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Fantasy League: Game #2 The Brotherhood vs Ult Fan 4
The hometown heroes doobie711 's The Brotherhood (home) vs the visiting TMNT99's Ultimate Fantastic Four
The Brotherhood (home)
R Magneto (7/7) 80 points
U Deathbird (7/7) 70 points
E Pyro (5/5) 35 points
R Klaw (7/7) 60 pts
R Iron Fist* (6/6) 39 pts
* w/ Haymaker 10 pts
294
vs
Ultimate Fantastic Four (visitor)
R Ult Invisible Woman (5/5) 28 pts
R Ult The Thing (8/8) 83 pts
R Ult Mr. Fantastic (6/6) 47 pts
E Ult Human Torch (6/6) 81 pts
R Johnny Alpha (5/5) 41 pts
R Sheild Medic (3/3) 12 pts
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Initial setup for Brotherhood. I'll take the bottom and go first.
The Brotherhood (home)
R Magneto (7/7) 80 points W13
U Deathbird (7/7) 70 points W12
E Pyro (5/5) 35 points X13
R Klaw (7/7) 60 pts X12
R Iron Fist* (6/6) 39 pts W11
* w/ Haymaker 10 pts
294
vs
Ultimate Fantastic Four (visitor)
R Ult Invisible Woman (5/5) 28 pts
R Ult The Thing (8/8) 83 pts
R Ult Mr. Fantastic (6/6) 47 pts
E Ult Human Torch (6/6) 81 pts
R Johnny Alpha (5/5) 41 pts
R Sheild Medic (3/3) 12 pts
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
__________________
R Magneto (7/7) W13
U Deathbird (7/7) W12
E Pyro (5/5) X13
R Klaw (7/7) X12
R Iron Fist* (6/6) W11
* w/ Haymaker
vs
Ultimate Fantastic Four (visitor)
R Ult Invisible Woman (5/5) B-7
R Ult The Thing (8/8) A-5
R Ult Mr. Fantastic (6/6) A-6
E Ult Human Torch (6/6) A-7
R Johnny Alpha (5/5) B-6
R Sheild Medic (3/3) B-5
Map: IAP 1
HO: N13, O13, C-7
LO: N12, K-10 G-14
BFC: Rally
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
danger Iron fist misses way too much by rolling 4s and 5s at least in preseason just ask the Ultimate x-men
as prof x mind controlled him all game and he missed 5 times lol
Go MAGNETO
no offense turtle but your ahead of me so I got to chearleader the brotherhood
Heroclix Fantasy League - Spiderman and his amazing friends - Season 1 marvel division regular season division winner Heralds of Galactus- Season 3 Marvel pennant runners up
Season 4 X-Men (Morrison Era)
Good luck TMNT. Should be fun. You have a really good team. What was I thinking when i said i wanted the bottom of the map????!!!! That was just plain dumb.
Brotherhood Turn 1
Deathbird moves carrying Klaw.
Deathbird lands at O8, drops Klaw at P8.
Magneto moves carrying Pyro.
Magneto lands at S13, drops Pyro at T13.
Iron Fist moves to T14.
The Brotherhood (home)
R Magneto (7/7) S13@
U Deathbird (7/7) O8@
E Pyro (5/5) X13 T13
R Klaw (7/7) X12 P8
R Iron Fist* (6/6) T14@
* w/ Haymaker
vs
Ultimate Fantastic Four (visitor)
R Ult Invisible Woman (5/5) B-7
R Ult The Thing (8/8) A-5
R Ult Mr. Fantastic (6/6) A-6
E Ult Human Torch (6/6) A-7
R Johnny Alpha (5/5) B-6
R Sheild Medic (3/3) B-5
Map: IAP 1
HO: N13, O13, C-7
LO: N12, K-10 G-14
BFC: Rally
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
__________________
Good luck TMNT. Should be fun. You have a really good team. What was I thinking when i said i wanted the bottom of the map????!!!! That was just plain dumb.
Good luck to you as well. I'm kinda afraid of Iron Fist, I'm terrible at rolling for super senses.
===========================================
Human Torch is gonna carry Invisible Woman. Torch flies to H-5 and puts Invisible Woman in I-5.
