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I'd be up for it mike, not sure how much longer i'll be around tonight but after today i should be free for most of the next few days.
If you wanna play me i'd go for a marvel vs DC. type
E Bruce Wayne (icons) - 47
R Wonderwoman (Icons) - 82
R Big Barda - 55
R Hawkman - 32
R Huntress - 18
R Blue Beetle - 35
Batman Vs Cap
Wonderwoman Vs Hercules
Barda vs Shehulk
Hawkman vs Black Knight (best i can do without shining knight!)
Huntresss vs widow
Beetle vs wasp (atom was too much... both are kinda bugs.)
Quote
In the game of chess you can never let your opponent see your pieces
1. Wasp will pick up Cap and fly to H14, placing Cap in G15.
2. Hercules will move to G14, picking up the HO in C15 on the way.
Free: Black Knight will pick up Black Widow and fly to (F15,F16), placing Widow in G16.
3. She-Hulk will move to F14, picking up the HO in C11 on the way.
Recap:
Turn 1A:
The Avengers:
TAP: 0
[0] E Captain America (IC) (7/7) G15 (Stealthed)
[0] R Wasp (IC) (4/4) H14 @
[0] R She-Hulk (CT) (7/7) F14 wHO @
[0] R Black Knight (FF) (6/6) (F15,F16) @
[0] R Hercules (IC) (7/7) G14 wHO @
[0] R Black Widow (ULT) (5/5) G16 (Stealthed)
Evil Counterparts:
Starter Batman (Icons) (6/6) W10
R Wonder Woman (Icons) (8/8) W11
R Big Barda (UNL) (7/7) W12
R Hawkman (HT) (6/6) W13
R Huntress (HT) (5/5) X11
R Blue Beetle (HT) (5/5) X13
The Avengers:
TAP: 0
[0] E Captain America (IC) (7/7) G15 (Stealthed)
[0] R Wasp (IC) (4/4) H14
[0] R She-Hulk (CT) (7/7) F14 wHO
[0] R Black Knight (FF) (6/6) (F15,F16)
[0] R Hercules (IC) (7/7) G14 wHO
[0] R Black Widow (ULT) (5/5) G16 (Stealthed)
Evil Counterparts:
Starter Batman (Icons) (6/6) O17 @
R Wonder Woman (Icons) (8/8) O18 @
R Big Barda (UNL) (7/7) Q18 @
R Hawkman (HT) (6/6) P18 @
R Huntress (HT) (5/5) N18
R Blue Beetle (HT) (5/5) P17
1) Huntress will try to shoot a fly between it's wings shot on Wasp 9 on 18+1, would need a 10, 4+3 miss
The rest clear.
The Avengers:
TAP: 0
[0] E Captain America (IC) (7/7) G15 (Stealthed)
[0] R Wasp (IC) (4/4) H14
[0] R She-Hulk (CT) (7/7) F14 wHO
[0] R Black Knight (FF) (6/6) (F15,F16)
[0] R Hercules (IC) (7/7) G14 wHO
[0] R Black Widow (ULT) (5/5) G16 (Stealthed)
Evil Counterparts:
Starter Batman (Icons) (6/6) O17 (stealthed from some angles)
R Wonder Woman (Icons) (8/8) O18
R Big Barda (UNL) (7/7) Q18
R Hawkman (HT) (6/6) P18
R Huntress (HT) (5/5) N18 @ (Same here)
R Blue Beetle (HT) (5/5) P17
Quote
In the game of chess you can never let your opponent see your pieces
1. Wasp picks up Cap, flies to N15, places Cap in M16.
2. Hercules moves to M19 (via L20)
Free: Black Knight will pick up Black Widow and fly to (M20,N20), placing Widow in O19.
3. She-Hulk to M17.
The rest clear.
The Avengers:
TAP: 0
[0] E Captain America (IC) (7/7) M16 (Stealthed)
[0] R Wasp (IC) (4/4) N15 @
[0] R She-Hulk (CT) (7/7) M17 wHO @
[0] R Black Knight (FF) (6/6) (M20,N20) @
[0] R Hercules (IC) (7/7) M19 wHO @
[0] R Black Widow (ULT) (5/5) O19
Evil Counterparts:
Starter Batman (Icons) (6/6) O17 (stealthed from some angles)
R Wonder Woman (Icons) (8/8) O18
R Big Barda (UNL) (7/7) Q18
R Hawkman (HT) (6/6) P18
R Huntress (HT) (5/5) N18 @ (Same here)
R Blue Beetle (HT) (5/5) P17
Wasn't expecting the direct approach... hm. And I just noticed in my zeal to have a Avengers/JLA battle i put together a little more a competitve team for training then i'd usually like. Eh well game on.
1) Huntress pushes to attack Widow, 9 on 15, roll is a 2+2... miss well that ruins my plan...
2) Hawkman tries to break, 6, Charges to O21 attacks Black Knight 8 on 15, roll 2+3 miss yikes.
3) Wonderwoman on Widow, 9 on 15, 3+2 miss.
