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Recently in a sealed tournament I pulled a veteran Superman. I naturally played him. But to my dismay the only reason he was good at all was because of the rookie captain cold on my squad. Supes would hypersonic attack then fly away and set captain cold down next to whomever was just attacked. I found myself using his barrier and incap while supes would take passing actions. I also had veteran black ightning to do some more incapacitating. The team lost but not without a very good fight.
This leads me to believe that plasticity pieces can be thrown out just to stick on certain pieces like trickshotting hawkeyes, this has proven to be really super useful in many games, so I thought I would share this knowledge with many other people. The only hitch is that arent very many good plasticity pieces and the only great ways to use them are with telekinisis and the hypersonic speed method that was previously mentioned.
I hope this will inspire some new types of teams that i havent heard of on the net before.
P.S. i wasnt sure where to post this thread sorry if this the wrong place
Actually, I find that my favorite plasticity piece is/are the OMACs, pending which one you get, they can make their way over to their target, and once they reach that plasticity/combat reflexes/exploit weakness combo, it's all gravy