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Although the Quicksilver figures were not really "comic accurate", they were very playable as a cheap tie-up piece. The Veteran was the easiest to perplex up and use Flurry on an opponent. I loved basing a high pointed figure with 2 tokens and then on the next turn perplexing up his attack value and using flurry to get 4 clicks on damage. If the high pointed figure did get a hit on Quicksilver, it usually was not a KO, so the high pointed figure was meat for my other rangers. All for 28 points -- it was worth it!!!
This is an excellent assassin to send against any figure with a token and no damage reducers. The lack of a TA or HSS or Super-Senses (etc) means this isn't really much of a representation of a veteran Quicksilver, but 14 speed is certainly very capable and Flurry means he can unload on somebody before he gets hit.
... and after he's hit, he sticks around a bit with high speed, long enough to perhaps tie someone else up. Not bad for 28 points, indeed.
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#### piece, really illustrates how poor the older "speedsters" were, especially for
Marvel clix. He has some use, as long as you just pretend he's not Quicksilver.
-edit:
Huh...
the word they censored, "####" was not a swear word, btw...
I wonder if people looking at this now know that gold powers and lime green powers didn't exist until later sets? No hypersonic. A high move and flurry is what you got.