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The Justice League: International arrived at their predetermined strike point with a bright gold flash from the teleporter. Taking a moment to scout their surroundings, Blue Beetle was feeling more than a little cold and daunted.
“It’s freezing out here,” he mumbled, looking out over the vast, wind-swept and mountainous terrain. In the distance, he could make out the Kingpin’s citadel. “If it was solitude Luthor wanted out here, he certainly got it.”
“Quit’cher whining, punk,” Guy Gardner said, his emerald aura glowing in stark contrast to the late afternoon sky. “S’just a little cold, and there’s gonna be a lot worse when we hit that castle.”
Beetle knew he was right, but he’d be d@mned if he was going to say that out loud. “Alright, is everybody accounted for?” Various ‘affirmatives’ came back to him from Booster Gold, who was flying a bit ahead; Kid Flash, who was checking his boots for traction on the terrain; Martian Manhunter, who was flying far ahead while invisible and sending back reconnaissance through his telepathic mind-link; and Batman, who gave a simple, terse nod before beginning the march forward. Beetle waved the rest ahead to follow Batman, but the Dark Knight suddenly stopped.
“What do you mean they’re missing?” he said, speaking into his com-link. “Fine – move in as planned. We can’t afford to miss this opportunity.” Turning back to Blue Beetle, Batman held up a hand to stop him. “The Justice League didn’t show up with the Titans. They haven’t left the Watchtower.”
“That’s not good,” Kid Flash said. A look of concern for his uncle, the Flash, crossed his face.
“They can handle themselves, but our job just got that much more important. The Titans are moving in on their own, so we have to make doubly sure we shut down the perimeter defenses.”
“We’ll do it, Batman,” Blue Beetle said, trying to fill his voice with confidence. The sudden shiver he got from the cold wind didn’t help, and he winced when his voice broke.
*I am ready,* J’Onn called through his telepathy. *Let us begin the assault.*
“It’s time you kids proved yourselves worthy of the name,” Batman said. His tone was flat, but Beetle thought he might have heard something in it. Did Batman really have faith in them?
“Okay, League,” Beetle said with a grin. “Let’s do this thing!”
“Yee-haw!” Guy shouted. Booster looked at him strangely. “What?” he asked.
“I dunno – I kinda preferred ‘Bwah-ha-ha,’” he shrugged.
R Blue Beetle – 26
R Booster Gold – 28
R Impulse (Kid Flash) – 47
R CJ Green Lantern* – 81
R HT Batman - 85
U CJ Martian Manhunter - 177
* Trick Shot - 25
Total: 469
The Kingpin’s Guard:
Number One (V Silver Sable) – 53
Schott Gunn (V Punisher) - 80
Carlo Montagña (R Ult Hawkeye) - 40
“Stunner” Callahan (LE CM Elektra Natchios)* - 36
“Bloody” Mary Steele (V Ult Black Widow) - 59
“Knuckles” O’Toole (V Doc Samson) – 102
Tao “Dragon” Kelly (V Iron Fist) – 71
Mercenary Grunt (R Hellfire Guard) - 11
Mercenary Grunt (R Hellfire Guard) - 11
It is imperative that the Perimeter Defenses be shut down! To do so, a character must attack and destroy the special (immovable!) object tokens at the 4 outer corners of the building:
H3; P3; H22; P22
To destroy them, make an attack against DV 13 and do 1 click of damage. If successful, you destroyed that turret and rendered that sector defenseless. For each turret destroyed, you gain 4 TXP.
If you fail to do so by the 10th round, they may begin opening fire. Their full stats are as follows:
Hey, shear. Does the person attacking the turret get IAP as normal? For instance, the flash makes his attack does 1 clix of damage and destroys the turret, do I get
Actually, the way I was told was that because you won initiative you would normally get to pick map, but since that was pre-selected you get to pick sides instead, but you still get to go first. So it's both to you.
Number One (V Silver Sable) b6
Schott Gunn (V Punisher) b17
Carlo Montagña (R Ult Hawkeye) b7
“Stunner” Callahan (LE CM Elektra Natchios)* b18
“Bloody” Mary Steele (V Ult Black Widow) a7
“Knuckles” O’Toole (V Doc Samson) b16
Tao “Dragon” Kelly (V Iron Fist) a6
Mercenary Grunt (R Hellfire Guard) b15
Mercenary Grunt (R Hellfire Guard) b19
* Stunning Blow
I guess that gives me the South Side. Here's my set-up. Remember your life meters my friend, otherwise it was fine set-up
------------------------------------------------------------------------------
[]JLI
[]R Blue Beetle X-20 (5/5)
[]R Booster Gold W-20 (7/7)
[]R Impulse (Kid Flash) W-14 (5/5)
[]R CJ Green Lantern* W-15 (6/6)
* w/ Trick Shot
[]R HT Batman W-9 (8/8)
[]U CJ Martian Manhunter W-13 (10/10)
vs.
