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Okay, I may have asked this before, though I couldn't find a previous posting of it....
Say I'm using Giant Steel. And my opponent has 6 regular sized figs, in a three by three formation:
S= Steel R=reg fig X= blank space
XXSXX
XXXXX
XXXXX
XRRRX
XRRRX
Because Steel has Charge AND Quake, and because Charge allows you to perform a close combat action, and Quake is a close combat action, it can be said that she can charge forward, and perform a quake attack. MY question is, can she move in her charge so that she positions herself like this:
XXXXX
XXXXX
XXSXX
XRRRX
XRRRX
If or if not (If not, let's say I roll for breakaway to get closer....), would her quake attack affect all 6 characters?
President of HCRealms: 2013-2016
Autocratic President of HCRealms: 2017-?
Steel would have to stop two squares away from the front line due to opposing character adjacency. On this part I'm not sure, but I have a gut feeling that your charge has to end there, and you can't roll breakaway to be able to move closer. Like I said, I'm not 100% sure about that, although it doesn't say anything in the rules against it.
Assuming you CAN roll breakaway to continue your charge, you could then move closer, and yes your Quake would nail all six characters, hitting them for knockback, and applying it to the chracters farthest away first.
Okay, I may have asked this before, though I couldn't find a previous posting of it....
Say I'm using Giant Steel. And my opponent has 6 regular sized figs, in a three by three formation:
S= Steel R=reg fig X= blank space
XXSXX
XXXXX
XXXXX
XRRRX
XRRRX
Because Steel has Charge AND Quake, and because Charge allows you to perform a close combat action, and Quake is a close combat action, it can be said that she can charge forward, and perform a quake attack. MY question is, can she move in her charge so that she positions herself like this:
XXXXX
XXXXX
XXSXX
XRRRX
XRRRX
If or if not (If not, let's say I roll for breakaway to get closer....), would her quake attack affect all 6 characters?
On her first turn, Steel would have to stop her Charge when the first row of figures enters her 2 square radius. She can Quake, but it would only get the first row. Next turn (or the turn after if you clear her), she can roll breakaway and attempt to move closer and Charge and Quake. Since Steel is a Giant, she'll only fail breakaway on a 1 or 2, so odds are pretty good she'll make it. Once she Charges in one more square, *this* Quake attack will get all 6 figures.
But Quake deals knockback, so after that first hit, would the field would end up looking like this...?
_____
__S__
_____
__O__
ORRRO
The O's represent the figs hit by the first Quake. I think you could make a case for them being knocked back to the above, or staying put due to the figures behind them...
But Quake deals knockback, so after that first hit, would the field would end up looking like this...?
_____
__S__
_____
__O__
ORRRO
The O's represent the figs hit by the first Quake. I think you could make a case for them being knocked back to the above, or staying put due to the figures behind them...
Depending on the answer to your compounding question (thanks for bringing it up! I never would have thought to ask it!), I would perhaps just do the 4 damage attack instead of quake on the first charge, just so I could hit them all
President of HCRealms: 2013-2016
Autocratic President of HCRealms: 2017-?
Knockback direction is determined by the player making the attack. So if the attacker wanted to, it could look like that, or the figures could just stay where they are.
But Quake deals knockback, so after that first hit, would the field would end up looking like this...?
_____
__S__
_____
__O__
ORRRO
The O's represent the figs hit by the first Quake. I think you could make a case for them being knocked back to the above, or staying put due to the figures behind them...
Possibly. Unless the figures hit by Quake had Charge (ignores knock back), or there are additional figures/walls in the way, then yes the knock back would change the shape of the formation.
Knockback direction is determined by the player making the attack. So if the attacker wanted to, it could look like that, or the figures could just stay where they are.
But that's only if there isn't an applicable straight line... for example, if only one character was in front of Steel, the attacker couldn't choose to send the figure off to the right, they'd have to go straight back. However, in the abve example you are correct regarding knockback.
Something (maybe logic) tells me you can't use this rule to move the character in an illogical direction (such as straight toward Steel), but I don't remember seeing it in the rules anywhere.
Since Giant figures Ignore outdoor blocking terrain, but cannot stop on it; i have avalanche throw down a wall two squares away from the group of bad guys. Steel has to step OVER the blocking terrain(since she cant end a turn ON it) and BOOM she is adjacent to ALL of them!!!
its cheesy but no one expects barrier to serve THAT function.
Since Giant figures Ignore outdoor blocking terrain, but cannot stop on it; i have avalanche throw down a wall two squares away from the group of bad guys. Steel has to step OVER the blocking terrain(since she cant end a turn ON it) and BOOM she is adjacent to ALL of them!!!
its cheesy but no one expects barrier to serve THAT function.
Okay, tell me if this diagram is right...
E=Enemy
G=Giant
B=Barrier
_____
_____
_BBBB
_____
__E__
Now, if Steel's last move puts her ON the Barrier, she can't step over it, she has to end in her last legal square, and a square outside her movement range is not legal, thus she would have to stop in front of the barrier. It works the same as stopping on another character; you don't get a free square because you would have stopped on your own guy, you stop short of your full move. So after Steel's move, it would look like this:
_____
__S__
_BBBB
_____
__E__
With the enemy fig teasing Steel from the other side of the Barrier you created, while Steel screams at Avalanche for being an idiot.
Now, if Steel's last move puts her ON the Barrier, she can't step over it, she has to end in her last legal square, and a square outside her movement range is not legal, thus she would have to stop in front of the barrier. It works the same as stopping on another character; you don't get a free square because you would have stopped on your own guy, you stop short of your full move. So after Steel's move, it would look like this:
_____
__S__
_BBBB
_____
__E__
With the enemy fig teasing Steel from the other side of the Barrier you created, while Steel screams at Avalanche for being an idiot.
Still, barring that Steel isn't using her full movement, it's an incredibly useful idea.....
President of HCRealms: 2013-2016
Autocratic President of HCRealms: 2017-?