The Avengers:
TAP: 0
[0] E Captain America (IC) (7/7) M16 (Stealthed)
[0] R Wasp (IC) (4/4) N15 @
[0] R She-Hulk (CT) (7/7) M17 wHO @
[0] R Black Knight (FF) (6/6) (M20,N20) @
[0] R Hercules (IC) (7/7) M19 wHO @
[0] R Black Widow (ULT) (5/5) O19
Evil Counterparts:
Starter Batman (Icons) (6/6) O17
R Wonder Woman (Icons) (8/8) O18 @
R Big Barda (UNL) (7/7) Q18
R Hawkman (HT) (6/6) O21@
R Huntress (HT) (4/5) N18 @@
R Blue Beetle (HT) (5/5) P17
HO: K9, She-Hulk, Hercules
LO: H6, M16, M17
Well those rolls probably nullified the making my team better then i usually like to thing.
Glad I'm getting them outta me before my next SS game.
Quote
In the game of chess you can never let your opponent see your pieces
I was expecting the Black Widow to be toast. Shows what I know huh?
Leadership roll: 3. I coulda used it too. Oh well.
1. Black Widow will try to incapacitate Wonder Woman. 8 on a 16. Roll is (6,3). Very nice. Diana takes a token and a click. With her off invuln I'll breathe a small sigh of relief.
2. From where he is Cap can see his counterpart so he'll sling his shield at the Dark Knight. 9 on a 16. Rolls (1,6). That'll do it. 2 to Bats and no more outwit. Another sigh of relief.
3. She-Hulk will push to smack Huntress. 9 on a 13. Roll is (4,2). Hits for 5 (thanks to the object)and the KO. 1 to She-Hulk.
The Avengers:
TAP: 11
[2] E Captain America (IC) (7/7) M16 (Stealthed) @
[0] R Wasp (IC) (4/4) N15
[7]R She-Hulk (CT) (6/7) M17 @@
[0] R Black Knight (FF) (6/6) (M20,N20)
[0] R Hercules (IC) (7/7) M19 wHO
[2] R Black Widow (ULT) (5/5) O19 @
Evil Counterparts:
Starter Batman (Icons) (4/6) O17
R Wonder Woman (Icons) (7/8) O18 @@
R Big Barda (UNL) (7/7) Q18
R Hawkman (HT) (6/6) O21@
R Blue Beetle (HT) (5/5) P17
R Huntress (HT) KOed
HO: K9, Hercules
LO: H6, M16, M17
Wow... 3 misses for you and three hits for me. I hope I'm not burning all my luck here. This may be pretty one sided. We'll see.
2) Batman attacks Herc, 9 on 15+1, 1+6, prince of power takes 1.
3) Beetle to N18
The Avengers:
TAP: 11
[2] E Captain America (IC) (7/7) M16 (Stealthed) @
[0] R Wasp (IC) (4/4) N15
[7]R She-Hulk (CT) (6/7) M17 @@
[0] R Black Knight (FF) (6/6) (M20,N20)
[0] R Hercules (IC) (6/7) M19 wHO
[2] R Black Widow (ULT) (3/5) O19 @
Evil Counterparts:
Starter Batman (Icons) (4/6) O17 @
R Wonder Woman (Icons) (7/8) O18
R Big Barda (UNL) (7/7) Q18 @
R Hawkman (HT) (6/6) O21
R Blue Beetle (HT) (5/5) N18 @
R Huntress (HT) KOed
HO: K9, Hercules
LO: H6, M16, M17
Quote
In the game of chess you can never let your opponent see your pieces
Well done. I'm starting to take some damage now. This'll be a fun close quarters brawl.
Leadership roll: 6
1. Since Beetle seems to want to die I'll oblige him. Herc will attack Beetle. 10 on a 15. Roll is (5,5). 4 to Beetle after his toughness. No Knockback cause bats is in the way. Way to take one for the team Ted!
2. Black Knight will attack Hawkman. 9 on a 15. Rolls (1,1). Ouch. That'll help you out a bit.
3. Wasp will attack Batman. 7 on a 15. Rolls (6,2). Hits. Helps make up for the Knight's critical miss. 2 to Bats.
4. Since I have the action, Cap may as well push to finish off Batman. 9 on a 14. Rolls (4,3). Hits for 2 and that finishes the Bat. 1 to Cap.
Recap:
Turn 5A:
The Avengers:
TAP: 21
[6] E Captain America (IC) (6/7) M16 (Stealthed) @@
[2] R Wasp (IC) (4/4) N15 @
[7]R She-Hulk (CT) (6/7) M17
[0] R Black Knight (FF) (5/6) (M20,N20) @
[4] R Hercules (IC) (6/7) M19 @
[2] R Black Widow (ULT) (3/5) O19
Evil Counterparts:
R Wonder Woman (Icons) (7/8) O18
R Big Barda (UNL) (7/7) Q18 @
R Hawkman (HT) (6/6) O21
R Blue Beetle (HT) (1/5) N18 @
Starter Batman (Icons) KOed
R Huntress (HT) KOed
HO: K9
LO: H6, M16, M17
2 Down but I still have Wonder Woman to deal with. Good Luck :-)