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Actually, it's not a replacement value. Either way the damage dealt is reduced either by 2 or to 0, and it's now being "understood" that reduce is synonymous with decreased.
Pulsewave says reduce too, but the half range is a replacement.
"Give this character a ranged combat action. Reduce its range value by half. Draw lines of fire to every character (friendly and opposing) within range in every direction. This attack ignores all team abilities and powers and abilities possessed by characters within range. These lines of fire are not blocked by character bases, but are affected normally by terrain. If clear lines of fire can be drawn to two or more characters, this character's damage value becomes 1 for this attack; otherwise, use this character's normal damage value. Compare the attack roll to the defense value of each character in range; each hit character is dealt damage."
If that isn't a modification I can outsiders my pulsewaver for a full range pulsewave.
Once at the beginning of your turn, as a free action, an Outsiders team member on your force may
choose a target friendly or opposing character. The team member must be within 10 squares of the target and have a clear line of fi re
to the target. Until the beginning of your next turn, the target’s combat values cannot be modifi ed by powers or team abilities. This
team ability cannot be copied by wild card team abilities.
Interesting point. You should post this over on WK so that Pulse Wave can be ruled to have another funky exception to it.
Seriously, based on this little tidbit I would say something has to "give". I would hope that Impervious gets a shot at dealing with Meteorite or Outsiders gets to negate the range value "modifier" to PW, but what I suspect will happen is that Meteorite will still nullify Impervious and the range value reduction for PW will still be a replacement, not a modifier.
Call me a cynic.
Outsiders, which a character pays points for (not to mention PW) must give way to the new object!
Pulsewave says reduce too, but the half range is a replacement.
"Give this character a ranged combat action. Reduce its range value by half.
(snip)
You must be going off an old PAC, because Danger Room says:
Quote : Originally Posted by Danger Room PAC
PULSE WAVE (OPTIONAL): Give this character a ranged combat action; halve its range value until the action has been resolved.
Halving something is a replacement, and that's that.
If cutting something in half was a modifier, then it would fall under the rule of three, and that's obviously not the case. (If it was the case, then Sentry could carge for 9 squares instead of 6.)
Quote : Originally Posted by Sigdr
An interesting question. My immediate response is that I don't like you very much.
Halving something is a replacement, and that's that.
Just wanted to point out that this is spelled out in the rule book as well:
Quote : Originally Posted by Danger Room rule book, page 13
Replacement Values and Modifiers
Some game effects, including some powers, feats, and team abilities, allow the substitution of one combat value for another. These substitute values are called replacement values. For example, when one value becomes or is used instead of another value, it is a replacement value. When a character’s combat value is reduced by half, that is also a replacement value.
You are trying to formalize an arguement, but it doesnt real matter if reduce means 'replacement' here and 'modified' there.
The ruling is that damage from Meteorite cannot be modifed. That includes any damage reducers, and then they are listed; Toughness, Invunerabilty and IMPERVIOUS. Accept it, allow your Heroes to live by it and die by it, have Fun!
Two Time Fellowship Winner at the one and only Wizard World Boston!
You are trying to formalize an arguement, but it doesnt real matter if reduce means 'replacement' here and 'modified' there.
The ruling is that damage from Meteorite cannot be modifed. That includes any damage reducers, and then they are listed; Toughness, Invunerabilty and IMPERVIOUS. Accept it, allow your Heroes to live by it and die by it, have Fun!
You can also add to that list: critical hit, Armor Wars, Inertial Interference Field and Life Model Decoy, all of which do not effect the damage dealt by Metorite.
Wonderwoman charges in with a meteorite on Superman. She lands the attack. She has 5 damage pluse the object.
When does she roll for the meteorite?
When does Superman roll for Impervious??
How is the damge reduced??
The Superman palyer can roll if he wants to, but it won't have any effect. If the attack roll by Wonder Woman hits, she win be doing from 6-8 damage depending on the metorite roll, which she rolls for if the attack succeds. There is no damage reduction.
The Superman palyer can roll if he wants to, but it won't have any effect. If the attack roll by Wonder Woman hits, she win be doing from 6-8 damage depending on the metorite roll, which she rolls for if the attack succeds. There is no damage reduction.
WW has a damage value of 5 (unmodified) + (1d6-2...min of +1, max of +3) = 6-8 damage VALUE which becomes 6-8 damage dealt. The 6-8 damage dealt can not be modified in any way.