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The custom-built space transport known as the Bouncing Boy appeared at the edge of the Winath system with a mission. The former Legionnaire known as Lightning Lad - Mekt Ranzz - had turned traitor.
“Are you sure it’s him?” Live Wire asked. He was Mekt’s brother and had been hurt hardest when his older sibling abandoned the Legion all those months ago. Had it been a year, already? It amazed the red-headed electrical generator that time managed to fly by so quickly. He had thought that losing his brother would stop time to a crawl - each day alone would be misery. And yet, he had gone on.
Winath was a planet of twins. Each child born was part of a pair. But Mekt had been born alone. Live Wire knew that it had pained Mekt to be so alone for so long, but when he and his twin sister Ayla were born, Mekt loved them like nothing else. He was finally part of a unit, he and his siblings. In many ways, Garth grew to think of Mekt as his older twin. And now, he had to hunt him down.
“It can not be a surprise,” Brainiac 5 said from his place near the cockpit. “He had grown more and more militant in his actions, trying to spur the Legion into full-blown wars of insurrection. He wanted to turn the United Planets into an anarchic state.”
“And to do that, he would have destroyed everything we stand for,” Cosmic Boy finished. “Now, he’s used his flight ring to implicate us in mass-murder and who knows what else. He must be stopped, Wire.”
“Um, why am I here?” Kid Quantum asked, raising her hand tentatively. “I mean, I just joined and this seems like a pretty big deal…”
“We need your quantum field,” Cosmic Boy said. “We don’t know what he’s got in his base, but we know it’s big. Any weapons of war he has will be insulated against my magnetism and Live Wire’s electricity, but you he won’t be expecting.”
*You’re our secret weapon, Kid Q,* Saturn Girl thought to her with a warm smile.
It didn’t settle her nerves a bit.
________________________________
“Game over, Lightning Lad,” Cosmic Boy shouted as the Legion surged into Mekt’s secret stronghold through walls decayed and destroyed by Kid Quantum’s quantum-power. Reduced to dust, they collapsed inward as the heroes flew into the cavernous sanctuary of their former co-founder.
“I knew you’d come,” Mekt said with a smile. “Between you and Brainy, I was sure you’d find me. But I’m ready for you. I loved you like brothers and sisters, Cos - and you were my true brother, G - but now the game is over, and it’s time for the Legion to actually fulfill its ultimate purpose. Too bad it has to be destroyed to do it, but you can’t make an amishette without cracking a few woorins.”
“It’s over, Mekt Ranzz,” Brainiac 5 said dismissively. “The odds of your victory are in the lower tenth percentile. Just give up, would you?”
“I’m not Mekt Ranzz, Coluan! And I’m not the little Lightning Lad anymore, either! I’ve become a Lightning LORD, now!” With a sweep of his hands, he was sheathed in electricity. Power surged around him and he lifted off the ground in flight. “I discovered the source of our power, little brother, and why the lightning beasts couldn’t kill us. It took a while, but I was able to gather enough beasts to triple my power! You don’t know what you’re up against, kiddies.”
“Time’s up,” Cosmic Boy said. “Legion, put him down.”
________________________________
The Legion of Super Heroes:
R Cosmic Boy - 45
R Saturn Girl - 44
R Live Wire - 22
R Brainiac 5* - 40
R Kid Quantum** - 49
Lightning Lord (E FF Human Torch) - 81
Lightning Beast (E Boomerang) - 34
Lightning Beast (E Boomerang) - 34
Auto-Turret (V AIM Agent) - 15
Auto-Turret (V AIM Agent) - 15
Auto-Turret (V AIM Agent) - 15
Auto-Turret (V AIM Agent) - 15
Auto-Turret (V AIM Agent) - 15
Total: 224
Map: Marvel 1
Scenario Rules:
The Auto-Turrets cannot move. They’re stationary guns Lightning Lord installed for security. They can be placed anywhere inside the main building.
Lightning Lord sets up on the Left, the Legion on the Right. Since this takes two steps out of the initiative process, the Init winner can choose to go first or second.
Lightning Lord (E FF Human Torch) (6/6) l2
Lightning Beast (E Boomerang) (5/5) m2
Lightning Beast (E Boomerang) (5/5)k2
Auto-Turret (V AIM Agent) (4/4) l10
Auto-Turret (V AIM Agent) (4/4) i11
Auto-Turret (V AIM Agent) (4/4) p11
Auto-Turret (V AIM Agent) (4/4) l16
Auto-Turret (V AIM Agent) (4/4) m16
Lightning Lord (E FF Human Torch) (6/6) l5@
Lightning Beast1 (E Boomerang) (5/5) l6
Lightning Beast2 (E Boomerang) (5/5) m5@
Auto-Turret1 (V AIM Agent) (4/4) l10
Auto-Turret2 (V AIM Agent) (4/4) i11
Auto-Turret3 (V AIM Agent) (4/4) p11
Auto-Turret4 (V AIM Agent) (4/4) l16
Auto-Turret5 (V AIM Agent) (4/4) m16
R Cosmic Boy (5/5) L23
R Saturn Girl (4/4) L24
R Live Wire (4/4) M23
R Brainiac 5*(4/4) N23
R Kid Quantum ** (4/4) K23
oh man...i totally set up wrong..I totally set up those two front guards in the corners...yikes..looks like I'm gonna have to make the first move then...man...wasn't planning on that...well here goes!
Turn 1B
1. Cosmic Boy will move to N17.
2. Saturn Girl will attempt to MC Turret 4. AV 9 vs DV 16 with hindering (why did I put those there??) Roll is 6, 2. Whew...barely...Saturn girl will copy the AIM TA and everyone else will too. Turret 4 will attack Turret 5. AV 8 vs DV 15. Roll is 1, 6. Barely again. Turret 5 takes 2 clicks.
