good brick, I'd add some perplex and outwit. If you can afford it, giving Sinestro Trick Shot would be evil, therefore it would be good.
Cheers, Htromada
What I was thinking of running was rookie Sinestro (the 102 pointage one), but now I'm working on something a bit different. This is what I'm working on:
I figured Jade would have been a bit better than Sinestro given her better abilities, and Obsidian is pretty cool too with phasing. I did make a thread for this in the rate/review section, but overall in terms of strategy would this be sound?
I tend to try to put more figures on a 300 point team, but this one looks like fun. You've got two interesting and powerful figures -- both of them hard to hit -- that you can TK into action (The Key and Obsidian). Plus, you've got a nice ranger who can pick off figures you mind control into place. PLUS, she has that Green Lantern team ability and you've got two phasers and two fliers – at least I think E Obsidian is a flier. Anyway, all of this gives you lots of mobility. Meanwhile, you've got some incapacitate, including Talia, who comes with it frontloaded, along with a click of stealth so she could sneak into position and stop one of your opponent's big guns.
I wonder why you put armor piercing on Jade? For the same points, you could use In Contact with Oracle and either hike your damage or your attack, depending on what seemed best.
I have yet to use armor piercing, but one forum member suggested it with a hypersonic figure, and that sounded like a lot of fun.
Also, you have no brick, and that always makes me nervous. But, that’s just me. I’m brick dependent.
Have you thought about what map you'd like to play with this team? I'm almost thinking inside since somebody with a 10-range shooter and some outwit or probability control could do some real damage. I see you plan on using Deep Shadows, but Ordinary Day would ruin your day. Anyway, your phasers would make you powerful inside. Of course, that could cut down on the range of your TK’er. Life is a balance.
I'm trying to find a way to put Key on a team, so thanks for the idea.
Too bad you aren't giving Joker a shot though. You may not be able to build a team around him, but you can certainly give him standard support. Plus, with his powers, an ICWO would be devestating on certain clicks. I think you should still give him a shot.
President of HCRealms: 2013-2016
Autocratic President of HCRealms: 2017-?
I'm trying to find a way to put Key on a team, so thanks for the idea.
Too bad you aren't giving Joker a shot though. You may not be able to build a team around him, but you can certainly give him standard support. Plus, with his powers, an ICWO would be devestating on certain clicks. I think you should still give him a shot.
I'm not going to completely abandon the Joker (I managed to get a Veteran one too ), but I just don't have the pieces to put him in a very good supportive role right now. I'm still theorizing about him
And to reply to Htromada, I'm using Armor Piercing on Jade 'cause it's the only decent combat trick (not the real name of them, I know but sounds cool) I have, and figured it might be best on her. I'm still new to the game so I'm not 100% certain of the perfect way of doing things jus yet.
Heck, I'm not exactly new to the game, but I'm far from certain about tactics. One of the interesting things for me is just how many ways there are to skin a cat in this game. In addition to all the figures you can choose from, you rarely know what your opponent will field. Plus, even the best laid plans can fall victim to the dice or audacity, or both, and I like that, as well.
Heck, I'm not exactly new to the game, but I'm far from certain about tactics. One of the interesting things for me is just how many ways there are to skin a cat in this game. In addition to all the figures you can choose from, you rarely know what your opponent will field. Plus, even the best laid plans can fall victim to the dice or audacity, or both, and I like that, as well.
That's why I'm really liking this game. See, the overall strategy I'm trying to use is something that I usually run with in Star Wars Mini's, hit and run. My strategy is to move certain pieces into certain areas (ie. The Key into Mind Control/Sniping range) and picking off my opponents then moving to another area while trying to stay out of range for my opponent.
I think that's why The Joker intrigued me so much, the idea of a wild card such as him seemed like a cool idea to make your opponent unsure of what you're going to do next.
Ah yes, hit and run. I've got a buddy who is really good at holding some figures out on the fringes, perhaps sending them on a hike around a building. Typically, these are not big hitters. However, when the battlefield forms, the main figures get tied up. That's when he puts these little guys into play, plinking away, point by point. I've learned to keep an eye on those guys. This also works well with a ranger and a flier, or a ranger who is a flier. These can carry around a brick to defend them, or a figure to absorb damage if they have mastermind. (By the way, I got that idea from Red Skullz, who talks about it on in this discussion, in you havn't seen it yet: http://www.hcrealms.com/forum/showthread.php?t=140261)
My buddy taught me the wisdom of protecting my range attackers by killing them over and over until I finally started to get it. Nothing protects a ranger as well as Wonderman a few squares away with a light pole in his arms!
I play Star Wars too. I like the game, but have yet to actually win one. I've come close, however. It's a well-balanced game, and I like how it deals with line of sight and movement away from an adjacent figure. It makes a lot more sense than Hero Clix. What bugs me is how far figures can shoot. Yikes!