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Okay, I call it a jerk team because I'd feel like a jerk when playing it. Here goes:
u. Nimrod, 264 + Nova Blast x2, 20 + Auto.Regen, 12
r. Jean Grey, 31
r. Con Artist, 11
v. Paramedic, 12
r. Lockjaw, 24 + Double-time, 5
LE Zelda Dubois, 21
= 400pts, 6figs; BfCs = Astral Plane and Low Gravity
1st turn: Activate Hooker, then have Lockjaw carry Zelda over to the opponent's starting area, hoping to base/tie up as many figs as possible. Since transporter Lockjaw can't be TKed, he would hopefully tie up the opposing TKer and block its line of sight. Zelda's Plasticity would hopefully be used to grab and hold onto the opponent's best figs, keeping them in place.
Next turn: Have Zelda try her 8att B/C/F on someone for a laugh (hey, if she's close to a medic, she might just take it out). Then push the Hooker to Plex, give Nimrod +1 to his Speed, and TK him out. With 10 squares of TK, 7 squares of RunShot, and 5rng PWave, Nimrod's 4dmg Nova Blast can reach the opposite map edge if necessary. Clear Lockjaw.
After that: If she's still around, push Zelda to attack again, then use Lockjaw's Phasing to carry her 10 spaces back towards the Medic. If necessary, push Nimrod to Nova Blast again, doing 3 more dmg to anything still standing. Clear Jean & Hooker.
From there the 'medic could be TK'd out to heal everyone, while Lockjaw goes after stragglers like a sheepdog. I'd use Astral Plane for maps with lots of hindering (allowing Lockjaw to double-time and Nrod to RunShot properly) and Low Gravity would be extra nasty when pounding figs back against the map edge of their starting area. With only a single fig with a TA on the force, it could safely use Disbanded... but since the big PWave attacks ignore TAs, etc. anyway, I chose the other two instead.
Certainly it's not unbeatable... but since so many teams depend on TK to keep things moving, and that requires figs to be clustered around the TKer, I thought this might be a nasty way to ace whole groups at once (and I'm sure I'm not the first to think of Double-timing a nasty over to be possibly sacrificed just to keep the opposing formation from going anywhere).
Ugh, I feel dirty. Would you play this team? Would you feel like a jerk for it?
unfortunately, you can only use nova blast once... plus, pulse wave affects friendly characters too, so you'll probably end up killing lockjaw and zelda...
Yeah, it's a pretty nasty one-trick pony, and while yeah it's a good trick, if it don't work, you're pretty screwed I wouldn't feel too bad about playing it either, cause any smart opponent will just scatter his guys across his deployment zone the minute he hears you say "Yeah, and I got a nova blast on Nimrod"
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unfortunately, you can only use nova blast once... plus, pulse wave affects friendly characters too, so you'll probably end up killing lockjaw and zelda... good team though!
Hey, thanks.
I'm wondering though, what makes you think I can only use Nova Blast once? Multiple feats CAN be assigned to characters, but their effects are not cumulative. In the case of assigning two Auto.Regen's to a fig, the feats don't 'stack' - in other words, you wouldn't get TWO chances to Regen. at the beginning of the turn, so the 2nd feat is a waste of points. However, in the case of discardable feats (like LPit, FSpecial, & NBlast), you can use one, discard it, then use the next one separately. This is all covered in the Mutant Mayhem and Legacy rules inserts.
As far as Lockjaw & Zelda? Yeah, if the situation warrants it, they're just sacrificial lambs who hold the opposition in place for the NBlast(s).
Yeah, it's a pretty nasty one-trick pony, and while yeah it's a good trick, if it don't work, you're pretty screwed I wouldn't feel too bad about playing it either, cause any smart opponent will just scatter his guys across his deployment zone the minute he hears you say "Yeah, and I got a nova blast on Nimrod"
For well-balanced, non-jerk teams, I'm with you. Characters who aren't so dependent on clustered supporting cast should be able to spread out and save themselves from NBlast. Nrod does have quite the reach though, and of course can pick off targets individually if NBlast would not be a great benefit.
However, for the standard big gun + toadies team (just like this one), the little guys can't run very far... add in the reach of Lockjaw and the tie up capability of Zelda and Nrod could still take out the majority of a big gun's support in one shot... or better yet, go after the big gun who's run away from all his hired help and give him a little single-target PWave (no feat needed to get the 4dmg there).
Any way you slice it, this could be nasty... which is why I'm wondering if I should play it in the first place. Hmmm... maybe just once.