The Kingpin’s Guard:
Number One (V Silver Sable) B-6 (6/6)
Schott Gunn (V Punisher) B-17 (6/6)
Carlo Montagña (R Ult Hawkeye) B-7 (5/5)
“Stunner” Callahan (LE CM Elektra Natchios)* B-18 (6/6)
“Bloody” Mary Steele (V Ult Black Widow) A-7 (6/6)
“Knuckles” O’Toole (V Doc Samson) B-16 (8/8)
Tao “Dragon” Kelly (V Iron Fist) A-6 (7/7)
Mercenary Grunt (R Hellfire Guard) B-15 (3/3)
Mercenary Grunt (R Hellfire Guard) B-19 (3/3)
* Stunning Blow
sampson to j23 grabs HO
-preplex up widow movement
widow to i8
punisher to i17
iron fist to i4
[]JLI:
[]R Blue Beetle X-20 (5/5)
[]R Booster Gold W-20 (7/7)
[]R Impulse (Kid Flash) W-14 (5/5)
[]R CJ Green Lantern* W-15 (6/6)
* w/ Trick Shot
[]R HT Batman W-9 (8/8)
[]U CJ Martian Manhunter W-13 (10/10)
vs.
The Kingpin’s Guard:
Number One (V Silver Sable) j7@ (6/6)
Schott Gunn (V Punisher) i17@ (6/6)
Carlo Montagña (R Ult Hawkeye) B-7 (5/5)
“Stunner” Callahan (LE CM Elektra Natchios)* B-18 (6/6)
“Bloody” Mary Steele (V Ult Black Widow) i8@ (6/6)
“Knuckles” O’Toole (V Doc Samson) j23@ (8/8)
Tao “Dragon” Kelly (V Iron Fist) i4@ (7/7)
Mercenary Grunt (R Hellfire Guard) B-15 (3/3)
Mercenary Grunt (R Hellfire Guard) B-19 (3/3)
* Stunning Blow
Yea, I've been here since 6. They asked if I could come in this saturday and get some overtime. Then I thought about the newborn that's on the way and said yes.
Couple things. You'd actually have to preplex up widow's movement before you move Sampson, after the move you no longer have Line of Fire to her. But it's ok, no need to make the change. We'll just assume you did.
Also, technically, you would also need to turn off Widow's stealth. This only effects things if you were to attack with widow and I had Probability Control, which I don't.
Also, make sure to add the Heavy Object to Doc Sampson's re-cap and to remove it from the Object placement re-cap.
Other than that, you're doing great!
-----------------------------------------------------------
Martian Manhunter preplexes up Wally's (Kid Flash) movement.
Guy will tk Wally to N-6.
Kid Flash will HSS option#1 and move 5 spots to I-3 and make an attack on the Turret in H-3. Av8 vs dv13, need a 5 to knock it out. Roll is 5+1 for 6. That does the 1 clix needed to take it out. Wally Continues his latst 8 moves to Q-9
Booster carries Beetle. Booster in N-21 and Beetle in O-22
Martian Manhunter to P-4 and stealth.
Batman to P-6 and stealth.
[3] JLI:
[]R Blue Beetle O-22 (5/5)
[]R Booster Gold N-21@ (7/7)
[3]R Impulse (Kid Flash) Q-9@ (5/5)
[]R CJ Green Lantern* W-15@ (6/6)
* w/ Trick Shot
[]R HT Batman P-6@ (8/8) (stealth)
[]U CJ Martian Manhunter P-4@ (10/10) (stealth)
vs.
The Kingpin’s Guard:
Number One (V Silver Sable) J-7@ (6/6)
Schott Gunn (V Punisher) I-17@ (6/6)
Carlo Montagña (R Ult Hawkeye) B-7 (5/5)
“Stunner” Callahan (LE CM Elektra Natchios)* B-18 (6/6)
“Bloody” Mary Steele (V Ult Black Widow) I-8@ (6/6)
“Knuckles” O’Toole (V Doc Samson) J-23@ (8/8) w/ HO
Tao “Dragon” Kelly (V Iron Fist) I-4@ (7/7)
Mercenary Grunt (R Hellfire Guard) B-15 (3/3)
Mercenary Grunt (R Hellfire Guard) B-19 (3/3)
* Stunning Blow
[]R Blue Beetle O-22 (5/5)
[]R Booster Gold N-21@ (7/7)
[3]R Impulse (Kid Flash) Q-9@ (5/5)
[]R CJ Green Lantern* W-15@ (6/6)
* w/ Trick Shot
[]R HT Batman P-6@ (8/8) (stealth)
[]U CJ Martian Manhunter P-4@ (10/10) (stealth)
vs.