(free) Saturn girl will perplex up Live Wires damage to 1
3. Live will RCE Turret 4. AV 9 vs DV 16. Roll is 4, 4. Whoa wasn't expecting that but that's kinda nice. Turret 5 takes 3 clicks and is knocked back to I13.
The Renegade:
Lightning Lord (E FF Human Torch) (6/6) l5@
Lightning Beast1 (E Boomerang) (5/5) l6
Lightning Beast2 (E Boomerang) (5/5) m5@
Auto-Turret1 (V AIM Agent) (4/4) l10
Auto-Turret2 (V AIM Agent) (4/4) i11
Auto-Turret3 (V AIM Agent) (4/4) p11
Auto-Turret4 (V AIM Agent) (1/4) l13
Auto-Turret5 (V AIM Agent) (2/4) m16
Oh yeah that's right huh...hmm, okay let's just assume they can't. I'll recap and place em back where it was
redo Turn 1B
1. Cosmic Boy will move to N17.
2. Saturn Girl will attempt to MC Turret 4. AV 9 vs DV 16 with hindering (why did I put those there??) Roll is 6, 2. Whew...barely...Saturn girl will copy the AIM TA and everyone else will too. Turret 4 will attack Turret 5. AV 8 vs DV 15. Roll is 1, 6. Barely again. Turret 5 takes 2 clicks.
(free) Saturn girl will perplex up Live Wires damage to 1
3. Live will RCE Turret 4. AV 9 vs DV 16. Roll is 4, 4. Whoa wasn't expecting that but that's kinda nice. Turret 5 takes 3 clicks.
The Renegade:
Lightning Lord (E FF Human Torch) (6/6) l5@
Lightning Beast1 (E Boomerang) (5/5) l6
Lightning Beast2 (E Boomerang) (5/5) m5@
Auto-Turret1 (V AIM Agent) (4/4) l10
Auto-Turret2 (V AIM Agent) (4/4) i11
Auto-Turret3 (V AIM Agent) (4/4) p11
Auto-Turret4 (V AIM Agent) (1/4) l16
Auto-Turret5 (V AIM Agent) (2/4) m16
turret4(6) to livewire(14) need 8 to do 1
-roll 7 (3,4) miss
turret5(7) to cosmic boy(15) need 8 to do 2
-roll 8 (5,3) hit
The Renegade:
Lightning Lord (E FF Human Torch) (6/6) l5
Lightning Beast1 (E Boomerang) (5/5) l6
Lightning Beast2 (E Boomerang) (5/5) m5
Auto-Turret1 (V AIM Agent) (4/4) l10
Auto-Turret2 (V AIM Agent) (4/4) i11
Auto-Turret3 (V AIM Agent) (4/4) p11
Auto-Turret4 (V AIM Agent) (1/4) l16@
Auto-Turret5 (V AIM Agent) (2/4) m16@
Darn...knew Cos was gonna get hit...was hoping for a miss though...oh well...
Turn 2B
Brainy to L19
(free) Saturn Girl will perplex up her attack to 9.
Kid Quantum will RS/Incap/Stunning blow on both turrets 4, 5. She'll RS to M19. AV 10 vs DV 13 vs DV 14. Roll is 6, 3. Hit on both. Both take a push click and that KO's Turret 4 and leaves one lick on Turret 5 which I'll do the 1 damage on and KOs that one too.
The Renegade:
Lightning Lord (E FF Human Torch) (6/6) l5
Lightning Beast1 (E Boomerang) (5/5) l6
Lightning Beast2 (E Boomerang) (5/5) m5
Auto-Turret1 (V AIM Agent) (4/4) l10
Auto-Turret2 (V AIM Agent) (4/4) i11
Auto-Turret3 (V AIM Agent) (4/4) p11
Auto-Turret4 (V AIM Agent) (1/4) l16@
Auto-Turret5 (V AIM Agent) (2/4) m16@
turret1 to wall n16/n17 to do 2 clix
-roll 4 (3,1) hit
turret3 to wall n16/n17 to do break it
-roll 6 (4,2) destroyed
turret2(8) to cosmic boy(15) need 7 to do 2
-roll 9 (6,3) hit
The Renegade:
Lightning Lord (E FF Human Torch) (6/6) l5
Lightning Beast1 (E Boomerang) (5/5) l6
Lightning Beast2 (E Boomerang) (5/5) m5
Auto-Turret1 (V AIM Agent) (4/4) l10@
Auto-Turret2 (V AIM Agent) (4/4) i11@
Auto-Turret3 (V AIM Agent) (4/4) p11@
Auto-Turret4 (V AIM Agent) (0/4)
Auto-Turret5 (V AIM Agent) (0/4)
Tanis is right - you can't weaken a wall like that. Its got to be 1 attack (unless there's something about the turrets I don't know).
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runshot lightning lord to n10 (carry beast2 to m10) shoot wall n16/n17
-roll 5 (3,2) destroyed
beast1 to n11
turret2(8) to cosmic boy(15) need 7 to do 2
-roll 7 (4,3) hit
The Renegade:
Lightning Lord (E FF Human Torch) (6/6) n10@
Lightning Beast1 (E Boomerang) (5/5) n11@
Lightning Beast2 (E Boomerang) (5/5) m10
Auto-Turret1 (V AIM Agent) (4/4) l10
Auto-Turret2 (V AIM Agent) (4/4) i11@
Auto-Turret3 (V AIM Agent) (4/4) p11
Auto-Turret4 (V AIM Agent) (0/4)
Auto-Turret5 (V AIM Agent) (0/4)