Johnny Alpha hides in I-6
Reed will perplex up Ben's movement.
And Ben is gonna move first to B-6 picking up the Heavy Object in C-7 on the way, then finish his move by going to H-4. (Just barely possible)
====================================
Re-Cap
The Brotherhood (home)
R Magneto (7/7) S13@
U Deathbird (7/7) O8@
E Pyro (5/5) X13 T13
R Klaw (7/7) X12 P8
R Iron Fist* (6/6) T14@
* w/ Haymaker
vs
Ultimate Fantastic Four (visitor)
R Ult Invisible Woman (5/5) I-5
R Ult The Thing (8/8) H-4@ w/HO
R Ult Mr. Fantastic (6/6) A-6
E Ult Human Torch (6/6) H-5@
R Johnny Alpha (5/5) I-6@
R Sheild Medic (3/3) B-5
Map: IAP 1
HO: N13, O13
LO: N12, K-10 G-14
BFC: Rally
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
R Magneto (7/7) S13
U Deathbird (7/7) O8
E Pyro (5/5) X13 T13
R Klaw (7/7) X12 P8
R Iron Fist* (6/6) T14
* w/ Haymaker
vs
Ultimate Fantastic Four (visitor)
R Ult Invisible Woman (5/5) I-5
R Ult The Thing (8/8) H-4@ w/HO
R Ult Mr. Fantastic (6/6) A-6
E Ult Human Torch (6/6) H-5@
R Johnny Alpha (5/5) I-6@
R Sheild Medic (3/3) B-5
Map: IAP 1
HO: N13, O13
LO: N12, K-10 G-14
BFC: Rally
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
R Magneto (7/7) S13
U Deathbird (7/7) O8
E Pyro (5/5) X13 T13
R Klaw (7/7) X12 P8
R Iron Fist* (6/6) T14
* w/ Haymaker
vs
Ultimate Fantastic Four (visitor)
R Ult Invisible Woman (5/5) I-5
R Ult The Thing (8/8) H-4 w/HO
R Ult Mr. Fantastic (6/6) A-6
E Ult Human Torch (6/6) H-5
R Johnny Alpha (5/5) I-6
R Sheild Medic (3/3) B-5
Map: IAP 1
HO: N13, O13
LO: N12, K-10 G-14
BFC: Rally
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Pyro attacks your Shield Medic with RCE.
8 on a 15 need a 7. 6,4=10 Hit
AST for Magneto
SA for Pyro
KO for Pyro AKA killing machine
Not done yet.
Got a question. Whats the ruling as far as the wall above Deathbird? Can she fly over that or do i have to go around? And if she can fly over it does she get her whole movement?
The Brotherhood (home)
R Magneto (7/7) S13@ AST=1
U Deathbird (7/7) O8
E Pyro (5/5) X13 J13@ SA=1 KO=1
R Klaw (7/7) X12 P8
R Iron Fist* (6/6) T14
* w/ Haymaker
vs
Ultimate Fantastic Four (visitor)
R Ult Invisible Woman (5/5) I-5
R Ult The Thing (8/8) H-4 w/HO
R Ult Mr. Fantastic (6/6) A-6
E Ult Human Torch (6/6) H-5
R Johnny Alpha (5/5) I-6
R Sheild Medic KO
Map: IAP 1
HO: N13, O13
LO: N12, K-10 G-14
BFC: Rally
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
__________________
Got a question. Whats the ruling as far as the wall above Deathbird? Can she fly over that or do i have to go around? And if she can fly over it does she get her whole movement?
Okay thanks. Your turn. I have to go to work. I'll do my turn 4 tonight. And i'm off tommorrow so we can probably get a few turns in tommorrow if you want.
Turn 3 Recap
The Brotherhood (home)
R Magneto (7/7) S13@ AST=1
U Deathbird (7/7) O8
E Pyro (5/5) X13 J13@ SA=1 KO=1
R Klaw (7/7) X12 P8
R Iron Fist* (6/6) T14
* w/ Haymaker
vs
Ultimate Fantastic Four (visitor)
R Ult Invisible Woman (5/5) I-5
R Ult The Thing (8/8) H-4 w/HO
R Ult Mr. Fantastic (6/6) A-6
E Ult Human Torch (6/6) H-5
R Johnny Alpha (5/5) I-6
R Sheild Medic KO
Map: IAP 1
HO: N13, O13
LO: N12, K-10 G-14
BFC: Rally
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Ok, I'm gonna try to post a move. I can't get the maps up so I'm playing a little blind.
