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Ok, so I know that line of fire that crosses through the diagonal of a blocking terrain square and a hindering terrain square is considered to pass through the hindering for purposes of the hindering terrain modifier.
My question is, in the same scenario, a dude moving through that diagonal. Do they have to stop like if they had moved through the diagonal of two hindering squares?
Like this:
12O
345
Ok, these are the 6 squares on the map. O= an object token. Squares 1-5 are all clear terrain, but there is a wall between 4 and 5. So if I move from 2 to 5, do I have to stop?
Ok, so I know that line of fire that crosses through the diagonal of a blocking terrain square and a hindering terrain square is considered to pass through the hindering for purposes of the hindering terrain modifier.
My question is, in the same scenario, a dude moving through that diagonal. Do they have to stop like if they had moved through the diagonal of two hindering squares?
Like this:
12O
345
Ok, these are the 6 squares on the map. O= an object token. Squares 1-5 are all clear terrain, but there is a wall between 4 and 5. So if I move from 2 to 5, do I have to stop?
thanks
No you wouldn't have to stop as there is no rule that says moving between hindering and any an other type of terrain ends movement. The reason you must stop if you move between diagnally adjacent squares of hindering terrain is because there is a rule that says those squares are considered continuous hindering terrain. The reason a LoF drawn diagnally between hindering and a figure or blocking terrain is considered to pass through hindering terrain is because there is a rule that says so. There is however no rule that requires a figure moving between those two different types of terrain to stop and the terrain is treated as clear terrain fo movement purposes.
BoT
I don't want to talk to you no more, you empty headed animal food trough wiper. I fart in your general direction. Your mother was a hamster and your father smelt of elderberries....now go away or I shall taunt you a second time.
That's great! Now if you could just quote something, a rule from the DR Rulebook, a FAQ or E&C entry, maybe something in the PAC even, that supports what you think then we're getting somewhere. Otherwise, the fact that there is nothing in the rules, FAQ or E&C to support your position leaves me kind of flat on what you think :disappoin . For example:
Quote : Originally Posted by DR Rulebook pg 32
Movement
A character that crosses a boundary line into hindering terrain from any other type of terrain must stop moving. Diagonally adjacent squares that contain hindering terrain are considered continuous hindering terrain.When a character moves from non-hindering terrain through the corner between two diagonally adjacent squares of hindering terrain, the continuous hindering terrain causes the character’s movement to end in the square after crossing the corner. Any character that begins its movement in hindering terrain reduces its speed value by half before moving.
This states that you have to stop when moving through diagnally adjacent squares that contain hindering terrain, there is nothing mentioning a square of hindering diagnally adjacent to blocking or any other terrain having such an effect on movement here, (or anywhere in the rules for that matter ).
Quote : Originally Posted by DR Rulebook pg 32-33
Ranged Attacks and the
Hindering Terrain Modifier
If a line of fire between two characters on the same elevation crosses the boundary line of hindering terrain, increase the target’s defense value by 1 for the attack after applying any replacement values. This is called the hindering terrain modifier. Add this modifier only once, regardless of the number of squares of hindering terrain the line of fire passes through.
If the attacker occupies a square of hindering terrain and the line of fire crosses the boundary line for hindering terrain without crossing another square of hindering terrain, the hindering terrain modifier is not applied for the square occupied by the attacker. This represents an attacker’s ability to fire from the edge of hindering terrain—protected by it, but not impaired by it. A line of fire is considered to pass through hindering terrain if it passes through the diagonal of two diagonally adjacent squares that contain hindering terrain and any of the following: blocking terrain, a character, or another piece of hindering terrain. See Figure 14.
FIGURE 14
a. Two diagonally adjacent squares of hindering terrain.
b. A character diagonally adjacent to hindering terrain.
c. Blocking terrain diagonally adjacent to hindering terrain (in this case, an object token).
This addresses LoF (and only LoF) when it passes through the corner of diagonally adjacent squares that contain hindering terrain and somethng else that affects LoF. There is however, no mention of any movement effects.
Quote : Originally Posted by DR Rulebook pg 33-34
Blocking Terrain
Blocking terrain—squares inside the boundary of a brown line—consists of areas and objects on the battlefield with the potential to completely impede a character’s actions.
Characters cannot move into or through blocking terrain. No character can occupy a square of blocking terrain. Blocking terrain blocks any line of fire that crosses the boundary line surrounding it. Squares of blocking terrain that are diagonally adjacent are considered continuous blocking terrain and block any movement through the diagonal between them. As shown in Figure 15, a line of fire that passes through the diagonal of two diagonally adjacent squares of blocking terrain is blocked by the blocking terrain.A line of fire that passes through the diagonal between a square of blocking terrain and a square containing a character is blocked.
Again, no mention of blocking terrain diagonally adjacent to hindering terrain having any effect on movement.
I could quote you the rest of the rulebook to show there is no rule that supports your arguement, but it really would be easier if you could quote the rule that does support it.
I don't want to talk to you no more, you empty headed animal food trough wiper. I fart in your general direction. Your mother was a hamster and your father smelt of elderberries....now go away or I shall taunt you a second time.
2011 rules pg 14. MOVEMENT THROUGH
INTERSECTION POINTS
Whenever a character would move diagonally
through an intersection point between four squares
on a map, treat the point as the less restrictive terrain
of the two squares that touch that point not along
the path of movement. A character moving through
a hindered intersection point stops movement in the
square immediately following the point along its path.
Update for current rules should the question arise again.
2011 rules pg 14. MOVEMENT THROUGH
INTERSECTION POINTS
Whenever a character would move diagonally
through an intersection point between four squares
on a map, treat the point as the less restrictive terrain
of the two squares that touch that point not along
the path of movement. A character moving through
a hindered intersection point stops movement in the
square immediately following the point along its path.
Update for current rules should the question arise again.
Bumping a 5 year old thread to say that the current rulebook has different wording is really not necessary.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.