The Kingpin’s Guard:
Number One (V Silver Sable) J-7@ (6/6)
Schott Gunn (V Punisher) I-17@ (6/6)
Carlo Montagña (R Ult Hawkeye) h2@ (5/5)
“Stunner” Callahan (LE CM Elektra Natchios)* j24@ (6/6)
“Bloody” Mary Steele (V Ult Black Widow) j12@@ (6/6)
“Knuckles” O’Toole (V Doc Samson) J-23@ (8/8) w/ HO
Tao “Dragon” Kelly (V Iron Fist) I-4@ (7/7)
Mercenary Grunt (R Hellfire Guard) g16@ (3/3)
Mercenary Grunt (R Hellfire Guard) h24@ (3/3)
* Stunning Blow
"Listen to me, if we keep quiet, we should be able to take the defensive permiter down without any detection." - Batman said very seriously.
"Blah, blah, watch this" Guy said flipantly
"No Gardner don't... " Beetle managed to get out before Guy sent a dozen small burst of green energy towards the top of the guarded fortress.
"And that's that" - Guy said with a smug look.
"You idiot!" Batman roared. As the smoke cleared the all four defensive turrets were still standing.
"Guy, what Batman and I were trying to tell you was that they have been set up with a sheild that protects against most weapons. They have to be taken out up close and pesonal.. with these." Ted held four smallish Bat looking decals.
"Where did you fish these out of, Battie-O's" Lantern asked.
Booster promply hit him upside the head.
"When set on the turrett.." Bat began but was interupted by the loud blaring sirens. "It'll wait, Kid Flash and Blue Beetle will be on point to take out the turrets, stay close to them and clear their way. And any more of this cowboy stuff from you, and you'll hear from me personally."
"I will keep my eye on him personally" said the very serious Martian Manhunter.
"Great!"
"One done guys, let's go" Wally said as he zipped by.
Well, had to slow you down somehow, or else I'd never get these turrets down.
By the way, you didn't clear you characters last turn.
-------------------------------------------------------------------------------------
Blue Beetle attacks the turret in P-22. Av8 vs dv13. Need a 5. Roll is 2+5 for 7. That's 2 clix and the KO on that turret as well.
Batman turns stealth off for a sec so that Martian Manhunter can preplex up his damage. Batman goes for an attack on Black widow. Av9 vs dv16. Need an 7. Roll is 1+2 for 3. Miss. oh well, no push damage due to Willpower
Pass on everyone else.
[7] JLI:
[4]R Blue Beetle O-22@ (5/5)
[]R Booster Gold N-21 (7/7)
[3]R Impulse (Kid Flash) Q-9 (5/5)
[]R CJ Green Lantern* W-15 (6/6)
* w/ Trick Shot
[]R HT Batman P-6 (8/8)@@ (stealth)
[]U CJ Martian Manhunter P-4 (10/10) (stealth)
vs.
The Kingpin’s Guard:
Number One (V Silver Sable) J-7 (6/6)
Schott Gunn (V Punisher) I-17 (6/6)
Carlo Montagña (R Ult Hawkeye) h2@ (5/5)
“Stunner” Callahan (LE CM Elektra Natchios)* j24@ (6/6)
“Bloody” Mary Steele (V Ult Black Widow) j12@@ (6/6)
“Knuckles” O’Toole (V Doc Samson) J-23 (8/8) w/ HO
Tao “Dragon” Kelly (V Iron Fist) I-4 (7/7)
Mercenary Grunt (R Hellfire Guard) g16@ (3/3)
Mercenary Grunt (R Hellfire Guard) h24@ (3/3)
* Stunning Blow
[4]R Blue Beetle O-22@ (5/5)
[]R Booster Gold N-21 (7/7)
[3]R Impulse (Kid Flash) Q-9 (5/5)
[]R CJ Green Lantern* W-15 (6/6)
* w/ Trick Shot
[]R HT Batman P-6 (8/8)@@ (stealth)
[]U CJ Martian Manhunter P-4 (10/10) (stealth)
vs.
The Kingpin’s Guard:
Number One (V Silver Sable) n4@ (6/6)
Schott Gunn (V Punisher) j18@ (6/6)
Carlo Montagña (R Ult Hawkeye) h2 (5/5)
“Stunner” Callahan (LE CM Elektra Natchios)* j24 (6/6)
“Bloody” Mary Steele (V Ult Black Widow) j12 (6/6)
“Knuckles” O’Toole (V Doc Samson) p22@ (8/8) w/ HO
Tao “Dragon” Kelly (V Iron Fist) o4@ (7/7)
Mercenary Grunt (R Hellfire Guard) g16 (3/3)
Mercenary Grunt (R Hellfire Guard) h24 (3/3)
* Stunning Blow