=========================================
Perplex Human Torch's attack up with Reed.
TK Human Torch to I-13
Torch close combat. Av9 (+1 for perplex) vs dv17, need a 7, roll is 5+2 for 7. Pyro takes 3.
(1 SA for Torch, 1 AST for Reed and Johnny Alpha, becuase I would have missed if I hadn't tried close combat)
The Thing will move to H-6
====================================
Re-Cap
The Brotherhood (home)
R Magneto (7/7) S13@ AST=1
U Deathbird (7/7) O8
E Pyro (2/5) X13 J13@ SA=1 KO=1
R Klaw (7/7) X12 P8
R Iron Fist* (6/6) T14
* w/ Haymaker
vs
Ultimate Fantastic Four (visitor)
R Ult Invisible Woman (5/5) I-5
R Ult The Thing (8/8) H-6@ w/HO
R Ult Mr. Fantastic (6/6) A-6
E Ult Human Torch (6/6) I-13@
R Johnny Alpha (5/5) I-6@
R Sheild Medic KO
Human Torch SA [1]
Johnny Alpha AST [1]
Mr. Fantastic AST [1]
Map: IAP 1
HO: N13, O13
LO: N12, K-10 G-14
BFC: Rally
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Hey, I still can't pull up the map from creation, and I made a small mistake. I'm really sorry it's from the lack of seeing the board. I ment to TK Human Torch to I-14
I made the adjustment. Sorry about that. Hopefully the map will be back up tomorrow.
Quote : Originally Posted by TMNT99
====================================
Re-Cap
The Brotherhood (home)
R Magneto (7/7) S13@ AST=1
U Deathbird (7/7) O8
E Pyro (2/5) X13 J13@ SA=1 KO=1
R Klaw (7/7) X12 P8
R Iron Fist* (6/6) T14
* w/ Haymaker
vs
Ultimate Fantastic Four (visitor)
R Ult Invisible Woman (5/5) I-5
R Ult The Thing (8/8) H-6@ w/HO
R Ult Mr. Fantastic (6/6) A-6
E Ult Human Torch (6/6) I-14@
R Johnny Alpha (5/5) I-6@
R Sheild Medic KO
Human Torch SA [1]
Johnny Alpha AST [1]
Mr. Fantastic AST [1]
Map: IAP 1
HO: N13, O13
LO: N12, K-10 G-14
BFC: Rally
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Okay man, i'm not gonna call you a cheater but i have to seriously question your turn. All your dice roll email said was torch vs pyro. And that was it. There was no mention of you perplexing his attack or that you were next to pyro. I understand you can't right alot in the subject line and you have to trust people, but torch vs pyro isn't enough. And I just don't think you would have tked torch next to pyro. If you miss you'd be screwed. And say you roll an 8 instead of a 7, whats to stop you from saying i perplexed torch's damge to a 4 instead of his attack. Or if you roll an 8 or a 9 and just type torch vs pyro, whats to stop you from saying torch did a running shot, then you'd still have johnny alpha's tk. you have to be more specific.
First off, you are essentially calling me a cheater. Which I don't appreciate. At all.
Every step off this whole leauge I've gone out of my way to show that I'm honest. So this accusations is really of poor sporting.
Secondly, I only had one viable attack. It was with Human Torch. But I had to do close combat for several reasons.
First, I CAN'T PULL UP THE MAP! If I had done something from range I wouldn't be able to tell if my line of fire crossed hindering terrain or not.
Secondly, I wanted to go in close combat, because if I miss, poison would most likely at least get one or two clix off of you.
And thirdly, I wanted to use Pyro as a shield from other attacks.
I have never played a play by post game where someone wrote something like "After being Tk'd to I-13 human torch attacks pyro" in the subject line. That's dumb. I've been playing play by post for a long time, and no one does that.
If you want me to note who's being perplexed and when in the subject line, that I can accomodate.
But you could have asked much more nicely and much less accustively.