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there was something about giving it to superman.
He would keep having the medic heal him, nd then he would clear her, or something to that extent.
Yeah...The basic idea is to take a character with 3-4 really nasty top-loaded clicks:
1. Push them to inflict huge damage on an opposing team
2. Use CtA to attempt to clear the target character's tokens and force the target character to take another click of damage.
2a. If possible, have another "medic" attempt to heal the 2 clicks of damage (1 from pushing, 1 from CtA) so it's back to full.
3. Back to step 1.
But...CtA works "like" Support, so it may be difficult to hit the taget character, the target can't be adjacent to opposing, etc. E ICONS Joker needs a "7" to hit V ICONS Supes on his second click, and there might be a better way to use Joker's 88 points besides possibly clearing and damaging Supes.
I think in the long run, the best use for the feat will be on Dr. Mid-Nite, and what's cool is it'll be best on him within theme. It's cool and fitting that Mastermind figures can use the feat, too, but there just aren't that many Mastermind figure you'd field who shouldn't be serving another purpose, like the aforementioned Joker. Plus, you don't get the either/or option of choosing to heal your figure or take away tokens.
But you take all of Mid-Nite's obvious qualities on his Exp. version and match 'em up with this card? Sweet. Basically with the JSA, he can dictate what clicks they're on without them losing their defense value. Bypass the activation clicks for Shazam and Hourman. Pick and choose whether you want RCE or Psychic Blast on Crimson Avenger (her AV won't change). Or all the other treats to come from Origin's cast.
Last edited by Glen Quagmire; 01/08/2007 at 00:42..