LOL! I came up with a team similiar to this last night ... I called it my Nimrod Bomb! It was a 600pt game and I brought:
(1) Nimrod
(2) Nova Blast
(1) Automatic Regeneration
(4) V U-Men
(1) R Destiny
(1) R Domino
(1) R Mystique
(1) E Paramedic
(1) V Captain America (Ultimates)
Thought I would give it a try. It worked great ... but the killer part was that I was up against a team of Mystics and ended up taking (8) clicks of damage myself. Couldn't break him away and failed my regen role. Otherwise it was a blast ... and probably something I'll never get to play again ... the look on my buddy's face when Nimrod Nova Blasted was priceless!
d0tnetdude!
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Pulsewave ignores Team Abilities, so you dont take Mystics Damage from it
What he said. Though I don't care for how it's currently ruled, Pulse Wave ignores all powers, TAs & feats of targets within its range. Any Mystic hit & damaged by the PWave would have its TA ignored, and therefore could not backlash against your Nrod, d0tnetdude. You guys should try that match again, using the correct PWave rules.
(On a side note, I personally can't say I agree with PWave's current ruling. Instead of just ignoring those things that would let a target evade the attack as it should be, PWave just ignores everything under the sun, which makes less sense. That's just my opinion though... the rule is that PWave ignores ALL TAs, etc, so I'll abide by that. That is, until a more inspired game designer sees the flaw of giving what is effectively just an all-out energy attack the magical capability of removing a character from his chosen team. )
(1) Nimrod
(2) Nova Blast
(1) Automatic Regeneration
(4) V U-Men
(1) R Destiny
(1) R Domino
(1) R Mystique
(1) E Paramedic
(1) V Captain America (Ultimates)
Out of curiosity, what were the U-Men for? When using PWave, Nrod would ignore all powers of others within range (including friendly ones), so you wouldn't have them sitting next to him since their Enhancement would be ignored/useless. Were they assigned to Enhance your Stealthers?
(On a side note, I personally can't say I agree with PWave's current ruling. Instead of just ignoring those things that would let a target evade the attack as it should be, PWave just ignores everything under the sun, which makes less sense. That's just my opinion though... the rule is that PWave ignores ALL TAs, etc, so I'll abide by that. That is, until a more inspired game designer sees the flaw of giving what is effectively just an all-out energy attack the magical capability of removing a character from his chosen team. )
I like the rules alot, as far as Pulse Wave goes. How would Spiderman evade a Atom Bomb? The reason it should ignore everything is because the PW is 1 crazy hard to get off if people are ready for it, hurts your own team, up until now only did 1 damage to everyone, or 4 to one person (CT Human Tourch). I have a problem with Nova Blast though, but PW is fine.
Out of curiosity, what were the U-Men for? When using PWave, Nrod would ignore all powers of others within range (including friendly ones), so you wouldn't have them sitting next to him since their Enhancement would be ignored/useless. Were they assigned to Enhance your Stealthers?
this is a guess but nimrod doesnt just pw.... he can attack to
I like the rules alot, as far as Pulse Wave goes. How would Spiderman evade a Atom Bomb? The reason it should ignore everything is because the PW is 1 crazy hard to get off if people are ready for it, hurts your own team, up until now only did 1 damage to everyone, or 4 to one person (CT Human Tourch). I have a problem with Nova Blast though, but PW is fine.
I agree. PW by itself is fine the way it is, Nova Blast makes it deadly.
this is a guess but nimrod doesnt just pw.... he can attack to
Sure, but when he does use one of his two Nblasts, any U-Men near him is toast. And why FOUR Enhancement pieces, especially on a team that has no figures to carry or TK them? They'd basically have to chase after the other figs, hoping to be in position when those figs made ranged attacks. Multi-Plex would be a much better choice than multi-Enhance on the team, as Plex can give its bonus from a distance outside PWave's range, as well as give bonuses to other values besides damage.
What he said. Though I don't care for how it's currently ruled, Pulse Wave ignores all powers, TAs & feats of targets within its range. Any Mystic hit & damaged by the PWave would have its TA ignored, and therefore could not backlash against your Nrod, d0tnetdude. You guys should try that match again, using the correct PWave rules.
Excellent! Oh Nimmy could have survived to Nova Blast another day instead of sucking wind by Persuader! Thanks for the rule clarification!
d0tnetdude!
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What can I say? I went to the tourney and just didn't have the stones to play this team. I really wish I had seen the guy who was bringing his Black Adam & Firelord force to the table before making that decision though... because if I had I could've played Nrod and known full well that I wasn't anywhere near the biggest jerk there.
Anyway, I got 2nd place & Fellowship with my more well-rounded team, so I'm not complaining.